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1. Cognitive efficiency in cases about nonliteral copying of game mechanics: lessons from Chinese practice.

2. IDENTIFYING PLAYER TYPES IN THE CLASSROOM FOR EFFECTIVE GAMIFICATION.

3. POSSIBILITIES OF USING GAMIFICATION IN TEACHING ECONOMICS TO MEDICAL UNIVERSITY STUDENTS

4. Digital game-playing to enhance English vocabulary and content learning among anxious foreign language students.

5. Online learning to play the piano: perspectives and achievements / Aprender a tocar el piano en línea: perspectivas y logros.

6. Infusing Morabaraba Game Design to Develop a Cybersecurity Awareness Game (CyberMoraba).

8. 'I Hope There Are Beasties in the Next One': Positivity Through Interaction in Death-Themed Digital Games

9. A Review of Game Design Techniques for Evoking and Managing Curiosity

11. How Game Ecology Drives Player Choices in Strategy Video Games: An Environmental Determinism Perspective.

12. The narrativization of ludic elements in videogame fanfiction.

13. Modern board games and computational thinking: results of a systematic analysis process.

15. Realization of Game Mechanics in Virtual Reality for Amblyopia Treatment

16. GAMIFICATION IN MANAGEMENT EDUCATION

17. Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept?

18. Gamefication in Communications

20. A Model for Mapping Serious Game Mechanics to Pedagogical Patterns

21. 3D Application Development Using Unity Real Time Platform

23. Game-Based Learning Design Optimized for Cognitive Load

24. A Review of Game Design Techniques for Managing Suspense

25. DIBROOM: A Game Platform for Learning Drawing Engineering

26. Positive and Negative Impacts of Gamification on the Fitness Industry

27. Your Move: An Open Access Dataset of Over 1500 Board Gamer's Demographics, Preferences and Motivations.

28. Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Electronic Learning Systems.

32. Conspiracy as ARG: media and game essence of QAnon

33. Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Learning Systems

34. Positive and Negative Impacts of Gamification on the Fitness Industry.

35. Rewriting rules, changing worlds: Diegetic and ludic forms of metareference in The Magic Circle.

36. ANIMATION FORMS IN VIDEO GAMES AND A CLASSIFICATION STUDY BASED ON GAME MECHANICS.

37. The features of game mechanics use in teaching computer science for the development of creative thinking of students

38. Unpacking Student Perceptions of Board Game Mechanics.

39. EverydayFantasy – a Mobile Computing Application in Mental Healthcare.

40. Build Your World – Meaningful Choices in a Hybrid Stage Play

41. Towards an Authoring Tool to Help Teachers Create Mobile Collaborative Learning Games for Field Trips

42. How the COVID-19 pandemics inspired the development of analogical games: database review and game development

43. The correlation between positive reviews, playtime, design and game mechanics in souls-like role-playing video games.

44. Gameplay Bricks Model, a Theoretical Framework to Match Game Mechanics and Cognitive Functions.

45. Towards Designing a Framework for Adaptive Gamification Learning Analytics in Quranic Memorisation.

46. Eğitim bilişim ağı (EBA) içeriklerinde yer alan dijital matematik oyunlarının Bloom taksonomisine göre incelenmesi

47. Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame

48. Changing Children’s Behavior Based on Persuasive Game: Design for Children’s Safety Education

50. MuseFlow: Facilitating Mind-Wandering Through Video Games

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