40 results on '"Fernando Garcia-Sanjuan"'
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2. Exploring visual prompts for communicating directional awareness to kindergarten children.
3. Evaluating a tactile and a tangible multi-tablet gamified quiz system for collaborative learning in primary education.
4. A systematic review of game technologies for pediatric patients.
5. Children's Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces.
6. Are Kindergarten Children Ready for Indirect Drag Interactions?
7. MarkAirs: Around-Device Interactions with Tablets Using Fiducial Markers - An Evaluation of Precision Tasks.
8. Tangibot: A tangible-mediated robot to support cognitive games for ageing people - A usability study.
9. Design and evaluation of a tangible-mediated robot for kindergarten instruction.
10. Airsteroids: Re-designing the Arcade Game Using MarkAirs.
11. Augmented Tangible Surfaces to Support Cognitive Games for Ageing People.
12. Around-Device Interactions: A Usability Study of Frame Markers in Acquisition Tasks.
13. Game Technologies for Kindergarten Instruction: Experiences and Future Challenges.
14. Tangibot: A collaborative multiplayer game for pediatric patients.
15. Evaluating the Usability of a Tangible-Mediated Robot for Kindergarten Children Instruction.
16. Interactive technologies for preschool game-based instruction: Experiences and future challenges.
17. WeTab: hacia la construcción de entornos multi-superficie para juegos de sobremesa basados en tabletas.
18. Towards Creative Smart Learning Environments: Experiences and Challenges.
19. Evaluating heuristics for tabletop user segmentation based on simultaneous interaction.
20. TangiWheel: A Widget for Manipulating Collections on Tabletop Displays Supporting Hybrid Input Modality.
21. From Tabletops to Multi-Tablet Environments in Educational Scenarios: A Lightweight and Inexpensive Alternative.
22. Multi-Display Environments to Foster Emotional Intelligence in Hospitalized Children.
23. Towards Encouraging Communication in Hospitalized Children through Multi-Tablet Activities.
24. MarkAirs: Are Children Ready for Marker-Based Mid-Air Manipulations?
25. Exploring visual prompts for communicating directional awareness to kindergarten children
26. Toward a General Conceptualization of Multi-Display Environments.
27. Evaluating Simultaneous Visual Instructions with Kindergarten Children on Touchscreen Devices
28. Evaluating a tactile and a tangible multi-tablet gamified quiz system for collaborative learning in primary education
29. Towards Creative Smart Learning Environments
30. Evaluating heuristics for tabletop user segmentation based on simultaneous interaction
31. Tangibot: A tangible-mediated robot to support cognitive games for ageing people A usability study
32. Are Kindergarten Children Ready for Indirect Drag Interactions?
33. MarkAirs
34. Towards Encouraging Communication in Hospitalized Children through Multi-Tablet Activities
35. Airsteroids: Re-designing the Arcade Game Using MarkAirs
36. Design and Evaluation of a Tangible-Mediated Robot for Kindergarten Instruction
37. Multi-Display Environments to Foster Emotional Intelligence in Hospitalized Children
38. Factores para la diferenciación de usuarios sobre mesas interactivas. Estudio de un enfoque basado en interacciones simultáneas
39. Active Creation of Digital Games as Learning Tools
40. TangiWheel: A widget for manipulating collections on tabletop displays supporting hybrid Input modality
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