1. SpectralGaussians: Semantic, spectral 3D Gaussian splatting for multi-spectral scene representation, visualization and analysis
- Author
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Sinha, Saptarshi Neil, Graf, Holger, and Weinmann, Michael
- Subjects
Computer Science - Computer Vision and Pattern Recognition ,Computer Science - Artificial Intelligence ,Computer Science - Graphics ,I.2.10 ,I.3.7 ,I.4.8 ,I.4.1 - Abstract
We propose a novel cross-spectral rendering framework based on 3D Gaussian Splatting (3DGS) that generates realistic and semantically meaningful splats from registered multi-view spectrum and segmentation maps. This extension enhances the representation of scenes with multiple spectra, providing insights into the underlying materials and segmentation. We introduce an improved physically-based rendering approach for Gaussian splats, estimating reflectance and lights per spectra, thereby enhancing accuracy and realism. In a comprehensive quantitative and qualitative evaluation, we demonstrate the superior performance of our approach with respect to other recent learning-based spectral scene representation approaches (i.e., XNeRF and SpectralNeRF) as well as other non-spectral state-of-the-art learning-based approaches. Our work also demonstrates the potential of spectral scene understanding for precise scene editing techniques like style transfer, inpainting, and removal. Thereby, our contributions address challenges in multi-spectral scene representation, rendering, and editing, offering new possibilities for diverse applications.
- Published
- 2024