1,991 results on '"EXTREME programming"'
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2. Smart-Working and Hot Desking Application Development using Agile and Extreme Programming Method at Xtra Cowork
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Daeng Ahmad Nurdin, Dodik Firmansyah, Akrom Hafifi, and Muhammad Darwis
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mobile apps ,extreme programming ,hot desk apps ,black-box method ,Information technology ,T58.5-58.64 ,Computer software ,QA76.75-76.765 - Abstract
The current condition of working desks often faces challenges such as poor management and inefficiency in space utilization, which complicates the adoption of Smart-Working culture at Xtra Cowork. To address these issues, the writer aims to facilitate the transition for offices adopting Smart-Working culture by designing a hot desking supporting mobile app. Through observation, the research identifies the need for a reliable system to support hot desking practices. To complete this research, the writer uses agile and extreme programming methods. For app designing, the writer uses UML. The main tools used for developing the app are Flutter with Dart language. The developed mobile app successfully fulfills these requirements. The results of the application testing using the black box method has passed 100% of the test cases. It shows that all functions have worked as designed and could be used by the users as intended. Future researchers can build upon this work to address other Smart-Working culture needs.
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- 2024
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3. DESIGNING AN ANDROID-BASED FUTSAL BOOKING APP USING FCFS AND MULTILEVEL FEEDBACK QUEUE ALGORITHMS
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Rega Listya Ardani and Asrul Sani
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android ,extreme programming ,fcfs ,futsal field booking ,mfq ,Electronic computers. Computer science ,QA75.5-76.95 - Abstract
The improvement of data innovation has affected the advancement of human life, moving from ordinary strategies to present day computerized strategies. One application of data innovation in everyday life is online planning and booking. This investigate points to design an Android-based futsal field booking application utilizing the Primary Come To begin with Serve (FCFS) and Multilevel Input Line (MLFQ) calculations.This application is expected to energize clients in making futsal field reservations viably and effectively. The modify strategy utilized in this ask generally is Remarkable Programming (XP). The FCFS calculation was chosen for its straightforwardness in serving requests based on range arrange, though the MLFQ calculation endowments prioritization based on noteworthiness or specific criteria, engaging crucial bookings to be taken care of speedier. The comes approximately of this think approximately appear that the planned application capacities well concurring to client needs and gives ease inside the futsal field booking handle. By combining these two calculations, the application is expected to make a versatile and versatile reservation system, which isn't because it were compelling in directing booking lines but additionally sensible for all clients. The utilization of this application outlines exceptional potential in advancing the quality of futsal field booking organizations and can serve as a appear for making comparable applications in other ranges.
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- 2024
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4. Development of an intelligent system for tracking RFID tags applied to Industry 4.0.
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da Conceição da Silva Serrão, Alacy, Cabral Leite, Jandecy, Soares Silva, Ítalo Rodrigo, da Silva Ribeiro, Paulo Francisco, do Nascimento Filho, Alarico Gonçalves, and Barros Mendonça, Pedro Henrique
- Abstract
Copyright of GeSec: Revista de Gestao e Secretariado is the property of Sindicato das Secretarias e Secretarios do Estado de Sao Paulo (SINSESP) and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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- 2024
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5. Efficient Thesis Management: A Study of Universitas Multimedia Nusantara's Application Development Using Extreme Programming Principles
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Cagananta Cagananta and Wirawan Istiono
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extreme programming ,information system ,thesis ,web application ,Mathematics ,QA1-939 ,Electronic computers. Computer science ,QA75.5-76.95 - Abstract
The objective of this study is to develop and construct a thesis application utilizing the extreme programming approach, and to assess user contentment with the application using the End User Computing Satisfaction measurement technique. The Informatics study program at the Multimedia Nusantara University campus is encountering issues pertaining to the thesis procedure. The problems were identified through interviews with numerous lecturers, students, and the head of the Informatics department's study program at Universitas Multimedia Nusantara. The challenges include the decentralized distribution of information pertaining to theses, obstacles in obtaining thesis proposals, difficulties in obtaining details regarding the research specializations of lecturers, recapitulation of supervisors, and an array of additional issues. Based on these problems, a thesis application was designed and built using the extreme programming development method. The research findings indicate that the application has been effectively developed. The test results reveal that 87.267% of users strongly agreed that the application was highly beneficial in the thesis process.
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- 2024
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6. Clean Water Payment Management Information System Using Extreme Programming Method.
