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1. The Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR Game

2. Cybersickness Detection through Head Movement Patterns: A Promising Approach

3. Preface to the Special Issue on Creating and Improving Adaptive Learning: Smart Authoring Tools and Processes

5. Examining Virtual Reality as a Platform for Developing Mental Models of Industrial Systems

6. Behavioral Coding for Predicting Perceptions of Interactions in Dyads

10. The Roles of Instructional Agents in Human-Agent Interaction Within Serious Games

11. Intelligent Tutoring System Using Decision Based Learning for Thermodynamic Phase Diagrams

13. Video Game Interface Design Patterns to Facilitate Human-Agent Teaming.

19. Designing Adaptive Instruction for Teams: A Meta-Analysis

20. Creating a Team Tutor Using GIFT

26. Fashion and Technology: Implications for the Social Acceptability of a Wearable Device

27. Authoring Effective Embedded Tutors: An Overview of the Extensible Problem Specific Tutor (xPST) System

28. Testing virtual reality for ergonomic assessment.

40. ConvoCons: Encouraging Affinity on Multitouch Interfaces

47. Authoring Model-Tracing Cognitive Tutors

48. Teleporting through virtual environments: benefits of navigational feedback and practice.

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