49 results on '"Funk, Jeanne B."'
Search Results
2. Violence Exposure in Real-Life, Video Games, Television, Movies, and the Internet: Is There Desensitization?
3. The Attitudes towards Violence Scale: A Measure for Adolescents.
4. Rating Electronic Games: Violence Is in the Eye of the Beholder.
5. Children and Electronic Games in the United States.
6. Principals' Perceptions and Practices of School Bullying Prevention Activities
7. Video and Computer Games in the '90s: Children's Time Commitment and Game Preference.
8. Playing Violent Video and Computer Games and Adolescent Self-Concept.
9. Children's Perceptions of Gender Differences in Social Approval for Playing Electronic Games.
10. Video Game Controversies.
11. Reevaluating the Impact of Video Games.
12. Parents of preschoolers: expert media recommendations and ratings knowledge, media-effects beliefs, and monitoring practices
13. Teacher perceptions and practices regarding school bullying prevention
14. Aggression and psychopathology in adolescents with a preference for violent electronic games
15. Preference for Violent Electronic Games, Self-Concept, and Gender Differences in Young Children
16. A MATCHED COHORT COMPARISON OF A CRIMINAL JUSTICE SYSTEM'S RESPONSE TO CHILD SEXUAL ABUSE: A PROFILE OF PERPETRATORS
17. Children's Exposure to Violent Video Games and Desensitization to Violence
18. Methylphenidate and attention deficit hyperactivity disorder, creativity, and the effects of methylphenidate
19. Why Do We Watch? A Journey Through Our Dark Side
20. Playing violent video games, desensitization, and moral evaluation in children
21. Parental support and pressure and children's extracurricular activities: relationships with amount of involvement and affective experience of participation
22. Video and computer games in the '90s: children's time committment & game preference
23. Attention Deficit Hyperactivity Disorder, Creativity, and the Effects of Methylphenidate.
24. A Preliminary Investigation of Associations between Disorders of Behavior and Language in Children with Chronic Otitis Media.
25. Community Violence Exposure, Resilience, Alexithymia, and Empathy, in Inner-City Adolescents
26. Effects of Rape Myths on Students' Perceptions of Sexual Assault
27. Does Psychological Engagement Moderate the Effect of Exposure to Violent Video Games? The Development of the Game Experience Questionnaire Using Rasch Analysis
28. Gender Differences in Response to Exposure to Community Violence
29. A Biopsychosocial Analysis of the Video Game-playing Experience of Children and Adults in the United States
30. Video-Game Violence Ratings by Young Children, Adults, and ESRB
31. Violence exposure in real‐life, video games, television, movies, and the internet: is there desensitization?
32. An Evidence-Based Approach to Examining the Impact of Playing Violent Video and Computer Games
33. Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents.
34. What young children experience while playing violent video games
35. Children’s Experiences of Traumatic Events: The Negotiation of Normalcy and Difference
36. Why Do We Watch? A Journey Through Our Dark Side
37. Rating Electronic Games
38. Attitudes Towards Violence Scale
39. Relationships Among Psychological Functioning, Dental Anxiety, Pain Perception, and Coping in Children and Adolescents.
40. Measuring Mental Illness
41. Language Disorders and Behavioral Problems in Preschool Children.
42. Special problems in divorce management.
43. THE DEVELOPMENT OF GUIDELINES FOR GRADE RETENTION.
44. Contemporary issues in adolescent video game playing: brief overview and introduction to the special issue
45. Management of Sexual Molestation in Preschoolers.
46. Assessing the predictive validity of developmental milestones.
47. Consultation in the Management of Sexual Molestation.
48. 42 GUIDELINES FOR GRADE RETENTION
49. Video games.
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