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234 results on '"Gaggioli A. (ORCID:0000-0001-7818-7598)"'

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1. Exploring students’ acceptance and continuance intention in using immersive virtual reality and metaverse integrated learning environments: The case of an Italian university course

2. Metaverse in Mental Health: The Beginning of a Long History

3. The Importance of Being Consistent: Attribution of Mental States in Strategic Human–Robot Interactions

4. Enjoying art: an evolutionary perspective on the esthetic experience from emotion elicitors

5. Comparing the effects of immersive and non-immersive real estate experience on behavioral intentions

6. Virtual vs. real: exploring perceptual, cognitive and affective dimensions in design product experiences

7. Liminal design: A conceptual framework and three-step approach for developing technology that delivers transcendence and deeper experiences

8. The META-Learning Project: Design and Evaluation of an Experiential-Learning Intervention in the Metaverse for Soft Skills Improvement

9. Ethics: disclose use of AI in scientific manuscripts

10. Virtual Reality for Awe and Imagination

11. Phygital Mental Health: Opportunities and Challenges

12. Phygital Mental Health: Opportunities and Challenges

13. Digital Twins and Healthcare: Quick Overview and Human-Centric Perspectives

14. How many degrees of Emotional Separation are there between Real and Virtual Nature? A pilot study

15. 'Being Immersed in Aesthetic Emotions': Comparing immersive Vs. Non immersive VR in Aesthetic Emotions Elicitation

16. Awe in the metaverse: Designing and validating a novel online virtual-reality awe-inspiring training

17. Artificial Intelligence & Creativity: A Manifesto for Collaboration

18. How Real Are Virtual Emotions?

19. An Exploratory Study on the Effect of Virtual Environments on Cognitive Performances and Psychophysiological Responses

20. The promise of the metaverse in mental health: the new era of MEDverse

21. Brain M-App’s Structure and Usability: A New Application for Cognitive Rehabilitation at Home

22. The promise of the metaverse in mental health: the new era of MEDverse

23. Why and How Empathy Matters in Aesthetic Experiences

24. Defining Transformative Experiences: A Conceptual Analysis

25. Inspiring awe in high school teachers: Design and preliminary test of a virtual training on AltspaceVR

27. Beyond influence: Contextualization and optimization for new narrative techniques and story-formats. Perspective paper

28. Covid-19 Lockdown in Italy as a Potential Transformative Experience: A Pilot Study

29. Mediating Mindfulness-Based Interventions with Virtual Reality in Non-Clinical Populations: The State-of-the-Art

30. Applying Implicit Association Test Techniques and Facial Expression Analyses in the Comparative Evaluation of Website User Experience

31. Machines like Us and People like You: Toward Human-Robot Shared Experience

32. Emerging Adults' Expectations about the Next Generation of Robots: Exploring Robotic Needs through a Latent Profile Analysis

33. The potential of transformative video design for improving caregiver’s wellbeing

34. The Potential Role of Awe for Depression: Reassembling the puzzle

35. Positive emotion dispositions and emotion regulation in the Italian population

36. Positive Innovation Networks

37. La profonda meraviglia. La psicologia dei momenti di eternità

38. Effects of home confinement on mental health and lifestyle behaviours during the COVID-19 outbreak: Insights from the ECLB-COVID19 multicentre study

39. Nature versus Art as Elicitors of the Sublime: A Virtual Reality study

40. Virtual Reality Therapy in the Metaverse: Merging VR for the Outside with VR for the Inside

41. The Need for a Paradigm Shift in Approaching Ageing-Related Design Research and Practice

42. Factors influencing implementation of ehealth technologies to support informal dementia care: Umbrella review

43. Psycho-physiological Effects of a Virtual Reality Relaxation Experience after Acute Stressor Exposure

44. Development and validation of digital smartness scale: A tool to assess digital skills in professional contexts

45. Transformative Conversations. Questioning collaboration in digitally mediated interactions

46. A new application for the motor rehabilitation at home: structure and usability of Bal-App

47. Usability issues of clinical and research applications of virtual reality in older people: A systematic review

48. Effects of COVID-19 home confinement on eating behaviour and physical activity: Results of the ECLB-COVID19 international online survey

49. The Effects of an Ecological Diversifying Experience on Creativity: An Experimental Study

50. Extended reality for the clinical, affective, and social neurosciences

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