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2. Development of, and initial validity evidence for, the referee self-efficacy scale: a multistudy report.

3. Buddy up: the Köhler effect applied to health games.

4. The Coaching Efficacy Scale II -- high school teams.

7. (S)Partners for Heart Health: a school-based program for enhancing physical activity and nutrition to promote cardiovascular health in 5th grade students.

8. A Cross-Cultural Adaptation of the Collective Efficacy Questionnaire for Sports (CEQS): Validity Evidence for a Brazilian Version.

9. Attenuation of the Köhler Effect in Racially Dissimilar Partnered Exercise Reversed Using Team Identity Strategy.

10. Can Simulated Partners Boost Workout Effort in Long-Term Exercise?

11. Why Residuals Are Important in the Self-Efficacy-Performance Relationship Analysis: A Study Across 12 Cycling Sessions.

12. Group dynamics motivation to increase exercise intensity with a virtual partner.

13. Intergroup Competition in Exergames: Further Tests of the Köhler Effect.

14. Introductory Dialogue and the Köhler Effect in Software-Generated Workout Partners.

15. Proposed Sources of Coaching Efficacy: A Meta-Analysis.

16. Simulated Partners and Collaborative Exercise (SPACE) to boost motivation for astronauts: study protocol.

17. Enhancing Aerobic Exercise with a Novel Virtual Exercise Buddy Based on the Köhler Effect.

18. The Influence of Risk Perceptions and Efficacy Beliefs on Leisure-Time Physical Activity During Pregnancy.

19. Efficient and Effective Change Principles in Active Videogames.

20. Cyber Buddy Is Better than No Buddy: A Test of the Köhler Motivation Effect in Exergames.

21. Physical activity and self-efficacy in normal and over-fat children.

22. Silence is golden: effect of encouragement in motivating the weak link in an online exercise video game.

23. Is My Exercise Partner Similar Enough? Partner Characteristics as a Moderator of the Köhler Effect in Exergames.

24. Aerobic exercise is promoted when individual performance affects the group: a test of the Kohler motivation gain effect.

25. Two-player partnered exergame for obesity prevention: using discrepancy in players' abilities as a strategy to motivate physical activity.

26. Take the first heuristic, self-efficacy, and decision-making in sport.

27. Path analysis examining self-efficacy and decision-making performance on a simulated baseball task.

28. "I am" versus "we are": effects of distinctive variants of self-talk on efficacy beliefs and motor performance.

29. A conceptual model of referee efficacy.

30. Validation of an historical physical activity recall tool in postpartum women.

31. Individual, team, and coach predictors of players' likelihood to aggress in youth soccer.

32. Exploring the relationships between collective efficacy, perceptions of success, and team attributions.

33. Path analysis of self-efficacy and diving performance revisited.

34. Extending validity evidence for multidimensional measures of coaching competency.

35. Puberty and physical self-perceptions of competitive female figure skaters: an interdisciplinary approach.

36. Athletes' evaluations of their head coach's coaching competency.

37. Imagery use in sport: mediational effects for efficacy.

38. Training patterns of athletes during pregnancy and postpartum.

39. The relation of self-efficacy measures to sport performance: a meta-analytic review.

40. Perceived team and player efficacy in hockey.

41. Effects of batting performance feedback on motivational factors and batting performance in youth baseball.

42. Physical activity and adolescent female psychological development.

43. Teacher versus peer models revisited: effects on motor performance and self-efficacy.

44. Perceived competence among interscholastic sport participants and dropouts.

46. Psychological characteristics of elite young athletes.

47. Social facilitation during the initial stage of motor learning: a re-examination of Martens' audience study.

48. The significance of "significant" results.

50. Self-confidence and sports performance.

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