31 results on '"Egger-Lampl, Sebastian"'
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2. QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)
3. Assistance Needs in Production Environments: A Contextual Exploration of Workers’ Experiences and Work Practices
4. Cognitive Assistance to Support Maintenance and Assembly Tasks: Results on Technology Acceptance of a Head-Mounted Device
5. Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training
6. The impact of the COVID-19 pandemic on European police officers: Stress, demands, and coping resources
7. Mixed Reality Training for Medical First Responders: System Evaluation and Recommendations
8. Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training
9. Crowdsourcing Quality of Experience Experiments
10. Crowdsourcing Versus the Laboratory: Towards Human-Centered Experiments Using the Crowd
11. Quality-of-user-experience: a position paper
12. Better Experience, Better Performance? Results of a Study on VR Training Effectiveness in Healthcare
13. Crowdsourcing Versus the Laboratory: Towards Human-Centered Experiments Using the Crowd
14. Erratum to: Crowdsourcing Versus the Laboratory: Towards Human-Centered Experiments Using the Crowd
15. Crowdsourcing Quality of Experience Experiments
16. Editorial
17. Erratum to: Crowdsourcing Versus the Laboratory: Towards Human-Centered Experiments Using the Crowd
18. Work-in-Progress—eXtended Reality Training for Safety and Medical Procedures: Experiences From a User-Centered-Design Approach to Implementation
19. Stressors faced by healthcare professionals and coping strategies during the early stage of the COVID-19 pandemic in Germany
20. eXtended Reality as Training Tool for procedural training: Learnings from the User-Centred-Design process and the Implementation of two Use Cases
21. Training Experience Framework and Structural Equation Model
22. CBRNe Training in Virtual Environments: SWOT Analysis & Practical Guidelines
23. How does it feel? - Investigating Soft-Touch Surface Experience Dimensions
24. Scoring High
25. Worst Case Practices Teaching us the Bright Side: Making Meaning out of the Dark Side of Assistive Technologies on the Shop Floor
26. Assembly Instructions with AR: Towards measuring Interactive Assistance Experience in an Industry 4.0 Context
27. MMAssist_II: Assistance in production in the context of human ��� machine cooperation
28. Towards an integrated view on QoE and UX
29. MMAssist_II: Assistance in production in the context of human – machine cooperation
30. User Experience of Web Browsing - The Relationship of Usability and Quality of Experience
31. Position paper: Quality-of-experience of cyber-physical system applications
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