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167 results on '"Gaggioli, Andrea (ORCID:0000-0001-7818-7598)"'

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1. Exploring students’ acceptance and continuance intention in using immersive virtual reality and metaverse integrated learning environments: The case of an Italian university course

2. The Importance of Being Consistent: Attribution of Mental States in Strategic Human–Robot Interactions

3. Virtual vs. real: exploring perceptual, cognitive and affective dimensions in design product experiences

4. Liminal design: A conceptual framework and three-step approach for developing technology that delivers transcendence and deeper experiences

5. Virtual Reality for Awe and Imagination

6. An Exploratory Study on the Effect of Virtual Environments on Cognitive Performances and Psychophysiological Responses

7. The promise of the metaverse in mental health: the new era of MEDverse

8. The potential of transformative video design for improving caregiver’s wellbeing

9. Nature versus Art as Elicitors of the Sublime: A Virtual Reality study

10. Transformative Travelling: Psychological Impact of Study Abroad Experiences

11. Beyond Cognitive Rehabilitation: Immersive but Noninvasive Treatment for Elderly

12. Editorial: Positive Technology: Designing E-experiences for Positive Change

13. An Immersive Motor Protocol for Frailty Rehabilitation

14. Introducing and implementing phygital and augmented reality at work

15. A social virtual reality-based application for the physical and cognitive training of the elderly at home

16. An Immersive Cognitive Rehabilitation Program: A Case Study

17. COLLEGO: An Interactive Platform for Studying Joint Action During an Ecological Collaboration Task

18. Effects of Interpersonal Sensorimotor Synchronization on Dyadic Creativity: Gender Matters

19. Awe: 'More than a feeling'

20. Effects of Interpersonal Sensorimotor Synchronization on Dyadic Creativity: Gender Matters

21. Characteristics, usability, and users experience of a system combining cognitive and physical therapy in a virtual environment: Positive bike

22. Towards Emotionally-Adaptive Virtual Reality for Mental Health Applications

23. Awe Enhances Creative Thinking: An Experimental Study

24. Psychometric assessment of cardio-respiratory activity using a mobile platform

25. The Italian Adaptation of Interpersonal Communication Competences Questionnaire

26. Using an Aging Simulator Suit for Modeling Visuo-Motor Limitations of Elderly Users Interacting with a Mobile Application: Feasibility Study

27. Psychophysiological Specificity of Four Basic Emotions Through Autobiographical Recall and Videos

28. A “First Look” on Frailty: A Scientometric Analysis

29. A healthy mind in a healthy virtual body: The future of virtual reality in health care

30. The sensorimotor dimension of the networked flow: An exploratory study using an interactive collaborative platform

31. “Positive Bike” – An immersive biking experience for combined physical and cognitive training of elderly patients

32. Virtual Reality for Research in Social Neuroscience

33. Effectiveness of Immersive Videos in Inducing Awe: An Experimental Study

34. Online positive interventions to promote well-being and resilience in the adolescent population: A narrative review

35. Networked Flow in musical bands

36. Positive Technology, Computing, and Design: Shaping a Future in Which Technology Promotes Psychological Well-Being

37. An Open Research Community for Studying Virtual Reality Experience

38. Cyberpsychology Meets the Internet of Things

39. Bringing More Transparency to Artificial Intelligence

40. The 'hive Mind' Is Near

41. Transformative interactions: Designing positive technologies to foster self-transcendence and meaning

42. Being different: The transformative potential of virtual reality

43. Using and intending: How personal intentions can influence the user experience of interactive technologies

44. Networked Flow in Blended Learning Settings: a Longitudinal Mixed-Method Study

45. Transforming experience: The potential of augmented reality and virtual reality for enhancing personal and clinical change

46. The Potential of Virtual Reality for the Investigation of Awe

47. Multilevel behavioral synchronization in a joint tower-building task

48. How can technology help intergenerational reminiscence? A pilot study

49. Predictive Technologies: Can Smart Tools Augment the Brain's Predictive Abilities?

50. Virtual Reality-Enhanced Cognitive-Behavioral Therapy for Morbid Obesity: A Randomized Controlled Study with 1 Year Follow-Up

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