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2. Co-Creating Socio-Culturally-Appropriate Virtual Geriatric Care for Older Adults Living With HIV: A Community-Based Participatory, Intersectional Protocol

3. Automated recognition of individual performers from de-identified video sequences

5. System Development Guidelines From a Review of Motion-Based Technology for People With Dementia or MCI

9. Working towards inclusion : Creating technology for and with people living with mild cognitive impairment or dementia who are employed

14. ‘That's for old so and so's!’: does identity influence older adults’ technology adoption decisions?

15. Gross and applied anatomy pedagogical approaches in occupational therapy education: protocol for a scoping review

16. Creating technology for and with people with MCI and dementia in the workplace

17. Can motion‐based technology impact balance, movement confidence, and cognitive function among people with cognitive impairment?

18. Using the TUNGSTEN approach to co-design DataDay: a self-management app for dementia

19. Impacts of Motion-Based Technology on Balance, Movement Confidence, and Cognitive Function Among People With Dementia or Mild Cognitive Impairment: Protocol for a Quasi-Experimental Pre- and Posttest Study (Preprint)

20. Impacts of motion-based technology on balance, movement confidence, and cognitive function among people With dementia or mild cognitive impairment: protocol for a quasi-experimental pre- and posttest study

21. TD‐P‐31: IDENTIFYING INDIVIDUALS WITH DEMENTIA, MCI AND PHYSICAL IMPAIRMENT DURING GROUP ACTIVITIES USING MACHINE LEARNING ON PHYSICAL CHARACTERISTICS DRAWN FROM SKELETON TRACKING DATA

22. TD‐P‐32: EVALUATING DISEASE PROGRESSION AND THE IMPACT OF TREATMENTS OR INTERVENTIONS IN PEOPLE WITH DEMENTIA, MCI OR PHYSICAL IMPAIRMENT USING 3D SKELETON MOVEMENT DATA AND MACHINE LEARNING

23. Kinect Project: people with dementia or mild cognitive impairment learning to play group motion-based games

25. Tackling stigma and social isolation through touchscreen games: Let’s connect

27. P4‐149: EVALUATING THE EFFECT OF GROUP MOTION‐BASED TECHNOLOGY ON MOVEMENT CONFIDENCE AND BALANCE IN PEOPLE WITH DEMENTIA, MILD COGNITIVE IMPAIRMENT AND PHYSICAL IMPAIRMENT

28. TD‐P‐025: IMPROVING MOVEMENT CONFIDENCE AND BALANCE IN PEOPLE WITH DEMENTIA, MCI AND PHYSICAL IMPAIRMENT USING GROUP MOTION–BASED TECHNOLOGY

29. The Kinect Project: Group motion-based gaming for people living with dementia

30. P3-530: USING ANONYMIZED SKELETON MOTION TRACKING DATA AND MACHINE LEARNING TO IDENTIFY INDIVIDUALS WITH DEMENTIA, MCI AND PHYSICAL IMPAIRMENT DURING GROUP ACTIVITIES

31. P4-402: USING 3D SKELETON MOVEMENT DATA AND MACHINE LEARNING TO EVALUATE DISEASE PROGRESSION AND THE IMPACT OF TREATMENTS OR INTERVENTIONS IN PEOPLE WITH DEMENTIA, MCI OR PHYSICAL IMPAIRMENT

32. The Use of Motion-Based Technology for People Living With Dementia or Mild Cognitive Impairment: A Literature Review

34. COBALT, TUNGSTEN, and THAW: New tools for engaging older adults as technology experts

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