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Fadhil, Amrullah and Suendri
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MANAGEMENT information systems ,RIGHT to water ,INFORMATION technology ,INFORMATION resources management ,PAYMENT systems - Abstract
In the dynamic information age, society has transitioned into an informational society where information technology plays an important role in this transformation. Information systems, as a support for the managerial functions of organizations, are developing with the integration of technology to increase effectiveness and efficiency. The growth and increase of the population in an area increases the need for basic services, including the provision of clean water. Efficient management, especially in the aspect of the payment system, is crucial to ensure the availability of clean water as a human right. In this context, the development of a clean water payment management information system using the Extreme Programming method is very helpful for researchers in developing the system quickly and responsively. This system is expected to simplify the payment process by focusing on efficiency, accuracy, transparency, and accessibility for users. This study aims to design and implement a clean water payment management information system adopting the Extreme Programming method, with the aim of improving clean water payment services as a whole. An evaluation of the system will be carried out to ensure suitability with the needs of users and their ability to overcome the problems faced in the management of clean water payments. Thus, the results of this study are expected to make a significant contribution to the understanding and development of an effective and sustainable management information system for clean water payment services. [ABSTRACT FROM AUTHOR]
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- 2024
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7. Transforming clinical clerkship processes with integrated information systems.
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Septama, Hery Dian, Hakim, Lukmanul, Muhammad, Meizano Ardhi, Rahmayani, Fidha, Anggraini, Dwi Indria, Lania, Siska, and Bestak, Robert
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CLINICAL clerkship ,INFORMATION storage & retrieval systems ,DIGITAL technology ,USER experience ,MEDICAL education ,HOSPITAL administration - Abstract
There are still many manual administrative processes involved in clinical clerkships. However, digital technologies and software solutions can significantly improve medical education. This paper aims to utilize extreme programming (XP) as a methodology for developing the information system. A total of 23 user stories have been planned for completion. The priority of each requirement stated in the user stories is determined using the MoSCoW prioritization technique. The results indicate that the software successfully passed all tests among the 23 black box testing scenarios. Developing an integrated information system to streamline clinical clerkships has been successfully achieved. The user experience questionnaire (UEQ) is utilized to gather the perspectives of hospital management and medical faculty members regarding the information system. The average scores for each category are as follows: 1.93 for attractiveness, 2.04 for perspicuity, 2.20 for efficiency, 2.06 for dependability, 2.14 for stimulation, and 1.85 for novelty. Therefore, it can be concluded that all existing user experience scales exhibit an outstanding degree of user satisfaction. [ABSTRACT FROM AUTHOR]
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- 2024
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8. Rancang Bangun Sistem Informasi Restitusi dan Izin Siswa Menggunakan Metode Extreme Programming SMAN 1 Bebandem.
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Juniarta, I. Wayan, Yudi Anggara Wijaya, I. Nyoman, and Istri Ita Paramitha, A. A.
- Abstract
Copyright of Journal of Social & Technology / Jurnal Sosial dan Teknologi (SOSTECH) is the property of Green Publisher and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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- 2024
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9. Penerapan Metode Extreme Programming untuk Aplikasi Pengaduan Penyelundupan Satwa yang dilindungi.
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Ermin, Soekarta, Rendra, Faroek, Dewi Astria, Tella, Fitriyani, and Firmansyah, Arief
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Copyright of Techno.com is the property of Universitas Dian Nuswantoro, Fakultas Ilmu Komputer and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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- 2024
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10. Agile Software Development Projects Compliance to ASPICE
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Ibrahim, Ahmed, Badr, Khaled, Ghosh, Ashish, Editorial Board Member, Zhou, Lizhu, Editorial Board Member, Yilmaz, Murat, editor, Clarke, Paul, editor, Riel, Andreas, editor, Messnarz, Richard, editor, Greiner, Christian, editor, and Peisl, Thomas, editor
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- 2024
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11. Implementation of Codeigniter Framework in the Development of Orchid Database Collection Information System Using Extreme Programming Method
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Muharromah, Restu Siwi, Hindaningrum, Irni Furnawanthi, Maulana, Bayu Rizky, Budiarni, Kasandra, Maily, Maily, Luo, Xun, Editor-in-Chief, Almohammedi, Akram A., Series Editor, Chen, Chi-Hua, Series Editor, Guan, Steven, Series Editor, Pamucar, Dragan, Series Editor, Putro Suryotomo, Andiko, editor, and Cahya Rustamaji, Heru, editor
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- 2024
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12. Being Agile in a Data Science Project
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Cordeiro, Renato, Alves, Isaque, Alves, Samara, Goldman, Alfredo, van der Aalst, Wil, Series Editor, Ram, Sudha, Series Editor, Rosemann, Michael, Series Editor, Szyperski, Clemens, Series Editor, Guizzardi, Giancarlo, Series Editor, Kruchten, Philippe, editor, and Gregory, Peggy, editor
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- 2024
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13. ECONOMIC BENEFITS OF ROUTE MONITORING: GPS TRACKING IN KAZAKHSTAN’S RAILWAYS.
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Sultanbek, М., Adilova, N. D., and Sladkowski, A.
