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2. Computing Enclosing Depth

3. Optimizing Symbol Visibility through Displacement

4. A Note on the Faces of the Dual Koch Arrangement

5. A Characterization of the Realizable Matou\v{s}ek Unique Sink Orientations

6. A Subexponential Algorithm for ARRIVAL

7. A New Combinatorial Property of Geometric Unique Sink Orientations

8. Phase Transition in Democratic Opinion Dynamics

9. The Crossing Tverberg Theorem

10. ARRIVAL: Next Stop in CLS

11. (Biased) Majority Rule Cellular Automata

12. Majority Model on Random Regular Graphs

13. Pseudo Unique Sink Orientations

14. Screening Rules for Convex Problems

15. The Niceness of Unique Sink Orientations

16. ARRIVAL: A zero-player graph game in NP $\cap$ coNP

17. Algorithms for Learning Sparse Additive Models with Interactions in High Dimensions

18. Learning Sparse Additive Models with Interactions in High Dimensions

20. Random Sampling with Removal

21. Efficient edge-skeleton computation for polytopes defined by oracles

22. Combinatorial Redundancy Detection

23. Optimizing Symbol Visibility Through Displacement

26. Stochastic continuum armed bandit problem of few linear parameters in high dimensions

27. Large Shadows from Sparse Inequalities

28. Continuum armed bandit problem of few variables in high dimensions

29. Variable Metric Random Pursuit

30. A Polynomial-Time Algorithm for the Tridiagonal and Hessenberg P-Matrix Linear Complementarity Problem

31. Optimization of Convex Functions with Random Pursuit

32. Counting Unique-Sink Orientations

33. Optimal Lower Bounds for Projective List Update Algorithms

34. Clarksons Algorithm for Violator Spaces

35. A Combinatorial Algorithm to Compute Regularization Paths

36. An Exponential Lower Bound on the Complexity of Regularization Paths

37. Ranking Unit Squares with Few Visibilities

38. Pivoting in Linear Complementarity: Two Polynomial-Time Cases

39. Majority Model on Random Regular Graphs

40. Violator Spaces: Structure and Algorithms

41. Two New Bounds on the Random-Edge Simplex Algorithm

42. Color War: Cellular Automata with Majority-Rule

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