78 results on '"Eric Paquette"'
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2. Visual dubbing pipeline with localized lip-sync and two-pass identity transfer.
3. Texture-Driven Adaptive Mesh Refinement with Application to 3D Relief.
4. Time Reversal and Simulation Merging for Target-Driven Fluid Animation.
5. Curvature Analysis of Sculpted Hair Meshes for Hair Guides Generation.
6. Multi-View Human Model Fitting Using Bone Orientation Constraint and Joints Triangulation.
7. Local Editing of Cross-Surface Mappings with Iterative Least Squares Conformal Maps.
8. Part-Based 3D Face Morphable Model with Anthropometric Local Control.
9. Constraint-Based Spectral Space Template Deformation for Ear Scans.
10. Patch Erosion for Deformable Lapped Textures on 3D Fluids.
11. Neural UpFlow: A Scene Flow Learning Approach to Increase the Apparent Resolution of Particle-Based Liquids.
12. Foreword to the special section on best papers of the Eurographics 2022 Education Papers Program.
13. Particle upsampling as a flexible post-processing approach to increase details in animations of splashing liquids.
14. Real-Time Virtual Pipes Simulation and Modeling for Small-Scale Shallow Water.
15. Distribution Update of Deformable Patches for Texture Synthesis on the Free Surface of Fluids.
16. Local control editing paradigms for part-based 3D face morphable models.
17. Single-view procedural braided hair modeling through braid unit identification.
18. Editorial issue 32.3.
19. Extended virtual pipes for the stable and real-time simulation of small-scale shallow water.
20. Joint planar parameterization of segmented parts and cage deformation for dense correspondence.
21. Fast high-definition video background completion using features tracking.
22. Detail-Preserving Explicit Mesh Projection and Topology Matching for Particle-Based Fluids.
23. Adjusting stereoscopic parameters by evaluating the point of regard in a virtual environment.
24. Animation Setup Transfer for 3D Characters.
25. An efficient layered simulation workflow for snow imprints.
26. Dynamic lapped texture for fluid simulations.
27. Time Reversal and Simulation Merging for Target-Driven Fluid Animation
28. Localized Search for High Definition Video Completion.
29. Neural UpFlow
30. Enhancing Image-Based Aging Approaches.
31. Rig retargeting for 3D animation.
32. Patch Erosion for Deformable Lapped Textures on 3D Fluids
33. Efficient editing of aged object textures.
34. Soft shadows from extended light sources with penumbra deep shadow maps.
35. The Simulation of Paint Cracking and Peeling.
36. Surface Aging by Impacts.
37. Procedural and interactive icicle modeling.
38. Adaptable aging factory for multiple objects and colorations.
39. Particle upsampling as a flexible post-processing approach to increase details in animations of splashing liquids
40. Region of Interest and Multiresolution for Volume Rendering.
41. Distribution Update of Deformable Patches for Texture Synthesis on the Free Surface of Fluids
42. Computer Graphics education in different curricula: analysis and proposal for courses.
43. Multi-View Human Model Fitting Using Bone Orientation Constraint and Joints Triangulation
44. Methods for fast skeleton sketching.
45. Editorial issue 32.3
46. Local control editing paradigms for part‐based 3D face morphable models
47. Single‐view procedural braided hair modeling through braid unit identification
48. Efficient visualization of volume data sets with region of interest and wavelets.
49. Extended virtual pipes for the stable and real-time simulation of small-scale shallow water
50. Curvature Analysis of Sculpted Hair Meshes for Hair Guides Generation
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