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GLOBAL Positioning System ,EXTREME programming ,WORKING hours ,RAILROAD management - Abstract
Copyright of Journal of Economic Research & Business Administration is the property of Al-Farabi Kazakh National University and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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- 2024
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14. Agile Processes in Software Engineering and Extreme Programming – Workshops
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Kruchten, Philippe and Gregory, Peggy
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software measurement ,software creation and management ,process management ,project management ,software development techniques ,empirical software engineering ,continuous experimentation ,business agility ,large-scale agile ,agile software development ,microservices ,extreme programming ,bic Book Industry Communication::U Computing & information technology::UM Computer programming / software development::UMZ Software Engineering ,bic Book Industry Communication::U Computing & information technology::UY Computer science::UYZ Human-computer interaction::UYZM Information architecture ,bic Book Industry Communication::K Economics, finance, business & management::KJ Business & management::KJQ Business mathematics & systems - Abstract
This open access book constitutes papers from the research workshops presented at XP 2022 and XP 2023, respectively the 23rd and 24th International Conferences on Agile Software Development, held on June 13-17, 2022 at the IT University of Copenhagen, Denmark and June 13-16, 2023 in Amsterdam, Netherlands. XP is the premier agile software development conference combining research and practice. It is a unique forum where agile researchers, practitioners, thought leaders, coaches, and trainers get together to present and discuss their most recent innovations, research results, experiences, concerns, challenges, and trends. XP conferences provide an informal environment to learn and trigger discussions and welcome both people new to agile and seasoned agile practitioners. In 2022, the following workshops took place: ● 3rd International Workshop on Agility with Microservices Programming ● 2nd International Workshop on Agile Sustainability ● Agile and Education In 2023, six workshops were held: ● Workshop on Organisational Debt and Large-Scale Agile ● Workshop on Software-Intensive Business ● Workshop on Global and Hybrid Work ● Workshop on Fear-Based Agile Transformation ● Workshop on AI-assisted Agile ● Workshop on Agile-Quantum Software Engineering In 2022, 6 workshop papers were accepted for publication in these post-proceedings, out of 11 submissions, and in 2023, 15 papers were accepted for publication out of 38 submissions.
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- 2024
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15. Development of Geographic Information System for Government With Extreme Programming and User-Centered Design Methods
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Subhan and I Gusti Ayu Suciningsih
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Extreme Programming ,User-Centered Design ,Geographic Information System ,Geotagging ,Political institutions and public administration (General) ,JF20-2112 - Abstract
Software development is among the most powerful needs in every organization and industry in the current generation. It is used to help the functionality of their system by using the software development guide named Software Development Life Cycle (SDLC). Various system developments have been conducted, including developing a public complaint service system. This research applies extreme programming (XP) and User-Centered Design (UCD) development methods to develop the geographic information system for the Badan Narkotika Nasional (BNN) Kediri City complaint service. These development methods are expected to meet user expectations. Also, it can reduce the time required to develop products with results that will be shown by conducting usability testing and validity tests. This research applied extreme programming and user-centered design development methods, both quantitative and qualitative for user testing. The application was successfully developed using XP and UCD development methods. The Kediri City BNN complaint service application was successfully developed in several stages: planning, implementing the design, and program code, followed by the evaluation stage. In the evaluation stage, usability testing results on the geotagging mobile application of the Kediri City BNN complaint service obtained a total score of 92.75% with a very good interpretation, and the validation testing results obtained a value of 100%. Applying extreme programming and user-centered design as a development method produces high usability testing and user experience because, in the development stage, it prioritizes interactions and user opinions.
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- 2024
16. RANCANG BANGUN SISTEM INFORMASI ABSENSI DAN PENGGAJIAN CV. DARMA MULKIAH MANDIRI KABUPATEN PURWAKARTA MENGGUNAKAN METODEEXTREME PROGRAMMING.
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Nugraha, Jefri
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PAYROLL software , *INFORMATION storage & retrieval systems , *ATTENDANCE - Abstract
CV. Darma Mulkiah Mandiri is a business unit located in Purwakarta Regency and operates in the field of providing electrical services and providing factory machine service services. So far, CV. Darma Mulkiah Mandiri often experiences problems during the attendance and payroll process. Starting from errors during employee attendance to errors when calculating employee salaries because the system is still manual. Other obstacles also occur in managing data supporting the attendance and payroll system such as employee data, division data, basic salary data and position data which are still managed using MS Excel so that there is no special database that connects these data for easy data access. The aim of this research is to design and build an Attendance and Payroll Information System at CV. Darma Mulkiah Mandiri Purwakarta uses PHP and MySql. This research was created using the extreme programming software development method which includes planning, design, coding and testing stages. The information system is designed with structured modeling using flowmaps, context diagrams and DFDs as well as database modeling using ERDs, table structures and data dictionaries. The result of this research is an attendance and payroll information system created using PHP 5.6 and MySQL version 5 as the programming language and has features for managing employee data, position data, division data, basic salary data, attendance data, payroll data as well as printing payroll reports and pay slips so that you can optimize the attendance process and payroll reports that have not been computerized properly to be even better and can minimize errors that occur. [ABSTRACT FROM AUTHOR]
- Published
- 2023
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17. An Extreme Programming Approach to Streamlining Thesis Writing.
