196 results on '"Eyal Ofek"'
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2. Big or Small, It's All in Your Head: Visuo-Haptic Illusion of Size-Change Using Finger-Repositioning.
3. ArmDeformation: Inducing the Sensation of Arm Deformation in Virtual Reality Using Skin-Stretching.
4. Beyond Audio: Towards a Design Space of Headphones as a Site for Interaction and Sensing.
5. Exploring Levels of Control for a Navigation Assistant for Blind Travelers.
6. Embodying Physics-Aware Avatars in Virtual Reality.
7. AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios.
8. Extended Reality for Knowledge Work in Everyday Environments.
9. RemoteLab: A VR Remote Study Toolkit.
10. AllTogether: Effect of Avatars in Mixed-Modality Conferencing Environments.
11. HeadBox: A Facial Blendshape Animation Toolkit for the Microsoft Rocketbox Library.
12. X-Rings: A Hand-mounted 360° Shape Display for Grasping in Virtual Reality.
13. HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots.
14. AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple Spatially-Aware Armatures.
15. A Taxonomy of Sounds in Virtual Reality.
16. Towards Sound Accessibility in Virtual Reality.
17. Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays.
18. Haptic PIVOT: On-Demand Handhelds in VR.
19. Pen-based Interaction with Spreadsheets in Mobile Virtual Reality.
20. Asymmetry of Grasp in Haptic Perception.
21. SnapMove: Movement Projection Mapping in Virtual Reality.
22. MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library.
23. The Self-Avatar Follower Effect in Virtual Reality.
24. Measuring System Visual Latency through Cognitive Latency on Video See-Through AR devices.
25. Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds.
26. Demonstrating HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots.
27. DreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality.
28. Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight.
29. CapstanCrunch: A Haptic VR Controller with User-supplied Force Feedback.
30. Accessible by Design: An Opportunity for Virtual Reality.
31. VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments.
32. Doubling the Signal Quality of Smartphone Camera Pulse Oximetry Using the Display Screen as a Controllable Selective Light Source.
33. Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards.
34. Effects of Hand Representations for Typing in Virtual Reality.
35. Demonstration of TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction.
36. Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop.
37. Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays.
38. Demonstration of SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision.
39. Opportunities for In-Home Augmented Reality Guidance.
40. NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers.
41. Room2Room: Enabling Life-Size Telepresence in a Projected Augmented Reality Environment.
42. GlassHands: Interaction Around Unmodified Mobile Devices Using Sunglasses.
43. A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences.
44. Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences.
45. SnapToReality: Aligning Augmented Reality to the Real World.
46. Quantifying the Effects of Working in VR for One Week
47. Demonstration of CLAW: A Multifunctional Handheld VR Haptic Controller.
48. Demonstration of Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a VR Controller.
49. Demonstration of Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation.
50. Peeking Template Matching for Depth Extension.
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