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1. Phase I clinical trial of intracerebroventricular transplantation of allogeneic neural stem cells in people with progressive multiple sclerosis

5. Foetal Allogeneic Intracerebroventricular Neural Stem Cell Transplantation in People with Secondary Progressive Multiple Sclerosis: A phase I dose-escalation clinical trial

7. User-Driven Adaptation of e-Documents

8. User-Chatbot Interaction: an Acceptancy Evaluation

9. Preface

14. Understanding Factors Associated With Psychomotor Subtypes of Delirium in Older Inpatients With Dementia

20. Rule-based tools for the configuration of ambient intelligence systems: a comparative user study

21. Foreword

22. Virtual patients for knowledge sharing and clinical practice training: A gamified approach

23. Probing interactivity in open data for General Practice. An evidence-based approach

24. Valuable visualization of healthcare information: From the quantified self data to conversations

25. Frontal assessment battery scores and non-motor symptoms in parkinsonian disorders

26. Gamification techniques for rule management in ambient intelligence

28. Non-motor symptoms in atypical and secondary parkinsonism: the PRIAMO study

29. Anhedonia and cognitive impairment in Parkinson's disease: Italian validation of the Snaith-Hamilton Pleasure Scale and its application in the clinical routine practice during the PRIAMO study

33. Supporting Work Practice through End User Development Environments

35. IM2L: A user interface description language supporting electronic annotation

37. Sense.me: A EUD environment for social products

39. “Each to his own”: Distinguishing activities, roles and Artifacts in EUD practices

40. Reliability of Clinical Diagnosis of Dystonia

41. Domain-Expert Users and their Needs of Software Development

42. Software environments that support end-user development

43. Tailoring in a cooperative environment through software shaping workshops

44. Cooperative work in software shaping workshops

45. Specifying and implementing systems for end-user development

46. Documents in visual reasoning: from paper-based to electronic ones

47. Making abstract specifications concrete to end-users: the visual workshop hierachy strategy

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