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1. Enhancing User Interaction on the Web.

2. Preface

3. Empirically Investigating Virtual Learning Companions to Enhance Social Media Literacy

4. Yes, Echo-Chambers Mislead You Too: A Game-Based Educational Experience to Reveal the Impact of Social Media Personalization Algorithms

5. The Role of Educational Interventions in Facing Social Media Threats: Overarching Principles of the COURAGE Project

6. The “Courage Companion” – An AI-Supported Environment for Training Teenagers in Handling Social Media Critically and Responsibly

8. An innovative platform to promote social media literacy in school contexts

9. Abitudini e stili di vita dei ragazzi e delle ragazze di Palermo

11. SaR-WEB: A Semantic Web Tool to Support Search as Learning Practices and Cross-Language Results on the Web

12. Integrating mobile technologies in the Italian educational context

13. The University Choice in Italy: Differences between North and South

14. Chat Agents Tutoring System

16. Evaluating relevance of educational resources of Social & Semantic Web

17. Supporting Communities of Teachers in producing and sharing OER

18. Report dei laboratori nazionali del progetto PNPV Rev 2

19. Open (Educational) Resources in Web 2.0 Sites: Handle with Care!

20. On line games for understanding elements of complex situations

21. A Digital Game Approach For Entrepreneurial Mindsets

22. Towards The Learning Object Management System And Dynamic Use Of Metadata

23. Collaborative Creation Of Open Educational Resources: Teachers In The Net Generation

25. Open learning resources as an opportunity for the teachers of the Net Generation

26. E-portfolio and semantic web to support informal learning in social network environment

27. The evolution of Learning Object repository: Towards the Learning Object Management System and dynamic use of metadata

28. On line environments to enhance entrepreneurial mindsets in young students

30. FreeLOms, un approccio collaborativo alla gestione di Open Learning Object

31. An integrated Learning Object Management System to simplify the use of the SCORM standards

32. Using concept maps to support the design of mobile learning processes

33. Un ambiente di m-learning con Moodle

34. Open Learning Object: una nuova prospettiva per un utilizzo efficace delle risorse didattiche digitali

36. A collaborative m-learning environment

38. Social knowledge building in a mobile learning environment

39. The Open Learning Object model for the effective reuse of digital educational resources

40. L'evoluzione collaborativa dei Learning Object

44. E-Learning as a tool for the Universalisation of the University

45. A mobile and ubiquitous learning environment

46. The wiki as a tool for supporting collaborative learning: an experience at University

47. Weblogging At The University: Fostering Collaborative Learning In Higher Education

48. FreeLOms: supporting the collaborative evolution of 'open learning objects'

49. Certification Vs Evaluation of Quality in E-Learning

50. A model to train teachers on the educational value of hypertexts

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