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1. Real-Time Gameplay Data and Biometric Measurement Integration as a Data Source for Game User Research

2. Towards Semi-Automated Game Analytics: An Exploratory Study on Deep Learning-Based Image Classification of Characters in Auto Battler Games

3. Identifying player skill of dota 2 using machine learning pipeline

4. Identifying player skill of dota 2 using machine learning pipeline.

5. Predicting Online Gaming Behaviour Using Machine Learning Techniques

7. Encoding feature set information in heterogeneous graph neural networks for game provenance.

9. Data Mining Application for the Generation of User Profiles in Serious Games Aimed at Attention and Memory Training

11. Mathematical game performance as an indicator of deliberate practice

12. Identifying Deficient Cognitive Functions Using Computer Games: A Pilot Study

14. Data-driven method development and evaluation for indie mobile game publishing.

15. Time to Die 2: Improved in-game death prediction in Dota 2

16. The Data-Driven Myth and the Deceptive Futurity of "the World's Fastest Growing Games Region": Selling the Southeast Asian Games Market via Game Analytics.

17. Examining Students' Behavior in a Digital Simulation Game for Nurse Training.

18. Extending Narrative Serious Games Using Ad-Hoc Mini-games

19. Analysis of the 'D’oh!' Moments. Physiological Markers of Performance in Cognitive Switching Tasks

22. A Tool to Support Players Affective States Assessment Based on Facial Expressions Analysis

23. Analysis of Clustering Techniques in MMOG with Restricted Data: The Case of Final Fantasy XIV

24. Examining Students’ Behavior in a Digital Simulation Game for Nurse Training

25. Game Analytics Platform to assist in the Game Design process.

26. About Challenges in Data Analytics and Machine Learning for Social Good.

27. Exploration and Skill Acquisition in a Major Online Game

28. Learn to Machine Learn via Games in the Classroom

29. Data-driven method for mobile game publishing revenue forecast.

30. Game Analytics on Free to Play

31. Identifying Influences of Game Upgrades on Profitable Players Behavior in MMORPGs

32. TWEAKING MORAL COMPLEXITY IN VIDEOGAMES? OPTIMISING PLAYER EXPERIENCES ON BASIS OF MORAL COMPETENCE.

33. Predicting Winning Team and Probabilistic Ratings in 'Dota 2' and 'Counter-Strike: Global Offensive' Video Games

34. Comprehensive review and classification of game analytics.

35. Game Analytics Evidence-Based Evaluation of a Learning Game for Intellectual Disabled Users

36. About Challenges in Data Analytics and Machine Learning for Social Good

37. Association Rule Mining to Assess User-Generated Content in Digital Heritage : Participatory Content Making in ‘The Museum of Gamers’

38. Advances in Multi-Criteria Decision Analysis and Multi-Objective Optimization for Sustainable Water Resources and Sediment Management

39. Lost in Learning: Hypertext Navigational Efficiency Measures Are Valid for Predicting Learning in Virtual Reality Educational Games

40. Motivational Profiling of League of Legends Players

41. Lost in Learning: Hypertext Navigational Efficiency Measures Are Valid for Predicting Learning in Virtual Reality Educational Games.

42. Utilizing Game Analytics to Inform and Validate Digital Game-based Assessment with Evidence-centered Game Design: A Case Study.

43. How Do Small and Medium-Sized Game Companies Use Analytics? An Attention-Based View of Game Analytics.

44. Motivational Profiling of League of Legends Players.

45. How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2

46. Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny

47. Serious Games Analytics: Theoretical Framework

48. IMPLEMENTATION OF A PRE-ASSESSMENT MODULE TO IMPROVE THE INITIAL PLAYER EXPERIENCE USING PREVIOUS GAMING INFORMATION

49. Serious Games and the COVID-19 Pandemic in Dental Education: An Integrative Review of the Literature

50. Mayor's Dilemma: Combining Game Design With Microeconomic Game Theory.

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