35 results on '"Graven, Olaf Hallan"'
Search Results
2. Multi-drone Framework for Cooperative Deployment of Dynamic Wireless Sensor Networks
3. Supervision-Driven Design: A Lab Setup for Teaching and Training on Industrial Control Network
4. Collection and Statistical Analysis of a Fixed-Text Keystroke Dynamics Authentication Data Set
5. Multi-UAV Cooperative Path Planning for Sensor Placement Using Cooperative Coevolving Genetic Strategy
6. Using games for learning : developing a methodological approach
7. A consideration of the use of plagiarism tools for automated student assessment
8. Using Games for Learning to Improve Students Performance in Higher Education
9. An autonomous indoor exploration robot rover and 3D modeling with photogrammetry
10. Managing disasters-rapid deployment of sensor network from drones: Providing first responders with vital information
11. The use of an Arduino pocket lab to increase motivation in Electrical engineering students for programming
12. The use of a Bespoke Computer Game For Teaching Analogue Electronics
13. Setup to investigate game-based model for presenting analogue electronics learning material
14. Rise and fall of remote labs: Or perhaps not?
15. Setup to Investigate Game-Based Model for Presenting Analogue Electronics Learning Material.
16. An Online Game-Based Learning System for STEM Knowledge and Role Models - the Masters of STEM Project.
17. Highly configurable low cost remote laboratory with integrated support for learning - Software and learning support
18. Using Cloud Infrastructure to Support Higher Education: A Case Study of Managing a Course Web Page with the Google Sites
19. Learning About Hydroelectric Power Plants Using a Model and Utilising a Game Scenario
20. Extending the Design of Games for e-Learning to Include Affective Computing Elements.
21. Work in progress: Software for remote laboratories designed with the focus on learners
22. Improving higher education with the cloud infrastructure: Information system requirements analysis for a modern global university
23. Do you throw the baby out with the bathwater?: Tradeoff between realism and desire when introducing new learning material in engineering education
24. Tutorial project for a joint module in smart systems for Bachelor students in electrical and computing engineering
25. Offering Students a Selection of Multiple Class B/AB Power Amplifiers as a Remote Laboratory
26. Use of electronic discussions as a pedagogical tool
27. Remote lab for experiments on a small-signal bipolar-junction transistor amplifier
28. Remote laboratory exercise for class B/AB power amplifier
29. Low Cost Robots as Target System for Students Training Using Java
30. A Computer Game Modelling Routing in Computer Networks as Abstract Learning Material in a Blended Learning Environment
31. Low cost robots used for practical assignments in programming modules
32. Prototyping Games-Based Environments for learning C++ programming
33. Computer-based Role Playing Game Environment for Analogue Electronics
34. Exploitation of games and virtual environments for e-learning
35. The influence of staff use of a virtual learning environment on student satisfaction
Catalog
Books, media, physical & digital resources
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.