80 results on '"Fukuchi, Kentaro"'
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2. Visions of Artificial Intelligence and Robots in Science Fiction: a computational analysis
3. Japanese STEM Students in English Conference Presentations: A Collaborative Approach
4. Hand and Object Recognition on Liquid Crystal Displays
5. Multi-track Scratch Player on a Multi-touch Sensing Device
6. Marble Market: Bimanual Interactive Game with a Body Shape Sensor
7. OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera
8. A Vision-Based Non-contact Interactive Advertisement with a Display Wall
9. Information Layout and Interaction Techniques on an Augmented Round Table
10. A Laser Pointer/Laser Trails Tracking System for Visual Performance
11. EffecTV: A Real-Time Software Video Effect Processor for Entertainment
12. Hand and Object Recognition on Liquid Crystal Displays
13. Marble Market: Bimanual Interactive Game with a Body Shape Sensor
14. Multi-track Scratch Player on a Multi-touch Sensing Device
15. A Laser Pointer/Laser Trails Tracking System for Visual Performance
16. Information Layout and Interaction Techniques on an Augmented Round Table
17. EffecTV: A Real-Time Software Video Effect Processor for Entertainment
18. FlexFace
19. The Effect of Predictability of Visual Motion from Motor Commands on the Recognition Process of Self-Attribution
20. 指先への電気刺激により触覚提示を行うタッチディスプレイ技術
21. 指をつまむジェスチャを認識するテーブルトップ エンタテインメントシステム向け入力手法とその応用
22. 液晶型テーブルトップシステムにおける偏光の応用: 光学フィルムを用いた透明マーカの開発
23. 液晶型テーブルトップシステム上における透明マーカの実現
24. 回転型円形テーブルトップシステムにおける大規模情報の視覚化および対話手法
25. 高速度カメラを用いた指で弾くジェスチャの認識と評価
26. 偏光を応用したテーブルトップシステムの提案
27. Enhanced Lazy Susan: 回転テーブルを用いた情報共有システム'
28. OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed
29. 指を弾いて遊べる仮想おはじきゲームの実装と評価
30. 壁型ディスプレイを用いた非接触対話型電子広告システム
31. 指先への電気刺激による感触提示を組み合わせたタッチディスプレイ技術
32. Biri-biri: pressure-sensitive touch interface with electrical stimulation
33. Digital sports using the'Bouncing Star' rubber ball comprising IR and full-color LEDs and an acceleration sensor
34. Digital Sports Using the 'Bouncing Star' Rubber Ball Comprising IR and Full-color LEDs and an Acceleration Sensor
35. Camera-based Flicking Gesture Recognition and Game Applications
36. A Vision-based Non-contact Interactive Advertisement with a Display Wall
37. mobrium - 眺めて取り出すインタフェース
38. 実世界指向型回転卓における情報提示手法と対話手法
39. Laser cooking
40. A guidance technique for motion tracking with a handheld camera using auditory feedback
41. Ficon
42. Biri-biri
43. Pac-pac
44. PAC-PAC
45. PhotoelasticTouch
46. Transparent 2-D markers on an LCD tabletop system
47. An augmented tabletop video game with pinching gesture recognition
48. Implementation and evaluations of vision-based finger flicking gesture recognition for tabletops
49. Digital sports using the "Bouncing Star" rubber ball comprising IR and full-color LEDs and an acceleration sensor
50. Information Layout and Interaction on Virtual and Real Rotary Tables
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