4 results on '"González-Salinas, Juan"'
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2. Key Technologies for Networked Virtual Environments
- Author
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Universitat Politècnica de València. Departamento de Comunicaciones - Departament de Comunicacions, Universitat Politècnica de València. Escuela Politécnica Superior de Gandia - Escola Politècnica Superior de Gandia, GENERALITAT VALENCIANA, Agencia Estatal de Investigación, European Regional Development Fund, Universitat Politècnica de València, González-Salinas, Juan, Boronat, Fernando, Sapena Piera, Almanzor, Pastor, J., Universitat Politècnica de València. Departamento de Comunicaciones - Departament de Comunicacions, Universitat Politècnica de València. Escuela Politécnica Superior de Gandia - Escola Politècnica Superior de Gandia, GENERALITAT VALENCIANA, Agencia Estatal de Investigación, European Regional Development Fund, Universitat Politècnica de València, González-Salinas, Juan, Boronat, Fernando, Sapena Piera, Almanzor, and Pastor, J.
- Abstract
[EN] Thanks to the improvements experienced in technology during the last few years, most especially in virtual reality systems, the number and potential of networked virtual environments or NVEs and their users have been increasing. NVEs aim to give distributed users a feeling of immersion in a virtual world and the possibility of interacting with other users or with virtual objects inside it, just like when they interact in the real world. Being able to provide that feeling and natural interactions when the users are geographically separated is one of the goals of these systems. Nevertheless, this goal is especially sensitive to different issues, such as different connections with heterogeneous throughput or particular network latencies, which can lead to consistency and synchronization problems and, thus, to a worsening of the users' quality of experience or QoE. With the purpose of solving these issues, researchers have proposed and evaluated numerous technical solutions, in fields like network architectures, data distribution and filtering, resource balancing, computing models, predictive modeling and synchronization in NVEs. This paper gathers and classifies them, summarizing their advantages and disadvantages, using a new way of classification. With the current increase in the number of NVEs and the multiple solutions proposed so far, this paper aims to become a useful tool and a starting point not only for future researchers in this field but also for those who are new to NVEs development, in which guaranteeing a good users' QoE is essential.
- Published
- 2023
3. Design and Assessment of a Scalable and Customizable Low-Cost Tiled Display System
- Author
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Marfil, D., Boronat, Fernando, González-Salinas, Juan, and Vidal Meló, Anna
- Subjects
Service (systems architecture) ,Media synchronization ,General Computer Science ,Computer science ,02 engineering and technology ,Dynamic web page ,Videowall ,Synchronization (computer science) ,Multi-screen ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Electrical and Electronic Engineering ,050107 human factors ,AMP ,business.industry ,05 social sciences ,020206 networking & telecommunications ,Usability ,INGENIERIA TELEMATICA ,Visualization ,Playout adjustment ,Proof of concept ,Scalability ,Tiled displays ,MATEMATICA APLICADA ,Software architecture ,business ,Computer hardware - Abstract
[EN] In this paper, a scalable hardware and software architecture for low-cost tiled display systems (a.k.a. videowalls), customizable through a dynamic web-based management and configuration service is presented and evaluated both objectively and subjectively. It has been designed for both stored and live broadcast/broadband content, in mosaic or warp distributions. The videowalls can be dynamically configured via web in different ways: the displays can create a single screen of a larger size, or they can be configured in a customized way in order to playout different media contents in different display combinations. As display renderers, low-cost devices are proposed as the main hardware element to obtain affordable videowall systems. As a proof of concept, two prototypes have been implemented, including an accurate synchronization mechanism. To evidence the good performance of the prototypes and configuration service, Both objective and subjective evaluations have been conducted regarding synchronization accuracy and usability of the configuration service, obtaining satisfactory results., This work has been funded by the Generalitat Valenciana, through the R&D Program "Grants for research groups to be consolidated, AICO/2017" under Project AICO/2017/059.
- Published
- 2021
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4. Diseño y desarrollo de un visualizador de moléculas en formato PDB para Android
- Author
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González Salinas, Juan, Universitat Oberta de Catalunya, Marco Galindo, Maria Jesús, and Jiménez García, Brian
- Subjects
gráficos moleculares ,Programari d'aplicació -- Desenvolupament -- TFM ,Android ,renderització en 3D ,renderizado 3D ,molecular graphics ,Application software -- Development -- TFM ,gràfics moleculars ,3D rendering ,Software de aplicación -- Desarrollo -- TFM - Abstract
En aquest projecte es du a terme el disseny i la creació d'una aplicació per al sistema operatiu mòbil Android (desenvolupat amb XML, Java i C/C ++) amb la qual es poden visualitzar estructures tridimensionals de molècules com proteïnes i àcids nucleics en el format de Protein Data Bank (PDB). El treball també inclou una interfície gràfica d'usuari, adaptat a la tecnologia tàctil que proporcionen els dispositius mòbils intel·ligents actuals basats en el sistema operatiu Android, que permet la interacció amb l'usuari. En este proyecto se lleva a cabo el diseño y la creación de una aplicación para el sistema operativo móvil Android (desarrollado con XML, Java y C/C++) con la cual se pueden visualizar estructuras tridimensionales de moléculas como proteínas y ácidos nucleicos en el formato de Protein Data Bank (PDB). El trabajo también incluye una interfaz gráfica de usuario, adaptado a la tecnología táctil que proporcionan los dispositivos móviles inteligentes actuales basados en el sistema operativo Android, que permite la interacción con el usuario. The project performs the design and creation of an application for the Android mobile operating system (developed with XML, Java and C/C++) with which is possible to visualize three-dimensional structures of molecules like proteins and nucleic acids in the Protein Data Bank (PDB) format. This work also includes a graphical user interface, adapted to the touch technology provided by nowadays smartphone devices that Android offers, with which to allow interaction with the user.
- Published
- 2018
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