107 results on '"Esteves, Augusto"'
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2. Exploring crowdsourced self-care techniques: A study on Parkinson’s disease
3. Crowdsensing-Enabled Service Design for Floating Students During the COVID-19 Pandemic
4. Looking for Info: Evaluation of Gaze Based Information Retrieval in Augmented Reality
5. Dot-to-Dot: Pre-reading Assessment of Literacy Risk via a Visual-Motor Mechanism on Touchscreen Devices
6. ARtention: A design space for gaze-adaptive user interfaces in augmented reality
7. Metaheuristic Optimization Methods in Energy Community Scheduling: A Benchmark Study.
8. Comparing selection mechanisms for gaze input techniques in head-mounted displays
9. PIÑATA: Pinpoint insertion of intravenous needles via augmented reality training assistance
10. PyECOM: A Python tool for analyzing and simulating Energy Communities
11. Looking for Info: Evaluation of Gaze Based Information Retrieval in Augmented Reality
12. Dot-to-Dot: Pre-reading Assessment of Literacy Risk via a Visual-Motor Mechanism on Touchscreen Devices
13. A First Exploration on the Use of Head-Mounted Augmented Reality in the Context of the Portuguese Military
14. Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices
15. Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices
16. Tangible Interaction and Industrial Degrowth: Follow-up of a panel on environmental issues in tangible interfaces at ETIS 2022
17. jamTable: Can Physical Interfaces Support the Collaboration between Novice and Experienced Musicians?
18. Designing Smart Plugs for Interactivity and Energy Sustainability via a Survey and Thematic Analysis
19. Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities
20. Catering for Students’ Well-being during COVID-19 Social Distancing: a Case Study from a University Campus
21. One-handed Input for Mobile Devices via Motion Matching and Orbits Controls
22. Look & Turn: One-handed and Expressive Menu Interaction by Gaze and Arm Turns in VR
23. Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality
24. Empathic AuRea: Exploring the Effects of an Augmented Reality Cue for Emotional Sharing Across Three Face-to-Face Tasks
25. Break, Repair, Learn, Break Less
26. Promoting a Safe Return to University Campuses during the COVID-19 Pandemic
27. Ischemic Preconditioning Increases Volume of Resistance Exercise in Trained Men: 1970 Board #315 May 28, 2: 00 PM - 3: 30 PM
28. From A-Pose to AR-Pose: Animating Characters in Mobile AR
29. GaitWear: a smartwatch application for in-the-wild gait normalisation based on a virtual field study assessing the effects of visual and haptic cueing
30. Exploring Bi-Directional Pinpointing Techniques for Cross-Reality Collaboration
31. StARe: Gaze-Assisted Face-to-Face Communication in Augmented Reality
32. jamTable: Can Physical Interfaces Support the Collaboration between Novice and Experienced Musicians?
33. International Workshop on Cross-Reality (XR) Interaction
34. StARe: Gaze-Assisted Face-to-Face Communication in Augmented Reality
35. Wattom: Ambient Eco-feedback with Mid-air Input
36. Wattom
37. Designing Motion Matching for Real-World Applications
38. Motion Correlation: Selecting Objects by Matching Their Movement:Selecting Objects by Matching Their Movement
39. A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task
40. Studying the immediacy of eco-feedback through plug level consumption information
41. Remote Control by Body Movement in Synchrony with Orbiting Widgets:an Evaluation of TraceMatch
42. Motion Correlation: Selecting Objects by Matching Their Movement : Selecting Objects by Matching Their Movement
43. Remote Control by Body Movement in Synchrony with Orbiting Widgets : an Evaluation of TraceMatch
44. Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events
45. SmoothMoves
46. Smart Home Control using Motion Matching and Smart Watches
47. Remote Control by Body Movement in Synchrony with Orbiting Widgets
48. Multi-User Motion Matching Interaction for Interactive Television using Smartwatches
49. WaveTrace
50. Motion Correlation
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