1. Body mass index, new modes of TV viewing and active video games
- Author
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Falbe, J, Willett, WC, Rosner, B, and Field, AE
- Subjects
Biomedical and Clinical Sciences ,Public Health ,Health Sciences ,Prevention ,Clinical Research ,Clinical Trials and Supportive Activities ,Adolescent ,Body Mass Index ,Body Weight ,Cohort Studies ,Cross-Sectional Studies ,Female ,Humans ,Male ,Sedentary Behavior ,Television ,Video Games ,Young Adult ,body mass index ,television ,video games ,young adult ,Biomedical and clinical sciences ,Health sciences - Abstract
BackgroundRecent technologies have changed screen time. TV can be viewed anywhere, anytime. Content can be collected via digital recorders and online streaming and viewed on smartphones. Video games are no longer strictly sedentary.ObjectivesWe sought to assess the unknown relations between new modes of TV viewing - recorded, online, downloaded and on hand-held devices - and active video games with body mass index (BMI).MethodsCross-sectional analysis of the 2011 wave of the Growing Up Today Study 2 cohort. We used gender-specific generalized estimating equations to examine screen time and BMI among 3071 women and 2050 men aged 16-24 years.ResultsAmong women, each hour/day of online TV (0.47; confidence interval [CI]: 0.12, 0.82) and total non-broadcast TV (0.37; CI: 0.14, 0.61) was associated with higher BMI, as was watching ≥ 1/2 h week-1 of TV on hand-held devices (1.04; CI: 0.32-1.77). Active video games were associated with BMI among women, but not after restricting to those not trying to lose/maintain weight. Broadcast TV was associated with higher BMI (kg m-2 ) among women and men (P
- Published
- 2017