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Semma, Andi Bahtiar, Saerozi, Muh, Kusrini, Kusrini, Syukur, Abdul, and Maimun, Achmad
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OVERPRESSURE (Education) ,COLLEGE students ,SCHOOL environment ,WRITING processes ,SYSTEMS design ,USER interfaces - Abstract
Thesis writing is a significant challenge for many university students, often leading to substantial stress, confusion, and distress. Despite numerous studies to reduce academic stress, a specific solution for thesis writing has yet to be identified. This study introduces Penamasy, a thesis writing management system designed to address this issue. Penamasy was developed using the Extreme Programming (XP) methodology, effectively addressing the rapidly changing demands of university students in an academic environment. The result was a user-friendly app delivered promptly and met the needs of students. The study consisted of three research cycles, including user requirements, release planning, and acceptance tests, followed by an extended user acceptance test with students and promoters from three universities. Results indicated a positive response, with 79.6% of respondents expecting a more systematic and fuller online thesis writing experience, enabling them to complete their theses promptly. In conclusion, Penamasy provides a solution for university students facing the stress and difficulties of thesis writing. By streamlining the process and offering a systematic approach, students can focus on their research with confidence in the control of their writing process. Nevertheless, this study can be used as a guide in resolving students' academic stress and many other pragmatic problems that occur, especially in an educational environment. Future studies should involve users choosing UI component libraries, performance evaluation, and possible workflows. [ABSTRACT FROM AUTHOR]
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- 2023
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18. Review on Use of Agile Techniques in Software Development over Traditional Customs
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Srivastava, Himanshu, Ojha, Nitish, Xhafa, Fatos, Series Editor, Rajakumar, G., editor, Du, Ke-Lin, editor, and Rocha, Álvaro, editor
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- 2023
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19. Machine Learning Based Software Effort Estimation of Suggestive Agile and Scrumban Methodologies
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Srikanth, B. V., Reddy, P. V. Bhaskar, Kamesh, D. B. K., Kacprzyk, Janusz, Series Editor, Gomide, Fernando, Advisory Editor, Kaynak, Okyay, Advisory Editor, Liu, Derong, Advisory Editor, Pedrycz, Witold, Advisory Editor, Polycarpou, Marios M., Advisory Editor, Rudas, Imre J., Advisory Editor, Wang, Jun, Advisory Editor, Abraham, Ajith, editor, Hanne, Thomas, editor, Gandhi, Niketa, editor, Manghirmalani Mishra, Pooja, editor, Bajaj, Anu, editor, and Siarry, Patrick, editor
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- 2023
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20. Active Learning of Programming as a Complex Subject Applying Problem-Based Learning for Computational Thinking Development Model (CTPBL) in High School
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Alvarado, David, Zambrano, Margarita, Villacís, César, Galárraga, Fernando, Kacprzyk, Janusz, Series Editor, Gomide, Fernando, Advisory Editor, Kaynak, Okyay, Advisory Editor, Liu, Derong, Advisory Editor, Pedrycz, Witold, Advisory Editor, Polycarpou, Marios M., Advisory Editor, Rudas, Imre J., Advisory Editor, Wang, Jun, Advisory Editor, Nagar, Atulya K., editor, Singh Jat, Dharm, editor, Mishra, Durgesh Kumar, editor, and Joshi, Amit, editor
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- 2023
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21. Brain Game Design For Elderly.
