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1. Read the Signs: Towards Invariance to Gradient Descent's Hyperparameter Initialization

3. Translation-invariant functional clustering on COVID-19 deaths adjusted on population risk factors

4. UX Calculator: An Online Tool to Support User Testing

5. Caption and Observation Based on the Algorithm for Triangulation (COBALT): Preliminary Results from a Beta Trial

6. Distributed Remote Psychophysiological Data Collection for UX Evaluation: A Pilot Project

7. Guidelines for Collecting Automatic Facial Expression Detection Data Synchronized with a Dynamic Stimulus in Remote Moderated User Tests

8. Ambient Facial Emotion Recognition: A Pilot Study

9. Improving Driving Behavior with an Insurance Telematics Mobile Application

10. Beyond System Design: The Impact of Message Design on Recommendation Acceptance

11. Improved Calibration of Neurophysiological Measures Tools

12. Task Switching and Visual Discrimination in Pedestrian Mobile Multitasking: Influence of IT Mobile Task Type

13. Wavelet Transform Coherence: An Innovative Method to Investigate Social Interaction in NeuroIS

14. User Test: How Many Users Are Needed to Find the Psychophysiological Pain Points in a Journey Map?

15. Multiuser Human-Computer Interaction Settings: Preliminary Evidence of Online Shopping Platform Use by Couples

16. Caption and Observation Based on the Algorithm for Triangulation (COBALT): Preliminary Results from a Beta Trial

18. How Learner Experience and Types of Mobile Applications Influence Performance: The Case of Digital Annotation

19. The Impact of Using a Gamified Interface on Engagement in a Warehousing Management Task: A NeuroIS Research Proposal

20. Sustained Attention in a Monitoring Task: Towards a Neuroadaptative Enterprise System Interface

21. A Cloud-Based Lab Management and Analytics Software for Triangulated Human-Centered Research

22. User-Centered Gestures for Mobile Phones: Exploring a Method to Evaluate User Gestures for UX Designers

23. Identifying Psychophysiological Pain Points in the Online User Journey: The Case of Online Grocery

27. The Psychophysiological Effect of a Vibro-Kinetic Movie Experience: The Case of the D-BOX Movie Seat

28. Virtual Reality: Impact of Vibro-Kinetic Technology on Immersion and Psychophysiological State in Passive Seated Vehicular Movement

29. Testing the Convergent Validity of Continuous Self-Perceived Measurement Systems: An Exploratory Study

30. Guidelines for Collecting Automatic Facial Expression Detection Data Synchronized with a Dynamic Stimulus in Remote Moderated User Tests

34. What's that on Your Phone? Effects of Mobile Device Task Type on Pedestrian Performance.

35. Ambient Facial Emotion Recognition: A Pilot Study

39. Mobile Multitasking Distraction: A Pilot Study with Intracranial Electroencephalography

40. Is Augmented Reality Leading to More Risky Behaviors? An Experiment with Pokémon Go

46. Measuring Visual Complexity Using Neurophysiological Data

47. Research Directions for Methodological Improvement of the Statistical Analysis of Electroencephalography Data Collected in NeuroIS

48. Measuring Flow Using Psychophysiological Data in a Multiplayer Gaming Context

49. Proposal for the Use of a Passive BCI to Develop a Neurophysiological Inference Model of IS Constructs

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