20 results on '"Gary Perelman"'
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2. Dual-Thumb pointing and command selection techniques for tablets: Enhancing Distant Interaction with Large Displays using a Two-Handed Tablet.
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Gary Perelman, Emmanuel Dubois 0001, and Marcos Serrano
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- 2024
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3. Acquisition visuelle en réalité mixte, depuis et vers une table interactive : Analyse de la transition entre un écran virtuel et un écran physique: Visual acquisition in mixed reality, from and to an interactive table: Analysis of the transition between a virtual screen and a physical screen.
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Alice Probst, Gary Perelman, Emmanuel Dubois 0001, and Marcos Serrano
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- 2022
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4. Visual Transitions around Tabletops in Mixed Reality: Study on a Visual Acquisition Task between Vertical Virtual Displays and Horizontal Tabletops.
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Gary Perelman, Emmanuel Dubois 0001, Alice Probst, and Marcos Serrano
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- 2022
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5. Combining Tablets with Smartphones for Data Analytics.
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Gary Perelman, Marcos Serrano, Christophe Bortolaso, Célia Picard, Mustapha Derras, and Emmanuel Dubois 0001
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- 2019
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- View/download PDF
6. Combination of tactile devices to interact with a spreadsheet on tablet.
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Gary Perelman, Marcos Serrano, Célia Picard, Christophe Bortolaso, Mustapha Derras, and Emmanuel Dubois 0001
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- 2018
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- View/download PDF
7. Multi-device interaction for spreadsheet on tablets.
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Gary Perelman, Marcos Serrano, Célia Picard, Mustapha Derras, and Emmanuel Dubois 0001
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- 2017
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8. DECO: A Design Space for Device Composition.
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Gary Perelman, Marcos Serrano, Mathieu Raynal, Célia Picard, Mustapha Derras, and Emmanuel Dubois 0001
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- 2016
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9. Cell Selection for Spreadsheets on Tablets: Stacking-Based Interaction.
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Gary Perelman, Marcos Serrano, Célia Picard, Christophe Bortolaso, Mustapha Derras, and Emmanuel Dubois 0001
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- 2018
- Full Text
- View/download PDF
10. The Roly-Poly Mouse: Designing a Rolling Input Device Unifying 2D and 3D Interaction.
- Author
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Gary Perelman, Marcos Serrano, Mathieu Raynal, Célia Picard, Mustapha Derras, and Emmanuel Dubois 0001
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- 2015
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- View/download PDF
11. Exploring smartphone-based interaction with overview+detail interfaces on 3D public displays.
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Louis-Pierre Bergé, Marcos Serrano, Gary Perelman, and Emmanuel Dubois 0001
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- 2014
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12. Designing an input device to interact with multidimensional data : disco.
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Gary Perelman, Marcos Serrano, Mathieu Raynal, Emmanuel Dubois 0001, Célia Picard, and Mustapha Derras
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- 2014
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13. Combinaison de dispositifs tactiles comme support à l'analyse de données
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Mustapha Derras, Emmanuel Dubois, Gary Perelman, Christophe Bortolaso, Célia Picard, Marcos Serrano, Etude de L’Interaction Personne SystèmE (IRIT-ELIPSE), Institut de recherche en informatique de Toulouse (IRIT), Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées-Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse - Jean Jaurès (UT2J)-Université Toulouse III - Paul Sabatier (UT3), Université Fédérale Toulouse Midi-Pyrénées-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique (Toulouse) (Toulouse INP), Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées, Berger-Levrault, and Université Toulouse III - Paul Sabatier (UT3)
- Subjects
ACM: H.: Information Systems/H.5: INFORMATION INTERFACES AND PRESENTATION (e.g., HCI)/H.5.2: User Interfaces/H.5.2.6: Input devices and strategies (e.g., mouse, touchscreen) ,media_common.quotation_subject ,Tactile device ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,Art ,Humanities ,media_common - Abstract