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Lv Wan Gang, Zhou Xue Jun, and Hidayat, Rahmat
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- *
OLDER people , *COGNITIVE training - Abstract
The increasing number of elderly people every year makes the number of Dementia sufferers also increase. To reduce the number of people with dementia, it is necessary to have serious management of people with dementia. With the development of technology such as Android-based gadgets and cellphones, it is very helpful for elderly people to get information and in their daily use. Technological developments can also help the elderly to reduce and prevent Dementia by playing games especially the Brain Game which can help them train the brain's work system because it can sharpen the brain and train the speed of the mind and hands. The Brain Game is designed using the Android operating system platform. Android was chosen because it is easy to use. In designing and developing this game using the AGILE and Extreme Programming methods and using Unity 3D version 2020. [ABSTRACT FROM AUTHOR]
- Published
- 2023
22. Pemanfaatan Teknologi Informasi untuk Penjualan Hasil Pertanian Jeruk di Kabupaten Garut Menggunakan Pendekatan Extreme Programming
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Yosep Bustomi and Sri Rahayu
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extreme programming ,pertanian jeruk ,teknologi informasi ,Agriculture (General) ,S1-972 ,Technology - Abstract
Perkembangan teknologi saat ini sudah sampai ke pelosok daerah yang dapat dimanfaatkan di berbagai bidang, salah satunya bidang pertanian. Dengan perkembangan teknologi tersebut memberikan peluang bagi petani untuk menjual hasil pertanian secara langsung sehingga rantai pemasaran lebih singkat yaitu petani ke konsumen. Kemudian konsumen bisa mengkonsumsi hasil pertanian yang lebih segar atau dikenal dengan istilah fresh from farmers. Kabupaten Garut merupakan kabupaten dengan mayoritas mata pencaharian sebaga petani, salah satunya adalah petani jeruk. Permasalahan yang terjadi yaitu terkait dengan pemasaran. Rantai distribusi yang panjang dan pemahaman teknologi yang terbatas bagi petani menjadikan konsumen dan petani terkadang dirugikan dengan adanya tengkulak yang mengambil keuntungan dari rantai pemasaran. Aplikasi pejualan hasil pertanian merupakan salah satu solusi masalah ini. Aplikasi tersebut bisa menjadi jembatan bagi petani dan konsumen sehingga bisa langsung bertransaksi secara online dengan perangkat elektronik. Metodologi yang digunakan dalam penelitian pengembangan aplikasi ini yaitu XP (Extreme Programming). Metode penelitian XP merupakan bagian dari Agile yang tahapannya sudah disederhanakan dibandingkan dengan metode yang lain sehingga fleksible dan efisien. Penelitian ini bertujuan untuk membuat analisis aplikasi yang bisa memenuhi kebutuhan petani dan konsumen dalam bertransaksi secara langsung. Adapun hasil dari penelitian ini berupa analisis aplikasi berbasis web yang memiliki fungsi sebagai media transaksi dan komunikasi yang memberikan manfaat langsung bagi petani dan konsumen.
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- 2023
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23. Implementation of Pddikti Neo Feeder Web Service in Recording of Independent Campus Activities
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Herlambang Brawijaya, Samudi Samudi, and Slamet Widodo
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extreme programming ,independent learning independent campus ,web service ,information system design ,feeder pddikti ,Electronic computers. Computer science ,QA75.5-76.95 ,Computer engineering. Computer hardware ,TK7885-7895 - Abstract
Independent Learning-Independent Campus Program (MBKM) is a policy of granting the right for students to be able to take study activities outside the study program as many as three semesters with the division of two semesters of study outside the college and one semester in different study programs in one college. As well as teaching and learning activities, universities must report Independent Learning-Independent Campus activities to DIKTI every semester through the Neo Feeder PDDIKTI application. The Neo Feeder PDDIKTI application has a feature to enter the activities the operator will carry out. The operator enters this data individually on the Neo Feeder PDDIKTI application. This is a significant problem because the data entry process will take quite a lot of time, even though PDDIKTI has provided web service access to universities to optimize the data reporting process using the Neo Feeder PDDIKTI application. Building an application that can be used for recording MBKM activities by utilizing web services provided by PDDIKTI is the primary purpose of this study. The development of an application certainly requires a method as a framework or guide in facilitating the manufacturing process. The extreme Programming (XP) method becomes essential for applications with variable or non-fixed needs. This method has four working elements: planning, designing, coding, testing and software increment. The output generated by this study is an application for recording MBKM activities that use web service restful API technology so that data entry can be done en masse and not one by one.
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- 2023
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24. Perancangan Sistem Informasi Manajemen Pemesanan Barang Berbasis Online Menggunakan Pendekatan Extreme Programming
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Adhie Thyo Priandika and Doni Riswanda
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extreme programming ,online ,pemesanan ,perancangan ,sistem ,Electronic computers. Computer science ,QA75.5-76.95 - Abstract
The design of an online goods order management information system facilitates the process of ordering goods more effectively and efficiently because it is done computerized, customers do not need to come far to the store to order goods because it can be done anywhere and anytime. With the management application for ordering goods at donnys stores using the PHP programming language, dreamwever applications are designed with UML (Unified Modeling Language) system development tools and use extreme programming development methods, and use MySQL databases, for program testing using ISO 25010. So that it can facilitate the delivery of information and control the inventory of goods. The test results above show that the application is made in accordance with the functionality aspect of 95% and the usability aspect of 96%, so that the application is made according to the needs and can facilitate the process of ordering goods online.
