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1. Assessing the Attainability of Video Game Experiences

2. Exploratory testing for platform video games: strategies and lessons learned

4. Metamorphic Testing of an Artificially Intelligent Chess Game

5. Video Game Automated Testing Approaches: An Assessment Framework

6. Positioning game review as a crucial element of game user feedback in the ongoing development of independent video games

9. Revitalizing Face-to-Face Local Gaming Experience through Mobile Mini Games

10. Improve game performance tracking tools : Heatmap as a tool

11. Improve game performance tracking tools : Heatmap as a tool

13. Leveraging Natural Language Processing Techniques to Improve Manual Game Testing

14. Automated Video Game Testing Using Synthetic and Humanlike Agents

15. Förbättra prestandaspårningsverktyg : Färgdiagram för visualisering av prestanda

16. Metamorphic Testing of an Artificially Intelligent Chess Game

17. MAuto: Automatic Mobile Game Testing Tool Using Image-Matching Based Approach

19. Arcade game testing of generalized cognitive maps in humans

20. An empirical study of GUI widget detection for industrial mobile games

21. GLIB: Towards Automated Test Oracle for Graphically-Rich Applications

22. Bughunting on a Budget: Exploring Quality Assurance Practices and Tools for Indie Game Developers

23. Facial Expression Recognition Based on Deep Learning Convolution Neural Network: A Review

24. Using an Agent-based Approach for Robust Automated Testing of Computer Games

25. A Survey of Video Game Testing

26. Game Testing and Publishing - The Great Filter

27. Enriching Malaysian Cultural and Folklore through Mobile Game Learning Development: Wau & Toyol

28. Navigation and Exploration in 3D-Game Automated Play Testing

29. A Long/Short-Term Memory Based Automated Testing Model to Quantitatively Evaluate Game Design

30. Regression Testing of Massively Multiplayer Online Role-Playing Games

31. Augmenting Automated Game Testing with Deep Reinforcement Learning

32. An automated framework for gaming platform to test multiple games

33. Group Facial Emotion Analysis System Using Convolutional Neural Network

34. ВИКОРИСТАННЯ ТЕХНОЛОГІЇ ПРОЕКТІВ У ПРОФЕСІЙНІЙ ПІДГОТОВЦІ МАЙБУТНІХ УЧИТЕЛІВ ФІЗИЧНОЇ КУЛЬТУРИ

35. Enhancing the Monte Carlo Tree Search Algorithm for Video Game Testing

36. Game Over or Play Again? Deploying games for promoting water recycling and hygienic practices at schools in Ethiopia

37. Wuji: Automatic Online Combat Game Testing Using Evolutionary Deep Reinforcement Learning

38. How to launch a successful video game: A framework

39. O jogo do método: jogos de tabuleiro como suporte ao ensino da disciplina Metodologia Científica

40. Philosophy of Computer Game with BCI as Healthcare Information Design Outcomes: Toward a New Approach of Knowledge Game

41. Educational Game Learning Japanese Language

42. Game Save The Sea! as an Education Media to Prevent Water Pollution

43. Playful public participation in urban planning: A case study for online serious games

44. Self-Learning Mechanism for Mobile Game Adjustment towards a Player

45. Instructional design talks to game design

46. Ambidextrous Innovation and Game Market Fit Performance: Feedback from Game Testers

47. Using a Game Development Platform to Improve Advanced Programming Skills

48. Agoge: an information literacy game for transfer students

49. Voodoo software and boundary objects in game development: How developers collaborate and conflict with game engines and art tools

50. Analysis, Design, Development, Implementation, and Evaluation of a Serious Game Designed to Inform Users on Environmental Issues

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