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900 results on '"Embodied interaction"'

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1. Augmented Reality in Information Design

2. Augmented Motion Representation Learning Based on Virtual Reality Sports Game Review Data

3. Research on Embodied Interaction Design of Traditional Crafts Based on Experiential Learning – A Case Study of Lime Sculpture Craft

4. Teaching in a collaborative mathematic learning activity with and without a social robot.

5. Enhancing mandarin learning through classroom response apps: A comparison of cognitive and affective factors in touch and shaking responses.

6. The Content-Specific Display: Between Medium and Metaphor.

7. Free-Hand Input and Interaction in Virtual Reality Using a Custom Force-Based Digital Thimble.

8. A Systematic Literature Review on Computational Fashion Wearables.

9. Shoreless.

10. The role of the body in SGD-mediated interactions.

11. Pushed by Sound: Effects of Sound and Movement Direction on Body Perception, Experience Quality, and Exercise Support.

12. Making robots matter in dementia care: Conceptualising the triadic interaction between caregiver, resident and robot animal.

13. Designing Gestures for Data Exploration with Public Displays via Identification Studies.

14. Repetition for real-time coordination of action: Lexical and non-lexical vocalizations in collaborative time management.

17. Development and Evaluation of Embodied Metaphors for Exergame Design: Considering Older Adults’ Bodily Experiences and Individual Perceptions

19. Learning Hierarchical Robot Skills Represented by Behavior Trees from Natural Language

20. Young Children's Experience in Unplugged Activities About Computational Thinking: From an Embodied Cognition Perspective.

21. 容积捕获技术应用于艺体类课程示范教学的 实践探索.

22. CLARIFYING DEFINITIONS: A SCOPING REVIEW OF DATA PHYSICALIZATION IN HUMAN-COMPUTER INTERACTION.

23. Free-Hand Input and Interaction in Virtual Reality Using a Custom Force-Based Digital Thimble

24. The Content-Specific Display: Between Medium and Metaphor

26. Embodied Exploration: Facilitating Remote Accessibility Assessment for Wheelchair Users with Virtual Reality.

27. Towards interspecies pragmatics: Language use and embodied interaction in human-animal activities, encounters, and narratives.

28. 基于具身交互的听觉数字孪生及无人机作战应用.

29. Exploring a digital art archive in mixed reality.

32. Exploration of Design Issues from an Embodied Perspective

33. Iterative Design of an Immersive Analytics Environment Based on Frame of Reference

36. Brewing Umqombothi: Technicalities of a VR Prototype Merging STEM and South African Intangible Cultural Heritage

37. Lived experience in human-building interaction (HBI): an initial framework

38. Walking with Gail

39. Analysis of the Role and Effectiveness of Artificial Intelligence in Art Therapy

40. A linguistic-pragmatic analysis of cat-induced deixis in cat-human interactions.

41. Constructing the affectiveness and aesthetics of touch through shape-changing fashion and textiles.

42. Ambivalent pleasures: Towards narcofeminist alterlife.

43. Auditory and haptic feedback to train basic mathematical skills of children with visual impairments.

44. From Meaning to Expression: A Dual Approach to Coupling.

45. The effect of embodied interaction designs on flow experience: examination in VR games.

47. Are You Paying Attention? The Effect of Embodied Interaction with an Adaptive Robot Tutor on User Engagement and Learning Performance

50. How Do You Feel? Intentions to Use Embodied Interaction in Video-Based Psychotherapy.

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