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1. Fair Interventions in Weighted Congestion Games

2. In Congestion Games, Taxes Achieve Optimal Approximation

3. Sensor Data for Human Activity Recognition: Feature Representation and Benchmarking

4. Existence and Complexity of Approximate Equilibria in Weighted Congestion Games

5. The Price of Stability of Weighted Congestion Games

6. Computing Approximate Pure Nash Equilibria in Shapley Value Weighted Congestion Games

7. Reachability Switching Games

8. A 3-player protocol preventing persistence in strategic contention with limited feedback

9. Strategic Contention Resolution with Limited Feedback

10. Hiring Secretaries over Time: The Benefit of Concurrent Employment

11. Computing stable outcomes in symmetric additively-separable hedonic games

12. In Congestion Games, Taxes Achieve Optimal Approximation.

13. Complexity and Approximation of the Continuous Network Design Problem

14. Learning Equilibria of Games via Payoff Queries

15. Quasirandom Load Balancing

17. Malicious Bayesian Congestion Games

18. Cost-Sharing in Generalised Selfish Routing

19. Tight Bounds for Cost-Sharing in Weighted Congestion Games

21. Approximate Pure Nash Equilibria in Social Context Congestion Games

22. Bounding the Potential Function in Congestion Games and Approximate Pure Nash Equilibria

23. Congestion Games with Player-Specific Costs Revisited

24. Price of Stability in Polynomial Congestion Games

25. Computing Stable Outcomes in Hedonic Games

26. Weighted Congestion Games: Price of Anarchy, Universal Worst-Case Examples, and Tightness

27. Covering Games: Approximation through Non-cooperation

28. Malicious Bayesian Congestion Games

32. Total Latency in Singleton Congestion Games

33. Price of Anarchy for Polynomial Wardrop Games

34. Routing (Un-) Splittable Flow in Games with Player-Specific Linear Latency Functions

35. Exact Price of Anarchy for Polynomial Congestion Games

36. A Simple Graph-Theoretic Model for Selfish Restricted Scheduling

37. A Faster Combinatorial Approximation Algorithm for Scheduling Unrelated Parallel Machines

38. Nash Equilibria, the Price of Anarchy and the Fully Mixed Nash Equilibrium Conjecture

39. The Price of Anarchy for Polynomial Social Cost

40. Nash Equilibria in Discrete Routing Games with Convex Latency Functions

41. Extreme Nash Equilibria

44. Dynamic Traffic Models in Transportation Science (Dagstuhl Seminar 22192)

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