2,112 results on '"Edutainment"'
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2. The ability of experience design characteristics to elicit epistemic value, hedonic value, and visitor satisfaction in a wine museum
3. "I have learned that nothing is given for free": an exploratory qualitative evaluation of a social norms edutainment intervention broadcast on local radio to prevent age-disparate transactional sex in Kigoma, Tanzania.
4. The Mediterranean forest in a science museum: engaging children through drawings that come to life in a virtual world.
5. Coeducation in Serial and Cinematographic Formats: Bibliometric Analysis on Web of Science (1986–2023).
6. Enhancing Speaking Proficiency and Terminology Learning Among ESP Learners Through Edutainment Activities
7. Hidden Histories: Vaulting as Corporate Archival Practice
8. A Sing-ular Aid: Using Song to Help Teach Solution Set Cases for Systems of Linear Equations.
9. Edutainment and Dwelling-Related Assets in Poor Rural Areas of Peru.
10. DESIGN OF POP-UP LETTERS CARD MEDIA BASED ON EDUTAINMENT FOR DYSLEXIC CHILDREN IN ELEMENTARY SCHOOL.
11. Narrative media interventions influence efficacy beliefs, social norms, and choice of behavioral options: A field experiment in Burkina Faso.
12. Enhancing the student learning experience through memes.
13. Writing and Producing Cross-Media/Transmedia Content for Young Audiences: Aiming for Edutainment in a Television Christmas Calendar
14. Education and 'Edutainment'
15. Computational Thinking Education Model Through Play-Type Software Teaching and Learning Model
16. The Grimaldina Tower in Genoa. A Case Study Between Technology and Visual Communication
17. Easily Accessible Technology for Architectural Storytelling: Palazzo Ducale in Genoa, an Experimental Study
18. Geobildung – Umweltbildung im Geo-Bereich
19. More Than Just Edutainment: Indigenous South African Community Radio Music Programmes as Preservers of African Traditional Cultures
20. Taking a pause - a narrative perspective on teaching and attention
21. A Metaverse Platform for Preserving and Promoting Intangible Cultural Heritage.
22. Peacebuilding and Social Change Through Soap Opera: The Two Elements of Moral Authority of 'Team Kenya'.
23. Physiology quiz competition: the game of education or entertainment?
24. Broadcasting change: An aerial overview of South African television debates in an age of constant transition.
25. Re-enactment in Lighter Dark Tourism: An Exploration of Re-enactor Tour Guides and Their Perspectives on Creating Visitor Experiences.
26. EDUCATING GOOD MORAL VALUES THROUGH VIDEO GAME: HARVEST MOON BACK TO NATURE PERSPECTIVES
27. Development of Edutainment-Based Interactive E-Modules Physics in Class XII
28. Coeducation in Serial and Cinematographic Formats: Bibliometric Analysis on Web of Science (1986–2023)
29. Franchise and Edutainment in the History of Lucasfilm Television
30. 'There aren't 3 new wolf simulation games coming out every month': 17 years in, this multiplayer wolf edutainment game from the Minnesota Zoo has an improbably loyal fandom keeping it alive
31. KidZania to expand to Pune, Hyderabad, Chennai, Ahmedabad with Rs 400 cr capex
32. Celebrating the Centennial of the Planetarium -- Reflections and innovations in the planetarium community in Kuwait.
33. Artificial Intelligence in higher education: opportunities and challenges.
34. Enhancing Speaking Proficiency and Terminology Learning Among ESP Learners Through Edutainment Activities.
35. Decommissioning the Bard: Chloe Gong's These Violent Delights as Anticolonial Edutainment
36. ZERANTA EDUTAINMENT SRL ( MANDANTE) secures contract for Pavilion Construction Work
37. Edutainment as a New Educational Technology: A Comparative Analysis
38. Compatibility of Edutainment and Traditional Methods in the University’s Educational Environment
39. Gamified Communication as a Didactic Tool for Mastering a Professionally Oriented Video Course in a Foreign Language
40. Re-building Muslim-Christian Relations and Everyday Peace in West Nile, Uganda
41. A Case Study Using Virtual Reality to Prime Knowledge for Procedural Medical Training
42. Ganz vorne mit dabei oder bereits hinten dran? – Livestream-Shopping, seine Potenziale und die Situation in Deutschland : Eine Vorstellung, Prüfung und die Skizzierung des Status quo
43. Coding is Fun: Engaging Adult On-Line Learners Using Programming Games
44. Museum in Absentia the Staging of the Image
45. Video Mapping for Cultural Heritage: State of the Art and Future Developments
46. The Mathematical Table of the Palazzina Cinese in Palermo. Animation and Virtual Reality Techniques for an Edutainment Project
47. Educative Game-Based Edutainment Model Design in Social Studies Learning
48. Zwischen Edutainment und politischer Bildung? Rückfragen zu Bildung in einer digitalen Kultur
49. DIDACTIC POTENTIAL OF MOBILE APPLICATIONS FOR LEARNING ENGLISH AS A FOREIGN LANGUAGE
50. An Evaluation of contemporary East African Kiswahili environmental songs
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