Although ubiquitous data analysis is a promising approach, analyzing data in spreadsheets on tablets is a tedious task due to the limited size of the display and tactile vocabulary. In this article, we present the design and evaluation of new interaction techniques based on the combination of a tablet containing the data and a smartphone used as a mediator between the user and the tablet. To do this, we propose to use stacking gestures, i. e. to place a smartphone on top of a tablet. Stacking is an inexpensive, easy to implement, efficient and effective way to improve the analysis of data on tablets, increasing the vocabulary and broadening the display surface by using smartphones that are always available. We first explore stacking-based solutions to delimit the possible interaction vocabulary and present the manufacture of a conductive shell for smartphones. Then, we propose new techniques based on stacking to perform data analysis of a spreadsheet, i.e. the creation of pivot tables and their manipulation. We evaluate our stacking techniques against the tactile interactions provided by current mobile spreadsheet applications. Our studies reveal that some of our interaction techniques are 30% faster than touch to create pivot tables. Bien que l'analyse ubiquitaire de données soit une approche prometteuse, l'analyse des données dans des tableurs sur des tablettes est une tâche fastidieuse en raison de la taille limitée de l'affichage et du vocabulaire tactile. Dans cet article, nous présentons la conception et l'évaluation de nouvelles techniques d'interaction reposant sur la combinaison d'une tablette contenant les données et d'un smartphone utilisé comme médiateur entre l'utilisateur et la tablette. Pour ce faire, nous proposons d'utiliser des gestes de "stacking", c'est-à-dire de poser une arrête d'un smartphone sur l'écran de la tablette. Le stacking est un moyen peu coûteux, facile à mettre en oeuvre, efficace, et basé sur l'utilisation des smartphones toujours disponibles pour améliorer l'analyse des données sur des tablettes, en augmentant le vocabulaire utilisé et en élargissant la surface d'affichage. Nous explorons d'abord des solutions basées sur le stacking pour délimiter le vocabulaire d'interaction possible et présenter la fabrication d'une coque conductive pour smartphone. Ensuite, nous proposons de nouvelles techniques basées sur le stacking pour réaliser l'analyse de données d'un tableur, c'est-à-dire la création de tableaux croisés dynamiques et leur manipulation. Nous évaluons nos techniques de stacking par rapport aux interactions tactiles fournies par les applications de tableur mobiles actuelles. Nos études révèlent que certaines de nos techniques d'interaction sont 30% plus rapides que le toucher pour créer des tableaux croisés dynamiques.
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- 2019
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14. Combining Tablets with Smartphones for Data Analytics
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Célia Picard, Gary Perelman, Emmanuel Dubois, Marcos Serrano, Christophe Bortolaso, Mustapha Derras, Berger-Levrault, Etude de L’Interaction Personne SystèmE (IRIT-ELIPSE), Institut de recherche en informatique de Toulouse (IRIT), Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées-Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse - Jean Jaurès (UT2J)-Université Toulouse III - Paul Sabatier (UT3), Université Fédérale Toulouse Midi-Pyrénées-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique (Toulouse) (Toulouse INP), Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées, Université Toulouse III - Paul Sabatier (UT3), David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris, TC 13, Université Toulouse 1 Capitole (UT1)-Université Toulouse - Jean Jaurès (UT2J)-Université Toulouse III - Paul Sabatier (UT3), Université Fédérale Toulouse Midi-Pyrénées-Université Fédérale Toulouse Midi-Pyrénées-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique (Toulouse) (Toulouse INP), Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse 1 Capitole (UT1)-Université Toulouse - Jean Jaurès (UT2J)-Université Toulouse III - Paul Sabatier (UT3), Laboratoire de Recherche Appliquée, Berger-Levrault, Rue Jean Rostand Labège, France, and Ecole Nationale de l'Aviation Civile (ENAC)
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Data manipulation ,Vocabulary ,Computer science ,Data manipulation language ,media_common.quotation_subject ,05 social sciences ,Mobile interaction ,020207 software engineering ,02 engineering and technology ,Stacking gestures ,Display size ,Human–computer interaction ,Interaction with small displays ,0202 electrical engineering, electronic engineering, information engineering ,Data analysis ,[INFO]Computer Science [cs] ,0501 psychology and cognitive sciences ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,ComputingMilieux_MISCELLANEOUS ,050107 human factors ,Multimodality ,media_common ,Gesture - Abstract
Part 6: Wearable and Tangible Interaction; International audience; While ubiquitous data analytics is a promising approach, analyzing spreadsheets data on tablets is a tedious task due to the limited display size and touch vocabulary. In this paper, we present the design and evaluation of novel interaction techniques relying on the combination of a tablet, holding the data, and a smartphone, used as a mediator between the user and the tablet. To this end, we propose to use stacking gestures, i.e. laying one edge of a smartphone on the tablet screen. Stacking is a cheap, easy to implement and effective way of employing always-available smartphones to improve data analysis on tablets, by augmenting the input vocabulary and extending the display surface. We first explore stacking gestures to delimitate the possible interaction vocabulary and present the manufacturing of a conductive smartphone case. Then, we propose novel stacking-based techniques to perform spreadsheet data analysis, i.e. pivot table creation and manipulation. We evaluate our stacking techniques against touch interaction as provided by current mobile spreadsheet apps. Our studies reveal that some of our interaction techniques perform 30% faster than touch for creating pivot tables.
