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1. The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality

2. Materialising contexts: virtual soundscapes for real-world exploration

3. Zest: REST over ZeroMQ

6. Discomfort—The Dark Side of Fun

8. Developing precision computerised cognitive behavioural therapy (cCBT) for adolescent depression: a pilot and feasibility protocol for the SPARX-UK trial

9. Deus ex Disklavier

10. Five Provocations for a More Creative TAS

12. Inter-Social-Networking: Accounting for Multiple Identities

15. Large scale collaborative virtual environments

20. Lessons from Touring a Location-Based Experience

26. MASSIVE-2

28. MASSIVE-1

36. Design Challenges and Solutions: Review of the 4th International Workshop on Ubiquitous Computing (iUBICOM 2009)

37. ’Guess A Who, Why, Where, When?’: The Visualization of Context Data to Aid the Authoring and Orchestration of a Mobile Pervasive Game

38. Addressing Mobile Phone Diversity in Ubicomp Experience Development

42. Caching OGSI Grid Service Data to Allow Disconnected State Retrieval

43. Contextualised Workflow Execution in MyGrid

44. A Generic Architecture for Sensor Data Integration with the Grid

47. CSCP

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