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- 2023
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25. Sistem Deteksi Penyakit Covid-19 Berdasarkan Gejala Awal Menggunakan Algoritma Naïve Bayes Berbasis Android
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Dede Kurniadi, Asri Mulyani, and Diar Nur Rizky
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Sistem Deteksi ,Covid-19 ,Naïve Bayes ,Extreme Programming ,Python ,Information technology ,T58.5-58.64 ,Computer software ,QA76.75-76.765 - Abstract
Data penelitian terakhir menunjukkan bahwa masyarakat merasa takut untuk melakukan pemeriksaan ke instansi kesehatan akibat kurangnya pengetahuan Covid-19, sehingga menyebabkan ketidak pedulian dalam aktivitas sehari-hari terhadap dampak dari situasi penyakit Covid-19. Oleh karena itu dibutuhkan sebuah aplikasi sistem deteksi gejala awal penyakit Covid-19 berbasis mobile. Tujuan dari penelitian ini membuat aplikasi sistem deteksi penyakit Covid-19 dengan menerapkan metode pengklasifikasian Naïve Bayes sehingga mempermudah pengguna dalam melakukan tes mandiri gejala awal Covid-19. Metode perancangan yang digunakan adalah Extreme Programming (XP) yang terdiri dari planning, analysis, design, implementation, dan maintenance. Data yang digunakan terdiri dari 2 dataset yaitu dataset untuk pengklasifikasian penyakit Covid-19 dengan jumlah data sebanyak 44.453 dan dataset untuk pengklasifikasian varian Covid-19 berjumlah 128.769. Penelitian ini melakukan 2 kali pemodelan menggunakan Split Data dengan perbandingan 5:5 untuk klasifikasi penyakit Covid-19 dan perbandingan 3:7 untuk klasifikasi varian Covid-19. Hasil penelitian ini berhasil membangun Sistem deteksi penyakit Covid-19 berdasarkan gejala awal menggunakan algoritma Naïve Bayes berbasis android dan telah mampu memprediksi penyakit Covid-19 ke dalam 4 class dengan nilai F1-Score yaitu Allergy 0,98, Cold 0,61, Covid 0,56, dan Flu 0,95, serta gejala yang paling berpengaruh pada class Allergy yaitu CS13 (Loss of taste) dengan nilai 0,50, class Cold yaitu CS3 (Tiredness) dengan nilai 0,52, class Covid yaitu CS12 (Difficulty breathing) dengan nilai 0,51, dan class Flu yaitu CS19 (Sneezing) dengan nilai 0,53, sistem yang dibangun juga mampu memprediksi varian Covid-19 ke dalam 3 class dengan nilai F1-Score yaitu alpha 0,85, delta 0,78, dan omicron 0,93, serta gejala yang paling berpengaruh pada class Alpha yaitu VS3 (Loss of appetite) dengan nilai 0,74, class Delta yaitu VS12 (Cough) dengan nilai 0,87, dan class Omicron yaitu VS10 (Sore throat) dengan nilai 0,67, juga aplikasi berhasil dan dapat dirancang dengan pendekatan Extreme Programming (XP).
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- 2023
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26. Prototype of a mobile application for monitoring childhood immunizations.
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SALAZAR-CASANOVA, Hermes, Alberto MENDOZA-SAN JUAN, Luis, Elfego MENESES-FLORES, Arturo, and JUÁREZ-CASTILLO, Efrén
- Subjects
VACCINATION of children ,HEALTH facilities ,MOBILE apps ,EXTREME programming ,CHILDREN'S health ,IMMUNIZATION ,PARENTS ,PROTOTYPE software - Abstract
Copyright of Journal of Information Technologies & Communications / Revista de Tecnologías de la Información & Comunicaciones is the property of ECORFAN-Mexico S.C. and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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- 2023
- Full Text
- View/download PDF
27. The Effect of Educational Platformer Game "Loving Ma".
- Author
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Tamba, Nikolaus Hasudungan, Andrian, Billy, Vincenzo, Yanfi, Yanfi, and Nusantara, Pualam Dipa
- Subjects
EDUCATIONAL games ,UNCERTAIN systems ,USER interfaces ,USER experience ,TEST validity - Abstract
This study aimed to create an educational game application based on the theme of motherly roles in the platformer genre. The game application is designed to feature three levels consisting of multiple-choice questions about the roles of a mother. The Extreme Programming (XP) method is utilized to create the game application. Extreme Programming (XP) is a branch of the Agile Development method used to develop systems with uncertain or rapid requirements changes. The steps of the XP method consist of planning, designing, coding, and testing. The game application is evaluated both internally and outside. Black-box testing and eight golden rules are used for internal review. The findings of black-box testing can be used to determine the viability of a game application. The evaluation findings of the eight golden rules are required to evaluate the game application's user interface. The Game Experience Questionnaire is used for external review (GEQ). The GEQ was distributed through Google Forms, and 67 respondents completed it. The result of the GEQ was then tested for validity and reliability, calculated to find the mean number and standard deviation, and analyzed. Therefore, it was concluded that the game application provides a good user experience. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
