572 results on '"Gil-Gómez, José-Antonio"'
Search Results
2. Improvements in Patients with Vestibular Disorders by Using Virtual Reality
3. Electrophysiological correlates of the emotional response on brain activity in adolescents
4. Using ecological momentary assessment and machine learning techniques to predict depressive symptoms in emerging adults
5. Analyzing protective factors for adolescents’ mental health during COVID-19 pandemic in Spain: A longitudinal study
6. Vectores, ficheros, funciones y ordenación: caso de la empresa Jakku
7. Funciones: listado de números perfectos en un intervalo
8. Estructuras y funciones en lenguaje C: ejemplo de packs de supervivencia
9. Traza de código con bucles, vectores y ficheros
10. #4416 MAINTAINING PHYSICAL ACTIVITY IN PATIENTS THROUGH INTRADIALYTIC VIRTUAL REALITY EXERCISE INTERVENTION: THE REVID STUDY
11. #4303 REDUCING FRAILTY IN HEMODIALYSIS PATIENTS THROUGH INTRADIALYTIC VIRTUAL REALITY EXERCISE INTERVENTION: THE REVID STUDY
12. Evaluation of the knowledge and commitment that students of a university subject focused on organizational behavior have on the Sustainable Development Goals (SDGs), with the aim of increasing the link between university teaching and the SDGs
13. Seminars given by prestigious professionals to university students: student assessment and critical aspects for educational success
14. Effect of a Virtual Reality Exercise on Patients Undergoing Haemodialysis: A Randomised Controlled Clinical Trial Research Protocol
15. Ficheros en lenguaje C: Ejemplo de biblioteca genómica
16. Estructuras y funciones en lenguaje C: Ejemplo de robots eléctricos
17. Ficheros en lenguaje C: Ejemplo de fábrica de nanobots
18. Is Virtual Rehabilitation Technology Ready to Be Widely Integrated in the Rehabilitation Area? An IT Governance Perspective
19. Design and Implementation of Teaching–Learning Activities Focused on Improving the Knowledge, the Awareness and the Perception of the Relationship between the SDGs and the Future Profession of University Students
20. Effect of a Virtual Reality Exercise on Patients Undergoing Haemodialysis: A Randomised Controlled Clinical Trial Research Protocol
21. Addressing Cognitive Function and Psychological Well-Being in Chronic Kidney Disease: A Systematic Review on the Use of Technology-Based Interventions
22. A CBR-Based Game Recommender for Rehabilitation Videogames in Social Networks
23. Electrophysiological Correlates of the Emotional Response on Brain Activity in Adolescents
24. Generador de mensaje para nómina en Python
25. Selección de plástico / empresa con menor coste en Python
26. Traductor de datos de Estados Unidos a España con Python
27. Lectura de envíos / km de fichero en Python
28. Empirical test on the knowledge that students of a first-year University course have about the Sustainable Development Goals (SDG)
29. THE PERCEPTION OF THE SDGS IN UNIVERSITY STUDENTS: OVERVIEW AND SURVEY DESIGN
30. DIASDGES: A PROJECT FOR DESIGN AND IMPLEMENT TEACHING-LEARNING ACTIVITIES FOR TRAINING IN SUSTAINABLE DEVELOPMENT GOALS (SDG) IN AN INTEGRATED WAY WITH ENGINEERING STUDIES SUBJECTS
31. RESEARCH PROTOCOL: WHAT IS THE PERCEPTION AND KNOWLEDGE THAT UNIVERSITY STUDENTS OF ENGINEERING DEGREES HAVE ABOUT SUSTAINABLE DEVELOPMENT GOALS (SDG)?
32. Traductor de datos de Estados Unidos a España con Python
33. Generador de mensaje para nómina en Python
34. Selección de plástico / empresa con menor coste en Python
35. Lectura de pedidos en Python
36. Lectura de envíos / km de fichero en Python
37. Serious game to promote socioemotional learning and mental health (emoTIC): a study protocol for randomised controlled trial
38. Improvement in balance using a virtual reality-based stepping exercise: a randomized controlled trial involving individuals with chronic stroke
39. Procesamiento de datos de sedes en Python
40. Emotional competences and subjective well‐being: The mediating role of relationship satisfaction in young Spanish adults
41. Desarrollo de una plataforma web para la gestión colaborativa de proyectos mediante aplicaciones basadas en inteligencia artificial
42. Procesamiento de datos de sedes en Python
43. A CBR-Based Game Recommender for Rehabilitation Videogames in Social Networks
44. EmoTIC: Impact of a game-based social-emotional programme on adolescents
45. SO067VIRTUAL REALITY EXERCISE INTRADIALYSIS IMPACT ON PHYSICAL FUNCTION AND PHYSICAL ACTIVITY LEVEL: RANDOMIZED CONTROLLED TRIAL WITH FOLLOW-UP
46. SO064HEMODYNAMIC TOLERANCE OF EXERCISE WITH VIRTUAL REALITY PERFORMED DURING THE FIRST VERSUS THE SECOND PART OF THE HEMODIALYSIS SESSION
47. P0959EFFECT ON THE DIALYSIS DOSE OF THE EXERCISE WITH VIRTUAL REALITY DURING THE FIRST VERSUS SECOND PART OF THE DIALYSIS SESSION
48. Hemodynamic tolerance of exercise with virtual reality performed during the first versus the second part of the hemodialysis session
49. Ordenación en C de datos vehículos en ficheros
50. Estructuras y funciones: motores de clientes
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