160 results on '"Gasca‐Hurtado, Gloria Piedad"'
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2. Non-technical Factors in Software Engineering Within the Context of Industry 4.0
3. Ga-starfish: A Gamified Retrospective
4. Gamified Focus Group for Empirical Research in Software Engineering: A Case Study
5. Gamificación para atender los desafÃos de la enseñanza IngenierÃa de Software en instituciones de educación superior
6. Human Aspects in Software Development: A Systematic Mapping Study
7. Building Effective Software Development Teams Based on the Personality of Its Members
8. Assessment of a Gamified Automotive Software Development Environment
9. Productivity of Software Development Teams Based on Social and Human Factors: A Dynamic Conceptual Model
10. Promoting social and human factors through a gamified automotive software development environment.
11. Gamification strategy to promote social and human factors in the training of software engineers: A case study.
12. Gamification Principles to Decrease SPI Change Resistance
13. An Exploratory Analysis of the Perception of the Utility of Proven Practices of the Software Basic Profile of ISO/IEC 29110 by a Set of VSEs in Mexico
14. Gamification Strategies for Eliciting Software Requirements
15. Knowledge Transfer in Software Development Teams Using Gamification: A Systematic Literature Review
16. Gamified Strategy Oriented to Decrease SPI Change Resistance: A Case Study
17. Social and Human Factor Classification of Influence in Productivity in Software Development Teams
18. What Motivates VSEs to Adopt an International Standard Such as ISO/IEC 29110? An Exploratory Analysis
19. Multi-model Environment Generation and Tailoring Model for Software Process Improvement
20. Towards a Social and Human Factor Classification Related to Productivity in Software Development Teams
21. A Path for the Implementation of Best Practices for Software Requirements Management Process Using a Multimodel Environment
22. Productivity of Software Development Teams Based on Social and Human Factors: A Dynamic Conceptual Model
23. Human Aspects in Software Development: A Systematic Mapping Study
24. A Gamified Proposal for Software Risk Analysis in Agile Methodologies
25. A Comparative Analysis of the Implementation of the Software Basic Profile of ISO/IEC 29110 in Thirteen Teams That Used Predictive Versus Adaptive Life Cycles
26. Gamification for Improving Software Project Management Processes: A Systematic Literature Review
27. Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework
28. Gamification to Identify Software Development Team Members’ Profiles
29. Innovation and Creativity in Software Engineering Education
30. Knowledge Transfer in Software Development Teams: a Gamification Strategy to Encourage Collaboration/Transferencia de conocimiento en equipos de desarrollo de software: una estrategia de gamificación para fomentar la colaboración
31. Estrategia de gamificación para la formación de estudiantes de ingeniería: caso de estudio con Lean Manufacturing
32. Knowledge Transfer in Software Development Teams Using Gamification: A Systematic Literature Review
33. Multi-model Environment Generation and Tailoring Model for Software Process Improvement
34. A Path for the Implementation of Best Practices for Software Requirements Management Process Using a Multimodel Environment
35. State of the Use of Gamification Elements in Software Development Teams
36. Toward an Assessment Framework for Gamified Environments
37. Gamification Proposal for Defect Tracking in Software Development Process
38. Structure of a Multi-model Catalog for Software Projects Management Including Agile and Traditional Practices
39. Towards a Social and Human Factor Classification Related to Productivity in Software Development Teams
40. Protocol to Design Techniques for Implementing Software Development Best Practices
41. Covering the Human Perspective in Software Process Improvement
42. Gamification for Improving Software Project Management Processes: A Systematic Literature Review
43. Transferencia de conocimiento en equipos de desarrollo de software usando gamificación: un cuasiexperimento
44. El desarrollo de software como habilitador digital para la 4ta revolucion industrial/The software development as a digital enabler for the 4th industrial revolution
45. Perceptions of the human and social factors that influence the productivity of software development teams in Colombia: A statistical analysis
46. Propuesta de evaluación de estrategias de enseñanza/aprendizaje en mejora de procesos software
47. Virtual reality as good practice for teamwork with engineering students/Realidad virtual como buena practica para trabajo en equipo con estudiantes de ingenieria
48. Era de la Cuarta Revolucion Industrial/Age of the Fourth Industrial Revolution
49. Propuesta de evaluacion de habilidades blandas en ingenieria de software por medio de proyectos universidad-empresa
50. Gamificación para atender los desafíos de la enseñanza Ingeniería de Software en instituciones de educación superior.
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