28. Developing a Decision Support System for Supply Chain Component.
- Author
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ANDRY, Johanes Fernandes, NURPRIHATIN, Filscha, and LILIANA, Lydia
- Subjects
- *
DECISION support systems , *SUPPLY chains , *CONTAINER industry , *SUPPLY chain management , *BUSINESS success - Abstract
Increased competition has led businesses to compete with each other in streamlining supply chain processes, especially in the manufacturing sector. Supply Chain Management (SCM) determines the success of industrial business processes because it regulates product flow regarding integration, performance, and information. However, several problems have emerged in the supply chain process, such as a lack of coordination in the production queue, difficulties in forecasting trending products, and suboptimal production capacity. To address these issues, the role of information technology is crucial for implementing a Decision Support System (DSS). This study aims to develop a DSS to improve the supply chain processes. The research method used is Extreme Programming (XP) with a qualitative approach through a questionnaire. The research process involves collecting data, defining boundaries and problems, and designing, coding, and testing the system. As a final step, evaluation is carried out by distributing surveys to obtain valid satisfaction results. This research produces a DSS that has applicability in marketing, accounting, and production processes. The application of DSS in the furniture manufacturing industry can help manage the movement of resources, optimize strategic networks, and assist decision-making in the supply chain process. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
29. Rancang Bangun Aplikasi Pengadaan Barang dan Jasa Universitas Negeri XYZ dengan Metode Extreme Programming
- Author
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Muhammad Galih Wonoseto, Arman Maulana, and Mahfud Asyari
- Subjects
Procurement of Goods and Services ,E-Purchasing ,Government ,University ,Extreme Programming ,Information technology ,T58.5-58.64 - Abstract
The Indonesian government has provided the LKPP application in procuring goods and services for government agencies. However, several procurement processes at XYZ State University still do not use the LKPP application. Some of the reasons that are often stated are that the goods available in LKPP are not complete and the location of suppliers in LKPP is outside the city and the province. It is required to create an application for them at XYZ State University to promote digitization and transparency in procuring products and services at XYZ University. This application development uses the extreme programming method. This research succeeded in identifying the functionality requirements required in e-purchasing applications. The results of this research were able to realize 91.6% of all the necessary features. Some features that can be recognized include dashboard features, user access rights sharing features, goods/services requirements features, goods/services offering features, goods/services offer approval features, payment features, and specification features. The feature that has not been fulfilled is the direct purchase feature. The applications produced in this research may be adapted at universities or other government agencies.
- Published
- 2023
30. XSHM: Proposed Hybrid Process Modeling Technique from Scrum and XP for PSP and Medium Projects
- Author
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Malik, Muhammad Irfan, Karmani, Muhammad Zafar Iqbal, Sarwar, Nadeem, Nasir, Junaid, Ditta, Allah, Filipe, Joaquim, Editorial Board Member, Ghosh, Ashish, Editorial Board Member, Prates, Raquel Oliveira, Editorial Board Member, Zhou, Lizhu, Editorial Board Member, Jawawi, Dayang Norhayati A., editor, Bajwa, Imran Sarwar, editor, and Kazmi, Rafaqut, editor
- Published
- 2022
- Full Text
- View/download PDF
31. "NO ONE CAN DO IT ALL": THE (CHANGING) ROLE OF EXTERNAL MANAGERS FOR TEAM EMPOWERMENT IN AGILE TEAMS.
- Author
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Fischer, Mareike and Rosenkranz, Christoph
- Subjects
AGILE software development ,COMMAND & control systems ,EXTREME programming ,JOB satisfaction ,ORGANIZATIONAL structure - Abstract
Agile software development teams need a high degree of team empowerment. Yet, autonomous decisionmaking and self-organization are at odds with traditional command-and-control management. As more and more organizations adopt agile methods at a large scale, managers can be either a burden or a facilitator in the endeavor to achieve agility. Prior research has studied the internal processes of agile teams, but our understanding of the role of team-external managers is limited. In this research, we conducted a case study in five teams in a large organization currently undergoing an agile transformation. We developed a theoretical model of team-external management and its effects on team empowerment. We provide recommendations for practitioners and a set of hypotheses for empirical testing in future studies. [ABSTRACT FROM AUTHOR]
