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1. Software Process Improvement Training Strategy: Lean-Agile Case Study

6. Human Aspects in Software Development: A Systematic Mapping Study

8. Assessment of a Gamified Automotive Software Development Environment

9. Productivity of Software Development Teams Based on Social and Human Factors: A Dynamic Conceptual Model

10. Promoting social and human factors through a gamified automotive software development environment.

11. Gamification strategy to promote social and human factors in the training of software engineers: A case study.

12. Gamification Principles to Decrease SPI Change Resistance

13. An Exploratory Analysis of the Perception of the Utility of Proven Practices of the Software Basic Profile of ISO/IEC 29110 by a Set of VSEs in Mexico

14. Gamification Strategies for Eliciting Software Requirements

15. Knowledge Transfer in Software Development Teams Using Gamification: A Systematic Literature Review

16. Gamified Strategy Oriented to Decrease SPI Change Resistance: A Case Study

17. Social and Human Factor Classification of Influence in Productivity in Software Development Teams

18. What Motivates VSEs to Adopt an International Standard Such as ISO/IEC 29110? An Exploratory Analysis

19. Multi-model Environment Generation and Tailoring Model for Software Process Improvement

20. Towards a Social and Human Factor Classification Related to Productivity in Software Development Teams

21. A Path for the Implementation of Best Practices for Software Requirements Management Process Using a Multimodel Environment

24. A Gamified Proposal for Software Risk Analysis in Agile Methodologies

25. A Comparative Analysis of the Implementation of the Software Basic Profile of ISO/IEC 29110 in Thirteen Teams That Used Predictive Versus Adaptive Life Cycles

26. Gamification for Improving Software Project Management Processes: A Systematic Literature Review

27. Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework

28. Gamification to Identify Software Development Team Members’ Profiles

35. State of the Use of Gamification Elements in Software Development Teams

36. Toward an Assessment Framework for Gamified Environments

37. Gamification Proposal for Defect Tracking in Software Development Process

40. Protocol to Design Techniques for Implementing Software Development Best Practices

41. Covering the Human Perspective in Software Process Improvement

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