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1. Quantifying the Impact of Motions on Human Aiming Performance: Evidence from Eye Tracking and Bio-Signals.

2. A Violation of Fitts' Law is Maintained in Ecologically Valid Settings.

3. A violation of Fitts' Law occurs when a target range is presented before and during movement.

4. The Impact of Limited Previous Motor Experience on Action Possibility Judgments in People with Spinal Muscle Atrophy.

5. ANTASID: A Novel Temporal Adjustment to Shannon’s Index of Difficulty for Quantifying the Perceived Difficulty of Uncontrolled Pointing Tasks

6. The Reliability of Fitts's Law as a Movement Model for People with and without Limited Fine Motor Function.

7. Issues Related to HCI Application of Fitts's Law

8. Shortening Selection Time Using Plural Cursor in Multi-display Environment and Its Preliminary Evaluation

9. How Can Adding a Movement Improve Target Acquisition Efficacy?

10. Attracting User Attention to Visual Elements within Website with the use of Fitts's Law and Flickering Effect.

11. The Effects of Attentional Focus Instructions and Task Difficulty in a Paced Fine Motor Skill.

12. On Motor Performance in Virtual 3D Object Manipulation.

13. Do Synergies Improve Accuracy? A Study of Speed-Accuracy Trade-Offs During Finger Force Production.

14. Pointing Beyond Reach: The Slope of Fitts's Law Increases With the Introduction of New Effectors Independently of Kinetic Constraints.

16. Human-centred design: The tailwind to green marine transportation : A qualitative study on the advantages HCD has on the acceptance of green marine technology

17. The impact of chronic neck pain on oculomotor performance during near point convergence and Fitts's tasks

18. Interactions Under the Desk: A Characterisation of Foot Movements for Input in a Seated Position

19. Modeling endpoint distribution of pointing selection tasks in virtual reality environments.

20. Beyond Fitts's Law: A Three-Phase Model Predicts Movement Time to Position an Object in an Immersive 3D Virtual Environment.

21. Fitts’ Law Based Performance Metrics to Quantify Tremor in Individuals With Essential Tremor

23. Determining the Effect of Menu Element Size on Usability of Mobile Applications

25. The Speed–Accuracy Tradeoff as a Subject of Psychological Analysis

27. Human-computer interaction for users with cerebral palsy based on head orientation. Can cursor’s movement be modeled by Fitts’s law?

28. Measurement of the Robot Motor Capability of a Robot Motor System: A Fitts’s-Law-Inspired Approach

30. A Fitts’ Law Evaluation of Visuo-haptic Fidelity and Sensory Mismatch on User Performance in a Near-field Disc Transfer Task in Virtual Reality

31. Tool-mediated HCI modelling instruction: evidence from three studies

33. Measuring the role of age in user performance during interaction with computers.

34. The Effects of Low Latency on Pointing and Steering Tasks.

35. Fitts’ law when errors are not allowed: Quantification of reciprocating trajectories and estimating information processing

36. Information-Theoretic Quantification of Dedifferentiation in the Aging of Motor and Executive Functions

37. Attracting User Attention to Visual Elements within Website with the use of Fitts’s Law and Flickering Effect

38. Modeling Angle-Based Pointing Tasks in Augmented Reality Interfaces

39. Effects of Gain and Index of Difficulty on Mouse Movement Time and Fitts’ Law

40. Modeling endpoint distribution of pointing selection tasks in virtual reality environments

41. Precision Constraints during Pointing with a Stylus: Implications for Fitts’ Law

42. A Novel Approach to Enhancing Upper Extremity Coordination in Children with Autism Spectrum Disorder

43. Polar and Cartesian Structure in the Data of Fitts’s (1954) Classic Experiments—with a Criterion for Distinguishing a Strong and a Weak Version of Fitts’ Law

44. Validation of a three-dimensional visual target acquisition system for evaluating the performance effects of head supported mass

45. Motor Behavior Concepts in the Study of Balance: A Scoping Review

47. Are Sub-Movements Induced Visually in Discrete Aiming Tasks?

48. Evaluation of Child–Computer Interaction Using Fitts’ Law: A Comparison between a Standard Computer Mouse and a Head Mouse

49. Fitts’ Law Index of Difficulty Evaluated and Extended for Screen Size Variations

50. Pinch, Click, or Dwell: Comparing Different Selection Techniques for Eye-Gaze-Based Pointing in Virtual Reality

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