Search

Your search keyword '"Göbel, Stefan"' showing total 1,219 results

Search Constraints

Start Over You searched for: Author "Göbel, Stefan" Remove constraint Author: "Göbel, Stefan"
1,219 results on '"Göbel, Stefan"'

Search Results

1. Quality Criteria for Serious Games: Serious Part, Game Part, and Balance

4. GameTULearn: An Interactive Educational Game Authoring Tool for 3D Environments

5. The Influence of Personalized Music on Sense of Presence, Motivation, and Player Experience in Virtual Reality

6. Virtual Reality Simulator for Police Training with AI-Supported Cover Detection

7. Bridging the Gap: Knowledge Spaces and Storylines in Serious Games

9. Javelin Throw Analysis and Assessment with Body-Worn Sensors

10. Paper Beats Rock: Elaborating the Best Machine Learning Classifier for Hand Gesture Recognition

11. Couch Fitness Heroes - Examining Fitness Exergame Motivational Concepts and Player Monitoring

24. Physical Exercise Quality Assessment Using Wearable Sensors

25. Analyzing Game-Based Training Methods for Selected Esports Titles in Competitive Gaming

26. Flex Your Muscles: EMG-Based Serious Game Controls

27. Costs to Compete - Analyzing Pay to Win Aspects in Current Games

28. Become a Scrum Master: Immersive Virtual Reality Training to Learn Scrum Framework

29. StreetConqAR: Augmented Reality Anchoring in Pervasive Games

31. PDPuzzleTable: A Leap Motion Exergame for Dual-Tasking Rehabilitation in Parkinson’s Disease. Design and Study Protocol

32. Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications

33. Incentivise Me: Smartphone-Based Mobility Detection for Pervasive Games

39. A Concept of a Training Environment for Police Using VR Game Technology

40. Game Design Principles in a Game Programming Framework

41. Development of a Wii Balance Board Array System for Exergames

42. Examining Approaches for Mobility Detection Through Smartphone Sensors

43. Recognition of Full-Body Movements in VR-Based Exergames Using Hidden Markov Models

44. Design of a BCI Controlled Serious Game for Concentration Training

48. Conceptual Approach Towards Recursive Hardware Abstraction Layers

49. Sliced Serious Games: Conceptual Approach Towards Environment-Friendly Mobility Behavior

50. Geodata Classification for Automatic Content Creation in Location-Based Games

Catalog

Books, media, physical & digital resources