33 results on '"Guo, Zixiu"'
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2. Analyzing consumer goal structure in online group buying: A means-end chain approach
3. Online gaming with a purpose: exploring positive personal development achieved through esports play.
4. Developing business analytic capabilities for combating e-commerce identity fraud: A study of Trustev’s digital verification solution
5. Promoting online learners’ continuance intention: An integrated flow framework
6. Building loyalty in e-commerce : Towards a multidimensional trust-based framework for the case of China
7. Online gaming with a purpose: exploring positive personal development achieved through esports play
8. Factors Influencing Perceived Usefulness of Wikis for Group Collaborative Learning by First Year Students
9. Group norms, media preferences, and group meeting success: A longitudinal study
10. Understanding funder’s risk perceptions in reward-based crowdfunding : formation, impact, and cure.
11. Augmented Reality in Offline Retail: Integrating the Affordance and Means-End Chain Perspectives
12. The Influence of National and Organizational Cultures on Technology Use
13. The influence of national and organizational cultures on technology use: an exploratory study within a multinational organizational setting
14. Exploring Telepresence in Virtual Worlds
15. Typology and Hierarchy of Students’ Motivations to Use Technology in Learning
16. Benefit-based O2O commerce segmentation: a means-end chain approach
17. Consumer motivations in online group buying: a means-end chain approach
18. An Enterprise Resource Planning System Implementation Process as a Co-emergence of Organisational Learning and Communities of Practice
19. Expanding the Information Carrying Capacity of the New Media in the Context of Virtual Teams
20. The Influence of National and Organizational Cultures on Technology Use
21. Cultural influence on communication media choice behaviour : a cross-cultural study within multinational organisational settings
22. An empirical study of multi-dimensional trust and E-loyalty in E-commerce
23. Analyzing Students’ Technology Use Motivations: An Interpretive Structural Modeling Approach
24. A framework of students' reasons for using CMC media in learning contexts: A structural approach
25. Group Cohesion Measure
26. Students’ Uses and Gratifications for Using Computer-Mediated Communication Media in Learning Contexts
27. Communication Activities of Group Measure
28. Satisfaction with Group Process Measure
29. Group Outcome Quality Measure
30. Cultural influence on communication media choice behaviour : a cross-cultural study within multinational organisational settings
31. Improving the Effectiveness of Virtual Teams: A Comparison of Video-Conferencing and Face-to-Face Communication in China
32. An Exploratory Investigation into Instant Messaging Preferences in Two Distinct Cultures
33. Messaging Media Perceptions and Preferences: A Pilot Study in Two Distinct Cultures
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