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1. Possible Future Selves in STEM: An Epistemic Network Analysis of Identity Exploration in Minoritized Students and Alumni

2. Identity Exploration for Maker Educators: Constructing Meaning in After-School Environmental Science

3. Designing Philadelphia Land Science as a Game to Promote Identity Exploration

4. Exploring Teacher Use of an Online Forum to Develop Game-Based Learning Literacy

5. Context, Community, and the Individual: Modeling Identity in a Game Affinity Space

6. Facilitating and Interpreting High School Students' Identity Exploration Trajectories in STEM

8. Principles for Advancing Game-Based Learning in Teacher Education

9. Tracing Identity Exploration Trajectories with Quantitative Ethnographic Techniques: A Case Study

10. Examining the Impact of Virtual City Planning on High School Students’ Identity Exploration

11. Examining Identity Exploration in a Video Game Participatory Culture

14. Virtual Learning Environments for Promoting Self Transformation: Iterative Design and Implementation of Philadelphia Land Science

16. The Claims of Games: A Comprehensive Review and Directions for Future Research

18. Examining Game Design Features for Identity Exploration and Change

19. Mobile Learning: Technology as Mediator of Personal and School Experiences

20. Developing and Assessing Teachers' Knowledge of Game-Based Learning

21. The ICCE Framework: Framing Learning Experiences Afforded by Games

22. The Play Curricular Activity Reflection Discussion Model for Game-Based Learning

23. Undertaking an Ecological Approach to Advance Game-Based Learning: A Case Study

24. The Inquiry, Communication, Construction and Expression (ICCE) Framework for Understanding Learning Experiences in Games

27. Integrating the Visual Arts Back into the Classroom with Mobile Applications: Teaching beyond the 'Click and View' Approach

28. The Process of Learning in a Simulation Strategy Game: Disciplinary Knowledge Construction

29. Games and Motivation to Learn Science: Personal Identity, Applicability, Relevance and Meaningfulness

39. Development Of A Game-Design Workshop Girls' Interest Towards Computing Through Exploration To Promote Young Identity

41. Mobile Learning

42. Games, Science, and Identity Change: Findings From a Year-Long Teacher Professional Development.

45. A Theoretical and Practical Framework for Facilitating Teachers to Use Game-Based Learning.

46. Reconstructing Oneself Through Game-Based Learning.

47. Digital Gaming: The HIV Replication Cycle and Biomedical Graduate Education.

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