169 results on '"Exton, Chris"'
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2. What about the Gatekeepers? School Principals' and School Guidance Counsellors' Attitudes towards Computer Science in Secondary Schools
3. Comparison of verbal and computerised months backwards tests in a hospitalized older population
4. Automated Game Design Testing Using Machine Learning
5. Advances in Measuring Inflation Within Virtual Economies Using Deep Reinforcement Learning
6. An empirical assessment of baseline feature location techniques
7. A Gamification-Motivation Design Framework for Educational Software Developers
8. Different cognitive abilities displayed by action video gamers and non-gamers
9. Correction to: An empirical assessment of baseline feature location techniques
10. Development of the four-item Letter and Shape Drawing test (LSD-4): A brief bedside test of visuospatial function
11. Attention, vigilance and visuospatial function in hospitalized elderly medical patients: Relationship to neurocognitive diagnosis
12. Development of a novel computerised version of the Month Backwards Test: A comparison of performance in hospitalised elderly patients and final year medical students
13. An empirical analysis of information retrieval based concept location techniques in software comprehension
14. eSports: A new window on neurocognitive expertise?
15. Virtual reality use and patient outcomes in palliative care: A scoping review.
16. An empirical framework for evaluating interoperability of data exchange standards based on their actual usage: A case study on XLIFF
17. An empirically-based characterization and quantification of information seeking through mailing lists during Open Source developers’ software evolution
18. Building Multilingual Language Resources in Web Localisation: A Crowdsourcing Approach
19. Introducing Agile Methods in a Large Software Development Team: The Developers Changing Perspective
20. Introducing Agile Methods in a Large Software Development Team: The Impact on the Code
21. Enhancing the Role of Interfaces in Software Architecture Description Languages (ADLs)
22. Towards a Framework for Characterising Concurrent Comprehension
23. Balancing Multiplayer Games across Player Skill Levels using Deep Reinforcement Learning
24. What about the gatekeepers? School principals’ and school guidance counsellors’ attitudes towards computer science in secondary schools
25. Exploring teachers’ professional development to support the roll-out of computer science in Irish second-level schools
26. Improving delirium care through early intervention: from bench to bedside to boardroom
27. An empirical analysis of information retrieval based concept location techniques in software comprehension
28. Exploring teachers’ professional development to support the roll-out of computer science in Irish second-level schools
29. Building Multilingual Language Resources in Web Localisation: A Crowdsourcing Approach
30. Measuring Inflation within Virtual Economies using Deep Reinforcement Learning
31. Comparison of novel tools with traditional cognitive tests in detecting delirium in elderly medical patients
32. A pilot study of performance among hospitalised elderly patients on a novel test of visuospatial cognition: the letter and shape drawing (LSD) test.
33. BALANCING INTRANSITIVE RELATIONSHIPS IN MOBA GAMES USING DEEP REINFORCEMENT LEARNING.
34. Blockchain VoIP authentication of text to speech conversations
35. Bandwidth performance analysis of mobile VoIP solutions
36. Communications using a speech-to-text-to-speech pipeline
37. An empirical assessment of baseline feature location techniques
38. Crowdsourcing localisation for non-profit projects
39. The State of Empirical Evaluation in Static Feature Location
40. Comparing Network Performance of Mobile VoIP Solutions
41. Attention, vigilance, and visuospatial function in hospitalized elderly medical patients: relationship to delirium syndromal status and motor subtype profile
42. Letter and Shape Drawing Test--4 Item Version
43. Crowdsourcing localisation for non-profit projects: The client perspective.
44. FLINTS : A Tool for Architectural-level Modeling of Features in Software Systems
45. FLINTS
46. An empirically-based characterization and quantification of information seeking through mailing lists during open source developers software evolution
47. Attention, vigilance, and visuospatial function in hospitalized elderly medical patients: relationship to delirium syndromal status and motor subtype profile.
48. Not-for-Profit Crowdsource-based Translation Technology
49. Months backward test: A review of its use in clinical studies
50. FLINTS.
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