- Published
- 2019
- Full Text
- View/download PDF
15. Combination of tactile devices to interact with a spreadsheet on tablet
- Author
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Christophe Bortolaso, Marcos Serrano, Mustapha Derras, Emmanuel Dubois, Célia Picard, Gary Perelman, Etude de L’Interaction Personne SystèmE (IRIT-ELIPSE), Institut de recherche en informatique de Toulouse (IRIT), Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées-Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse - Jean Jaurès (UT2J)-Université Toulouse III - Paul Sabatier (UT3), Université Fédérale Toulouse Midi-Pyrénées-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique (Toulouse) (Toulouse INP), Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées, Centre National de la Recherche Scientifique (CNRS), Berger-Levrault, Université Toulouse III - Paul Sabatier (UT3), and AFIHM
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Vocabulary ,InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI) ,Computer science ,media_common.quotation_subject ,05 social sciences ,Stacking ,Tactile device ,020207 software engineering ,02 engineering and technology ,Interaction technique ,Tablette ,Technique d'interaction ,Task (project management) ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Smartphone ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,Interactor ,Tablet ,050107 human factors ,Gesture ,Pivot table ,media_common - Abstract
International audience; Multi-touch interaction with spreadsheets on tablets is tedious and raises multiple interaction issues. In this paper, we present the design and evaluation of novel interaction techniques relying on the usage of an always-available device, the smartphone, to improve interaction with spreadsheets on tablets. The smartphone can be used as an additional screen, allowing to display more information or as a tangible interactor, thus extending the tactile interaction vocabulary through stacking gestures. Our techniques aim to facilitate the creation of pivot tables, a common task in data analysis on spreadsheets. We evaluate our stacking techniques against the tactile interactions provided by mobile spreadsheet apps. Our studies reveal that some of our interaction techniques are 23.1% faster than tactile for creating pivot tables.; L’interaction multi-touch avec des tableurs sur tablette soulève de nombreuses problématiques d’interaction. Dans cet article, nous présentons la conception et l’évaluation de nouvelles techniques d’interaction basées sur l’utilisation d’un dispositif courant, le smartphone, afin de faciliter l’interaction avec les tableurs sur tablette. Le smartphone peut être utilisé comme écran additionnel, permettant l’affichage d’une plus grande quantité d’informations ou comme interacteur tangible, étendant ainsi le vocabulaire d’interaction tactile au travers de gestes de stacking. Nous essayons en particulier de simplifier la création de tableaux croisés dynamiques, tâche classique de l’analyse de données sur tableur. Nous comparons nos techniques à l’interaction tactile classique proposée par les tableurs. Nos résultats montrent que certaines de nos techniques d’interaction sont 23.1% plus rapides que le tactile pour la création de tableaux croisés dynamiques.
- Published
- 2018
- Full Text
- View/download PDF
16. Cell Selection for Spreadsheets on Tablets: Stacking-Based Interaction
- Author
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Mustapha Derras, Emmanuel Dubois, Christophe Bortolaso, Marcos Serrano, Célia Picard, Gary Perelman, Etude de L’Interaction Personne SystèmE (IRIT-ELIPSE), Institut de recherche en informatique de Toulouse (IRIT), Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées-Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse - Jean Jaurès (UT2J)-Université Toulouse III - Paul Sabatier (UT3), Université Fédérale Toulouse Midi-Pyrénées-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique (Toulouse) (Toulouse INP), Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées, Ecole Nationale de l'Aviation Civile (ENAC), Berger-Levrault, and Université Toulouse III - Paul Sabatier (UT3)
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Vocabulary ,Computer science ,media_common.quotation_subject ,05 social sciences ,Shell (computing) ,Author Keywords Mobile interaction ,Stacking ,020207 software engineering ,02 engineering and technology ,Stacking ACM Classification Keywords H52 Information interfaces and presentation: Interaction ,Edge (geometry) ,Cell selection ,Display size ,Computer graphics (images) ,0202 electrical engineering, electronic engineering, information engineering ,Spreadsheet ,0501 psychology and cognitive sciences ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,Mobile interaction ,050107 human factors ,media_common - Abstract
International audience; Spreadsheets on tablet, based on multitouch interaction is tedious and raises multiple interaction issues such as screen size or limited tactile interaction. To answer this limitations, we propose the use of the stacking paradigm, which consists in laying one edge of a smartphone on a tablet screen. It offers the double benefit of augmenting the input vocabulary and extending the display surface. We built a prototype based on a 3D printed shell augmented with copper to detect the smartphone on the tablet screen. We also developed a simplified spreadsheet app on the tablet in which users can select cells using three stacking-based interaction techniques.
