100 results on '"Gerber, Elizabeth M."'
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2. Encouraging Engineering Design Teams to Engage in Expert Iterative Practices with Tools to Support Coaching in Problem-Based Learning
3. The Premises of Design Research
4. Opportunities for Educational Innovations in Authentic Project-Based Learning: Understanding Instructor Perceived Challenges to Design for Adoption
5. Opportunities for educational innovations in authentic project-based learning: understanding instructor perceived challenges to design for adoption
6. Improv for Designers
7. Challenges of Peer Instruction in an Undergraduate Student-Led Learning Community: Bi-Directional Diffusion as a Crucial Instructional Process
8. Overcoming Barriers between Volunteer Professionals Advising Project-Based Learning Teams with Regulation Tools
9. The Logic of Design Research
10. Infrastructuring Distributed Studio Networks: A Case Study and Design Principles
11. Social Innovation Networks : A New Approach to Social Design Education and Impact
12. Designing Crowdcritique Systems for Formative Feedback
13. The Logic of the Theoretical and Practical Products of Design Research
14. On Hackathons: A Multidisciplinary Literature Review
15. Making social impact commonplace
16. Next Steps for Human-Computer Integration
17. How Managers Use Multiple Media: Discrepant Events, Power, and Timing in Redundant Communication
18. Next Steps for Human-Computer Integration
19. CrowdFolio
20. Next Steps for Human-Computer Integration
21. The design risks framework: Understanding metacognition for iteration
22. Next Steps for Human-Computer Integration
23. Assessing Iterative Planning for Real-world Design Teams
24. StandUp: Engaging Professionals to Coach Design Projects
25. Collection Innovation
26. CheerOn
27. Women (Still) Ask For Less
28. Computer-Supported Career Development in The Future of Work
29. Distributed Apprenticeship in Online Communities
30. IntroAssist
31. Infrastructuring Distributed Studio Networks: A Case Study and Design Principles
32. Challenges of peer instruction in an undergraduate student-led learning community: bi-directional diffusion as a crucial instructional process
33. Novice and Expert Sensemaking of Crowdsourced Design Feedback
34. Online Feedback Exchange
35. Critique Style Guide
36. Overcoming barriers between volunteer professionals advising project‐based learning teams with regulation tools
37. Agile Research Studios
38. Developing Makerspaces as Sites of Entrepreneurship
39. The logic of design research
40. Distributed Apprenticeship in Online Communities.
41. Designing Crowdcritique Systems for Formative Feedback
42. Scaling Studio-Based Learning Through Social Innovation Networks
43. Productivity Decomposed
44. University Makerspaces: Opportunities to Support Equitable Participation for Women in Engineering.
45. Measuring the Innovation Self-Efficacy of Engineers.
46. Critiki
47. Crowdfunding Science
48. Understanding the Effects of Crowdfunding on Entrepreneurial Self-Efficacy
49. Crowd-based design activities
50. Understanding and leveraging social networks for crowdfunding
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