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3. "I have learned that nothing is given for free": an exploratory qualitative evaluation of a social norms edutainment intervention broadcast on local radio to prevent age-disparate transactional sex in Kigoma, Tanzania.

4. The Mediterranean forest in a science museum: engaging children through drawings that come to life in a virtual world.

5. Coeducation in Serial and Cinematographic Formats: Bibliometric Analysis on Web of Science (1986–2023).

6. Enhancing Speaking Proficiency and Terminology Learning Among ESP Learners Through Edutainment Activities

7. Hidden Histories: Vaulting as Corporate Archival Practice

8. A Sing-ular Aid: Using Song to Help Teach Solution Set Cases for Systems of Linear Equations.

9. Edutainment and Dwelling-Related Assets in Poor Rural Areas of Peru.

10. DESIGN OF POP-UP LETTERS CARD MEDIA BASED ON EDUTAINMENT FOR DYSLEXIC CHILDREN IN ELEMENTARY SCHOOL.

11. Narrative media interventions influence efficacy beliefs, social norms, and choice of behavioral options: A field experiment in Burkina Faso.

12. Enhancing the student learning experience through memes.

14. Education and 'Edutainment'

15. Computational Thinking Education Model Through Play-Type Software Teaching and Learning Model

20. Taking a pause - a narrative perspective on teaching and attention

21. A Metaverse Platform for Preserving and Promoting Intangible Cultural Heritage.

22. Peacebuilding and Social Change Through Soap Opera: The Two Elements of Moral Authority of 'Team Kenya'.

23. Physiology quiz competition: the game of education or entertainment?

24. Broadcasting change: An aerial overview of South African television debates in an age of constant transition.

25. Re-enactment in Lighter Dark Tourism: An Exploration of Re-enactor Tour Guides and Their Perspectives on Creating Visitor Experiences.

26. EDUCATING GOOD MORAL VALUES THROUGH VIDEO GAME: HARVEST MOON BACK TO NATURE PERSPECTIVES

27. Development of Edutainment-Based Interactive E-Modules Physics in Class XII

28. Coeducation in Serial and Cinematographic Formats: Bibliometric Analysis on Web of Science (1986–2023)

31. KidZania to expand to Pune, Hyderabad, Chennai, Ahmedabad with Rs 400 cr capex

32. Celebrating the Centennial of the Planetarium -- Reflections and innovations in the planetarium community in Kuwait.

33. Artificial Intelligence in higher education: opportunities and challenges.

34. Enhancing Speaking Proficiency and Terminology Learning Among ESP Learners Through Edutainment Activities.

35. Decommissioning the Bard: Chloe Gong's These Violent Delights as Anticolonial Edutainment

37. Edutainment as a New Educational Technology: A Comparative Analysis

38. Compatibility of Edutainment and Traditional Methods in the University’s Educational Environment

39. Gamified Communication as a Didactic Tool for Mastering a Professionally Oriented Video Course in a Foreign Language

41. A Case Study Using Virtual Reality to Prime Knowledge for Procedural Medical Training

44. Museum in Absentia the Staging of the Image

45. Video Mapping for Cultural Heritage: State of the Art and Future Developments

46. The Mathematical Table of the Palazzina Cinese in Palermo. Animation and Virtual Reality Techniques for an Edutainment Project

47. Educative Game-Based Edutainment Model Design in Social Studies Learning

49. DIDACTIC POTENTIAL OF MOBILE APPLICATIONS FOR LEARNING ENGLISH AS A FOREIGN LANGUAGE

50. An Evaluation of contemporary East African Kiswahili environmental songs

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