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- 2018
- Full Text
- View/download PDF
17. Multi-device interaction for spreadsheet on tablets
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Marcos Serrano, Mustapha Derras, Célia Picard, Emmanuel Dubois, Gary Perelman, Etude de L’Interaction Personne SystèmE (IRIT-ELIPSE), Institut de recherche en informatique de Toulouse (IRIT), Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées-Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse - Jean Jaurès (UT2J)-Université Toulouse III - Paul Sabatier (UT3), Université Fédérale Toulouse Midi-Pyrénées-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique (Toulouse) (Toulouse INP), Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées, Berger-Levrault, Université Toulouse III - Paul Sabatier (UT3), AFIHM : Association Francophone de l'Interaction Homme-Machine, and AFIHM
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Vocabulary ,Computer science ,media_common.quotation_subject ,05 social sciences ,020207 software engineering ,02 engineering and technology ,Degrees of freedom (mechanics) ,Tablette ,Technique d'interaction ,ACM: H.: Information Systems/H.5: INFORMATION INTERFACES AND PRESENTATION (e.g., HCI) ,Human–computer interaction ,Face (geometry) ,Multi device ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Smartphone ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,Enhanced Data Rates for GSM Evolution ,Tablet ,Interaction technique ,Mobile device ,050107 human factors ,Gesture ,media_common - Abstract
International audience; Multitouch interaction with spreadsheets on mobile devices raises multiple interaction issues. In this paper, we present the design and evaluation of novel interaction techniques for spreadsheet based on the stacking paradigm, which consists in laying one edge/face/corner of a smartphone on a tablet screen. We first explore the available gestures and degrees of freedom of our prototype to delimitate the possible interaction's vocabulary. Then, we propose novel interaction techniques to perform range selection in a spreadsheet on a tablet. To detect the smartphone on the tablet screen, we conceive a conductive smartphone copper-shell. We evaluate our prototype against the regular tactile interactions provided by spreadsheet apps. Our studies reveal that some of our interaction techniques perform between 15% and 20% faster for range selection.; L'interaction multitouch avec des tableurs sur tablettes soulève de nombreuses problématiques d'interaction. Dans cet article, nous présentons la conception et l'évaluation de nouvelles techniques d'interaction pour tableurs basées sur une manipulation de type stacking, qui consiste à poser l'arête/le coin/la face d'un smartphone sur l'écran d'une tablette. Dans un premier temps, nous explorons l'espace des gestes et les degrés de libertés du stacking afin de délimiter le vocabulaire d'interaction possible. Ensuite, nous proposons plusieurs techniques d'interaction pour réaliser la tâche de sélection de plages de données dans un tableur sur tablette. Afin d'implémenter la détection du smartphone par l'écran de la tablette, nous construisons une coque conductive en cuivre. En utilisant notre prototype nous comparons nos techniques à l'interaction tactile classique proposée par les tableurs. Nos résultats montrent que certaines de nos techniques d'interaction sont entre 15% et 20% plus rapides que le tactile pour sélectionner une plage de données.
