281 results on '"Escudeiro, Paula"'
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2. Inclusive MOOC -- Educational Content for Deaf People, a Portuguese Proof of Concept
3. The SECOVE Project: Advancing European Vocational Excellence in Sustainable Energy
4. Automatic Assistance to Help Disabled Students Feel Welcomed in Their Early Days at the University
5. Inclusive Cultural Heritage Tourism
6. Inclusive Digital Learning through Serious Games: A Clipping for Inclusion
7. Elementals, a chemistry inclusive serious game
8. Applying the Quantitative Evaluation Framework Model for Ensuring the MOOC Quality
9. Inclusive Technical Terms for the Deaf
10. Post Graduations in Technologies and Computing Applied to Education: From F2F Classes to Multimedia Online Open Courses
11. Training Portuguese Teachers Using Blended Learning--A Different Approach
12. JOGOS SÉRIOS PARA LÍNGUA GESTUAL PORTUGUESAJOGOS SÉRIOS PARA LÍNGUA GESTUAL PORTUGUESA
13. Brain-Computer Interaction and Silent Speech Recognition on Decentralized Messaging Applications
14. Development of an Inclusive Multiplayer Serious Game for Deaf and Blind
15. Inclusive Digital Learning through Serious Games: a Clipping for Inclusion
16. EMPOWERING EDUCATION: THE STEAME PROJECT'S VISION FOR TEACHER COMPETENCE AND INNOVATION IN STEM LEARNING ENVIRONMENTS
17. VR4ALL: Advancing Design Paradigms to Deliver Inclusive Products for Individuals with Visual and Motor Disabilities
18. A serious game for the cognitive stimulation of seniors
19. VirtualSign Game Evaluation
20. Neurocognitive Stimulation Game: Serious Game for Neurocognitive Stimulation and Assessment
21. Semi-Automatic Grading of Students' Answers Written in Free Text
22. VirtualSign in Serious Games
23. Serious Games for the Cognitive Stimulation of Adults: A Proposal of a Pilot Project
24. Editorial
25. Empowering Deaf Learners: The Promise of Sign Language MOOCs
26. ATHENA European University: a holistic approach to personalized learning
27. An Inclusive Community of Practice for Cultural Heritage Tourism
28. ATHENA European University: An Educational Joint Model for Sustainable Education
29. ZooLector: Raising Awareness of Biodiversity Loss to all
30. Virtual Sign – A Real Time Bidirectional Translator of Portuguese Sign Language
31. Portuguese Education Going Mobile with M-Learning
32. GABALL Project: Serious Games Based Language Learning
33. The Multinational Undergraduate Teamwork Project: An Effective Way to Improve Students' Soft Skills
34. Eco Tetris: A Serious Game on Sustainability
35. ADVANCING INCLUSIVE EDUCATION THROUGH INTERNATIONAL SIGN
36. ENHANCING ACCESSIBILITY IN HIGHER EDUCATION.
37. A Chemistry Inclusive and Educational Serious Game
38. Accessibility of national cultural heritage to deaf tourists
39. VirtualSign Game Evaluation
40. Neurocognitive Stimulation Game: Serious Game for Neurocognitive Stimulation and Assessment
41. The Role of Virtual Worlds for Enhancing Student-Student Interaction in MOOCs
42. Learning sign language basics supported by assistive technology
43. The promotion of the 21st century learning skills through the development of games using scratch / A promoção das habilidades de aprendizagem do século XXI através do desenvolvimento de jogos usando o scratch
44. An Inclusive Community of Practice for Cultural Heritage Tourism.
45. Accessibility of National Cultural Heritage to Deaf Tourists.
46. AN INCLUSIVE EDUCATIONAL TOOL.
47. Eco Tetris: A Serious game on Sustainability.
48. ATHENA: a Novel Higher Education Approach to Advance a Green Digital Europe
49. Quantitative Evaluation Framework (QEF)
50. THE USE OF GAMIFICATION AND DIGITAL DEVICES IN SECONDARY EDUCATION IN BRAGA, PORTUGAL
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