112 results on '"Foulsham T"'
Search Results
2. Social and non-social gaze cueing in autism spectrum disorder, attention-deficit/hyperactivity disorder and a comorbid group
3. Visual search in ADHD, ASD and ASD + ADHD: overlapping or dissociating disorders?
4. The Collaborative Lecture Annotation System (CLAS): A New TOOL for Distributed Learning
5. Social and non-social gaze cueing in autism spectrum disorder, attention-deficit/hyperactivity disorder and a comorbid group
6. Visual search in ADHD, ASD and ASD + ADHD: overlapping or dissociating disorders?
7. Studying global processing in autism and attention-deficit/hyperactivity disorder with gaze movements: The example of a copying task
8. Studying global processing in autism and attention-deficit/hyperactivity disorder with gaze movements: The example of a copying task
9. Visual search in ADHD, ASD and ASD + ADHD: overlapping or dissociating disorders?
10. Studying global processing in autism and attention-deficit/hyperactivity disorder with gaze movements: The example of a copying task
11. Scanpath analysis of expertise and culture in teacher gaze in real-world classrooms
12. Research Note: Visibility of temporal light artefact from flicker at 11 kHz
13. Information acquisition differences of experienced and novice time trial cyclists
14. Research Note: Visibility of temporal light artefact from flicker at 11 kHz.
15. Peer Review #1 of "What has been missed for predicting human attention in viewing driving clips? (v0.2)"
16. Eye movements and their functions in everyday tasks
17. Eye fixations in video: Quantifying the effects of meaning and action on inter-observer convergence
18. Real-World Eye-Tracking in Face-to-Face and Web Modes
19. Great expectations guide eye movements in real-world scenes
20. Monsters are people too
21. The Collaborative Lecture Annotation System (CLAS): A New TOOL for Distributed Learning
22. Fishing for faces: Looking behaviour inside and outside the lab
23. Hide and Seek: The Ultimate Mind Game
24. A new method for comparing scanpaths based on vectors and dimensions
25. What is the shape of the visual information that drives saccades in natural images? Evidence from a gaze-contingent display
26. Eye movements and saliency in a natural search task: evidence from visual agnosia
27. Gaze behaviour in the natural environment: Eye movements in video versus the real world
28. Eye movements and their functions in everyday tasks.
29. The effects of working memory load and ADHD-like traits on image viewing.
30. Oculomotor Measures as Endophenotypes for Attention Deficit Hyperactivity Disorder and Autism Spectrum Disorder.
31. Using technology to encourage self-directed learning: The Collaborative Lecture Annotation System (CLAS)
32. Editorial: Active Vision and Perception in Human-Robot Collaboration
33. Effects of lorazepam on saccadic eye movements - evidence from prosaccade and free viewing tasks.
34. Social prioritisation in scene viewing and the effects of a spatial memory load.
35. Anaphoric distance dependencies in visual narrative structure and processing.
36. Retraction Note: Eye tracking: empirical foundations for a minimal reporting guideline.
37. Eye movements in visual impairment.
38. Reading the room: Autistic traits, gaze behaviour, and the ability to infer social relationships.
39. Dancing out for a voice; a narrative review of the literature exploring autism, physical activity, and dance.
40. Eye tracking: empirical foundations for a minimal reporting guideline.
41. Do cognitive load and ADHD traits affect the tendency to prioritise social information in scenes?
42. Meaning above (and in) the head: Combinatorial visual morphology from comics and emoji.
43. Editorial: Active Vision and Perception in Human-Robot Collaboration.
44. Sensitivity to Social Agency in Autistic Adults.
45. Theory of mind affects the interpretation of another person's focus of attention.
46. Parent-reported social-communication changes in children diagnosed with autism spectrum disorder during the COVID-19 pandemic in the UK.
47. Zooming in on visual narrative comprehension.
48. Zooming in on the cognitive neuroscience of visual narrative.
49. Turning the (virtual) world around: Patterns in saccade direction vary with picture orientation and shape in virtual reality.
50. Athlete-Opponent Interdependency Alters Pacing and Information-Seeking Behavior.
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