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1. Rapid Prototyping of Mobile Learning Games

2. Does social innovation help understand social impacts of communal neighborhoods?

3. Benefits and Financial Impacts of Adopting Technology in Learning

5. Korttelimaiset asumisen konseptit

7. Ecosystem Transitions in Sustainable Business Innovations.

8. Asumisen tulevaisuus:Uudistuvat palveluratkaisut ja -verkostot datatalouden mahdollistamina

9. Framework for developing solutions for accessible mobility: Potential of IoT solutions in public transportation

10. Co-creating mobility services with disabled and elderly people

11. Automated Valet Parking using IoT:Design, user experience and business opportunities

13. The Role of Digital Platforms in Resident-Centric Housing Concepts.

14. Kuntien digitaalisen toiminnan ja päätöksenteon kehittäminen sekä digitalisaation mahdollistaman säästöpotentiaalin tarkentaminen osana JTS -miljardia

15. Beyond IoT Business

16. Methodology for Evaluation:AUTOPILOT Deliverable D.4.1

17. Data liiketoiminnan moottorina - tietosuoja kilpailukyvyn vauhdittajana

18. Osaaminen ja työllisyys digimurroksessa

19. Julkishallinnon digitalisaatio:Tuottavuus ja hyötyjen mittaaminen

20. Digimuutoksessa onnistumisen eväät

21. Sustainability assessment in the process industries - Current practice and paths for future development:Conclusions and recommendations from the SAMT project

22. SubUrbanLab: D4.3 Urban Living Labs as arenas for co-creation in urban areas:Booklet presenting the main results and learnings of the SubUrbanLab-project

23. Establishment and implementation of Urban Living Labs in Alby and Peltosaari:SubUrbanLab Deliverable D3.3

25. Assessment of the suitability of different Urban Living Labs methods for different modernisation and social upgrading actions:SubUrbanLab Deliverable D2.2

26. Talous kasvuun uusin ajatuksin:Kiertotalouden keinovalikoima käyttöön

27. Evaluation of the Urban Living Labs in Alby and Peltosaari:SubUrbanLab Deliverable D4.1/4.2

30. Selection of Urban Living Labs in Alby and Peltosaari:SubUrbanLab Deliverable D 3.1 & D 32

31. SubUrbanLab:D 2.1 Boundary conditions for successful Urban Living Labs

32. Urban Living Labs for Sustainability in Suburbs in Need of Modernization and Social Uplift

33. Ympäristötietoisuus ja muuttuva median käyttö:Näkökulmia kuluttajien median käytön ympäristövaikutusten arviointiin ja viestintään

34. End user views on the environmental sustainability of print media

35. How to evaluate and communicate the environmental impacts of consumer's media use

36. Mihin lisättyä todellisuutta kannattaisi käyttää opetuksessa?

37. Consumer demand for information accessible through automatic identification

40. Consumer demand for information accessible through automatic identification

41. Communicating environmental impacts of print products:Results from the LEADER project (Part 2)

42. Hybrid Media on Packages

44. Hybrid media in packaging:Printelligence

46. Book alone is not enough:Enriching printed learning material with digital mobile technology

47. Creating a design framework for educational language games utilizing hybrid media

48. Hybrid media application for language studies in elementary school

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