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1. Anti-Heroes: An Ethics-focused Method for Responsible Designer Intentions

2. Using Schema to Inform Method Design Practices

4. A Design Sprint towards a Four-Year Curriculum in Transdisciplinary Studies

5. An Ontology of Dark Patterns Knowledge: Foundations, Definitions, and a Pathway for Shared Knowledge-Building

6. Temporal Analysis of Dark Patterns: A Case Study of a User's Odyssey to Conquer Prime Membership Cancellation through the 'Iliad Flow'

7. Languaging Ethics in Technology Practice

8. 'Scaling Up' and Adapting to Crisis: Shifting a Residential UX Studio Program Online

10. Practitioner Trajectories of Engagement with Ethics-Focused Method Creation

11. Scaffolding Ethics-Focused Methods for Practice Resonance

12. What Do I Need to Design for Co-Design? Supporting Co-design as a Designerly Practice

13. Let's Talk About Socio-Technical Angst: Tracing the History and Evolution of Dark Patterns on Twitter from 2010-2021

14. Students' Perceptions and Reasoning Patterns about the Ethics of Emerging Technology

15. Designing an Aesthetic Learner Experience: UX, Instructional Design, and Design Pedagogy

16. Markers of Quality in Design Precedent

17. Surveying the Landscape of Ethics-Focused Design Methods

19. End User Accounts of Dark Patterns as Felt Manipulation

20. Dark Patterns and the Legal Requirements of Consent Banners: An Interaction Criticism Perspective

21. Design Judgment in Data Visualization Practice

22. TWO WORLDS APART! CLOSING THE GAP BETWEEN REGULATING EU CONSENT AND USER STUDIES.

23. Building an Ethnographic Toolbox: Engaging Analog and Digital Tools in Virtual and Physical Spaces

27. Conceptions of Design by Transdisciplinary Educators: Disciplinary Background and Pedagogical Engagement

32. A Content-Agnostic Praxis for Transdisciplinary Education

33. Reflection on 'Designerly Talk in Non-Pedagogical Social Spaces'

35. Designerly Talk in Non-Pedagogical Social Spaces

36. Sketching Design Thinking: Representations of Design in Education and Practice

37. Democratizing Assessment Practices through Multimodal Critique in the Design Classroom

38. Revealing Students' Ethical Awareness during Problem Framing

39. Using Creative Exhaustion to Foster Idea Generation

40. Factors That Shape Design Thinking

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