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- 2017
- Full Text
- View/download PDF
18. The Roly-Poly Mouse
- Author
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Célia Picard, Emmanuel Dubois, Gary Perelman, Marcos Serrano, Mustapha Derras, Mathieu Raynal, Etude de L’Interaction Personne SystèmE (IRIT-ELIPSE), Institut de recherche en informatique de Toulouse (IRIT), Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées-Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse - Jean Jaurès (UT2J)-Université Toulouse III - Paul Sabatier (UT3), Université Fédérale Toulouse Midi-Pyrénées-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique (Toulouse) (Toulouse INP), Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées, LRA, Berger-Levrault, Université Toulouse III - Paul Sabatier (UT3), Centre National de la Recherche Scientifique - CNRS (FRANCE), Institut National Polytechnique de Toulouse - Toulouse INP (FRANCE), Université Toulouse III - Paul Sabatier - UT3 (FRANCE), Université Toulouse - Jean Jaurès - UT2J (FRANCE), Université Toulouse 1 Capitole - UT1 (FRANCE), Berger-Levrault (FRANCE), and Institut National Polytechnique de Toulouse - INPT (FRANCE)
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User interfaces ,3D interaction ,3d interaction ,Computer science ,05 social sciences ,020207 software engineering ,Input device ,02 engineering and technology ,Intelligence artificielle ,2d pointing ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,050107 human factors ,Simulation - Abstract
International audience; We present the design and evaluation of the Roly-Poly Mouse (RPM), a rolling input device that combines the advantages of the mouse (position displacement) and of 3D devices (roll and rotation) to unify 2D and 3D interaction. Our first study explores RPM gesture amplitude and stability for different upper shapes (Hemispherical, Convex) and hand postures. 8 roll directions can be performed precisely and their amplitude is larger on Hemispherical RPM. As minor rolls affect translation, we propose a roll correction algorithm to support stable 2D pointing with RPM. We propose the use of compound gestures for 3D pointing and docking, and evaluate them against a commercial 3D device, the SpaceMouse. Our studies reveal that RPM performs 31% faster than the SpaceMouse for 3D pointing and equivalently for 3D rotation. Finally, we present a proof-of-concept integrated RPM prototype along with discussion on the various technical challenges to overcome to build a final integrated version of RPM.
- Published
- 2015
- Full Text
- View/download PDF
19. Designing an input device to interact with multidimensional data : disco
- Author
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Mathieu Raynal, Célia Picard, Mustapha Derras, Emmanuel Dubois, Gary Perelman, and Marcos Serrano
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Multiple degrees of freedom ,Tilt (optics) ,Computer science ,Data manipulation language ,Degrees of freedom ,Multidimensional data ,Input device ,New device ,Simulation - Abstract
This paper presents the design of a new device, DISCO. In addition to the traditionnal mouse capabilities, DISCO offers multiple degrees of freedom suitable for multidimensioannl data manipulation. We present various usage scenarios and explore the handling of this device through two studies. First we observe the user's hand posture on three versions of Disco with different form factors. Then we study the capabilities and limitations related to physical translations, rotations (yaw) and tilt (pitch, roll) on two versions of Disco according to three hand postures. Based on the results, we propose design guidelines to create interaction techniques that take benefit of the degrees of freedom of the device to interact with multidimensional data.
- Published
- 2014
- Full Text
- View/download PDF
20. Exploring smartphone-based interaction with overview+detail interfaces on 3D public displays
- Author
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Gary Perelman, Louis-Pierre Bergé, Emmanuel Dubois, Marcos Serrano, Institut National Polytechnique de Toulouse - Toulouse INP (FRANCE), Centre National de la Recherche Scientifique - CNRS (FRANCE), Université Toulouse III - Paul Sabatier - UT3 (FRANCE), Université Toulouse - Jean Jaurès - UT2J (FRANCE), and Université Toulouse 1 Capitole - UT1 (FRANCE)
- Subjects
Multimedia ,Computer science ,Informatique mobile ,Context (language use) ,Mid-air interaction ,Public displays ,computer.software_genre ,D interfaces ,law.invention ,Touchscreen ,Phone ,law ,Human–computer interaction ,Public display ,Personal displays ,3D interfaces ,Overview + detail ,computer ,Mobile device - Abstract
As public displays integrate 3D content, Overview+Detail (O+D) interfaces on mobile devices will allow for a personal 3D exploration of the public display. In this paper we study the properties of mobile-based interaction with O+D interfaces on 3D public displays. We evaluate three types of existing interaction techniques for the 3D translation of the Detail view: touchscreen input, mid-air movement of the mobile device (Mid-Air Phone) and mid-air movement of the hand around the device (Mid-Air Hand). In a first experiment, we compare the performance and user preference of these three types of techniques with previous training. In a second experiment, we study how well the two mid-air techniques perform with no training or human help to imitate usual conditions in public context. Results reveal that Mid-Air Phone and Hand perform best with training. However, without training or human help Mid-Air Phone is more intuitive and performs better on the first trial. Interestingly, on both experiments users preferred Mid-Air Hand. We conclude with a discussion on the use of mobile devices to interact with public O+D interfaces.
- Published
- 2014
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