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1. Equivalence Hypergraphs: E-Graphs for Monoidal Theories

2. Rewriting Modulo Traced Comonoid Structure

3. A Fully Compositional Theory of Sequential Digital Circuits: Denotational, Operational and Algebraic Semantics

4. Functorial String Diagrams for Reverse-Mode Automatic Differentiation

5. Operational Semantics with Hierarchical Abstract Syntax Graphs

7. A Constructive, Type-Theoretic Approach to Regression via Global Optimisation

8. Transparent Synchronous Dataflow

9. The far side of the cube

10. A robust graph-based approach to observational equivalence

12. The Dynamic Geometry of Interaction Machine: A Token-Guided Graph Rewriter

13. Efficient Implementation of Evaluation Strategies via Token-Guided Graph Rewriting

14. Abductive functional programming, a semantic approach

15. On the Learnability of Programming Language Semantics

16. Diagrammatic Semantics for Digital Circuits

17. The Dynamic Geometry of Interaction Machine: A Call-by-need Graph Rewriter

18. A Structural and Nominal Syntax for Diagrams

19. From bounded affine types to automatic timing analysis

20. Abstract machines for game semantics, revisited

21. A Functional Perspective on Machine Learning via Programmable Induction and Abduction

22. Coherent Minimisation: Towards efficient tamper-proof compilation

23. A System-Level Semantics

24. Function Interface Models for Hardware Compilation: Types, Signatures, Protocols

25. Rewriting Modulo Traced Comonoid Structure

26. Bounded Linear Types in a Resource Semiring

28. Seamless Distributed Computing from the Geometry of Interaction

29. Diagrammatic Reasoning for Delay-Insensitive Asynchronous Circuits

30. Synchronous Game Semantics via Round Abstraction

31. On the Compositionality of Round Abstraction

32. Compositional Predicate Abstraction from Game Semantics

33. On-the-Fly Techniques for Game-Based Software Model Checking

34. A Counterexample-Guided Refinement Tool for Open Procedural Programs

35. Data-Abstraction Refinement: A Game Semantic Approach

40. A compositional theory of digital circuits

43. The Geometry of Synthesis : How to Make Hardware Out of Software

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