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2. Authenticity in Learning Game: How It Is Designed and Perceived

3. Phone, Email and Video Interactions with Characters in an Epidemiology Game: Towards Authenticity

5. Appropriation & Authenticity - A didactical study on students' learning experience while playing a serious game in epidemiology

6. Appropriation et authenticité : une didactique des expériences d'apprentissage d'étudiants engages 'jeu sérieux' en Epidémiologie et Biostatistique

7. Authenticité d'un jeu sérieux : un modèle pour la conception et pour l'analyse

8. Students' Problem Appropriation in a Persistent and Multi-Modal Simulation - Interaction Analysis

9. Evaluer l'impact d'un jeu sérieux sur les compétences et les perceptions des étudiants

10. Students Problem Appropriation in an Epidemiology Game

11. An immersive experience in public health with a full-scale, distributed and persistent simulation

12. Les étudiants jouent mais à quel jeu jouent-il ?

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