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1. Investigating student engagement of online experiential learning: a comparison of virtual and in-person winery field trips.

2. Low-Threshold Digital Educational Escape Rooms Based on 360VR and Web-Based Forms.

3. Learning in and from the field: a qualitative study of affective engagement.

5. Developing Preservice Science Teachers’ Sense of Place Through Place-Based Socioscientific Issues Instruction

6. Zumaiako Flysch-a: Derrigorrezko Bigarren Hezkuntzako 4. mailako ikasleentzako Geoparkearen eskaintza didaktikoaren analisia eta hobekuntza proposamena

7. Anxiety and geology: managing acute anxiety disorder symptoms during field exercises.

8. Pre-service teachers' perceptions about the contributions of field work and construction of a physical model to modelling aquifers.

9. The Collapsible Light Trap: a portable Pennsylvania Light Trap for collecting aquatic insects

10. Unleashing the Potential: Investigating the Empowering Effects of Field Trips on Autonomous English Learners’ Learning

11. Zumaiako Flysch-a: Derrigorrezko Bigarren Hezkuntzako 4. mailako ikasleentzako Geoparkearen eskaintza didaktikoaren analisia eta hobekuntza proposamena.

12. Use of data obtained in the field and its contribution to the process of construction of the geological change model by preservice elementary teachers.

13. Meningkatkan Kemampuan Kognitif Anak Usia Dini Melalui Metode Karyawisata Di Paud Tk Alkhairaat Bungi Kabupaten Morowali

15. Exploring Language and Culture in the Novice Chinese Classroom Through the Linguistic Landscape

16. Concern Environment Students to Problems Rubbish Through Application Field Trip Method

17. Constructing the moral geographies of educational dark tourism.

18. Evaluating the Experience of a Postgraduate and Faculty Study Tour Program in the Field of Mental Health: A Mixed-methods Study.

20. The Application of Field Trip Learning Method to Mangrove Forest as a Source of Geography Learning

21. Okul Dışı Öğrenme Etkinliklerine Bir Örnek: Gelibolu Yarımadası Tarihi Milli Parkı Gezisi.

23. A Conceptual Framework for Creating Mobile Collaboration Tools

24. Towards an Authoring Tool to Help Teachers Create Mobile Collaborative Learning Games for Field Trips

25. Experiential Learning through Field Trips: An Overview

27. The middle Miocene in southern California: Mammals, environments, and tectonics of the Barstow, Crowder, and Cajon Valley formations—Field Trip of the North American Paleontological Convention, June 22, 2019

28. 體驗式學習融入「遊程規劃與設計」課程 之實踐與反思.

29. Short and long-term effects of out-of-school learning activities on student achievement: A mixed-research synthesis.

31. CAPACIDAD DE LAS TICS PARA VIRTUALIZAR EL TRABAJO DE CAMPO TEORÍA Y PRÁCTICA DESDE LA GEOGRAFÍA.

32. Decolonising spaces of geographical knowledge production: 'Thinking geographically' with undergraduate geographers in the RGS‐IBG at Kensington Gore.

33. Pre-service teachers’ perceptions about the contributions of field work and construction of a physical model to modelling aquifers

35. The Use of Virtual Reality as A Substitute for The Pre-School Students’ Field Trip Activity During the Learning from Home Period

36. Paleontología y evolución en la educación básica a través de una salida de campo integrada a la formación docente.

37. Self-Guided Smartphone Excursions in University Teaching—Experiences From Exploring 'Water in the City'

38. Preparation for work: Reflections on developing an international Indigenous field trip.

41. The Virtual reality electrical substation field trip: Exploring student perceptions and cognitive learning

44. The Effect of Preparing a Book About Plants or Visiting a Botanical Garden on Raising Pupils' Plant Awareness.

45. Field trips based on a focused strategy to stimulate the improvement of students' problem-solving skills on ecosystem materials.

48. Tourism Experiential Learning Through Academic Field Trips in Higher Education: A Case Study of Copper Canyon (Mexico).

49. Prompting Connections Between Content and Context: Blending Immersive Virtual Environments and Augmented Reality for Environmental Science Learning

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