- Published
- 2023
32. An empirical study to design an effective agile knowledge management framework.
- Author
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Singh, Amitoj, Kukreja, Vinay, and Kumar, Munish
- Subjects
KNOWLEDGE management ,AGILE software development ,SOFTWARE engineering ,CLASSIFICATION ,SMALL business ,EMPIRICAL research ,EXPERIMENTAL design - Abstract
Despite the profusion of research about knowledge management within larger organizations, fewer studies tried to analyze knowledge management in small and medium enterprises. The study contributes to research by providing a more nuanced classification of knowledge management approaches and guides managers about the types of knowledge management approaches that should be adopted based on the size, geographical dispersion, and task nature of the organization. A purposive sample of 34 companies was selected for this study along with a survey that focused on the objective of investigating awareness and implementing strategies of knowledge management. The various phases and processes of knowledge management were accounted for. Organizations were bifurcated on the criteria like the core area of the company, the size of the company, the type of company, etc. Knowledge management implementation was judged through each dimension. Different statistical tests were carried out to test a set hypothesis. Having established that wide variation in overall adoption of knowledge management practices exists across the software engineering organizations, the different characteristics associated with knowledge management adoption were tested: organization size in terms of employee strength, the domain of the software engineering, team distribution, and type of organization. To a surprise, most of the organizational characteristics are not found in the significantly associated with knowledge management adoption except knowledge management adoption level in full and partial agile organizations and the relationship between the organization KM level and the number of software developers in organization for only product development companies is found significant. Opposite to the claims of many researchers, this study does not find any significant difference between knowledge management adoptions between distributed and co-located agile teams. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
33. PERANCANGAN E-GOVERNMENT PENGELOLAAN ANGGARAN PENDAPATAN DAN BELANJA DESA MENGGUNAKAN METODE EXTREME PROGRAMMING.
- Author
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Tripustikasari, Eka, Septiadi, Abednego Dwi, and Sarmini
- Abstract
The Village Revenue and Expenditure Budget (APBDesa) is a village regulation that contains sources of income and village expenditure allocations within one year. In an effort to realize good government, the government seeks information technology as a means for storing, processing and presenting information. E-Government is an effort to utilize and utilize telematics to improve efficiency and cost-effective governance, provide a variety of services to the community better, provide access to information to the public more broadly, and make the administration more accountable and transparent to society. This study aims to design e-government management of APBDes using Extreme Programming as a software development methodology aimed at improving software quality and responding to changes in customer needs. The results of the research carried out were in the form of e-government design of APBDes management in the form of usecase diagrams, activity diagrams, and sequences diagrams. With this e-government APBDes design it is hoped that the Regional Budget can be managed properly and openly or transparently, and facilitate the reporting process so that the public can clearly understand the management and use of the Regional Budget and the community is able to carry out its functions properly as the supervisor and management of APBDes. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
34. DEVELOPMENT OF AN ELECTRONIC PUBLIC COMPLAINTS SYSTEM TO IMPROVE PUBLIC SERVICES
- Author
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Alfry Aristo J Sinlae, Yeni Daniarti, Dedy Alamsyah, and Amat Damuri
- Subjects
complaint system ,public service ,electronic complaint ,government ,extreme programming ,Electronic computers. Computer science ,QA75.5-76.95 - Abstract
Public complaints are essential for the government to see how successful it is in carrying out activities. Public complaints are an essential element for local agencies because complaints are aimed at correcting the shortcomings of the activities that have been carried out. The absence of an electronic complaint system will hamper the complaint reporting process, so repairing deficiencies in government agencies will be hampered. The delay in repairing deficiencies in the agency will, of course, also affect the services provided to the community. The government can certainly use technology development to improve public services from the government to the community. This study discusses the development of an online-based public complaint system with the website-based Extreme Programming (XP) method that the public can access so that complaint reports can be submitted in real-time. The results of testing the complaint system from the usability side show an average value of 88.7% in the excellent category, so the application is feasible to use and as needed.
- Published
- 2022
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- View/download PDF
35. COMPARATIVE ANALYSIS OF CODEIGNITER, LARAVEL AND KTUPAD FRAMEWORKS: CASE STUDY ONLINE EXAM APPLICATIONS.
- Author
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Sismadi, Wawan, Indra, Martono, Besar Agung, and Widyastuti, Titing
- Subjects
DIGITAL technology ,INFORMATION retrieval ,EXTREME programming ,DECISION making ,HIGH schools - Abstract
The speed of access to digital information is essential in making decisions, and Google Development requires a data access limit of no more than three seconds. This study analyzes performance, security, and other measurements among three frameworks: CodeIgniter, Laravel, and Ktupad. This research methodology uses digital forensics as a framework for the collection of functions, classes, and rules. In contrast to libraries that are only for a specific purpose, the framework comprehensively regulates how we build applications. Frameworks allow us to build applications faster because we will focus more on the subject matter as developers. SDLC (System Development Life Cycle) consists of 3 stages: Framework Testing, Framework Analysis, and Framework Evaluation. The case study of this research is an Online Exam at Junior High School 242 Jakarta, which was built using CodeIgniter Web Framework, Boostrap, JQuery, Laravel, and Ktupad Web Framework and then compares the three using the Research and Development method with the Extreme Programming (XP) approach. Comparison tool using Web Dev, Apache JMeter, and ZAP OWASP. The results of this study show that the performance values are 1-100 from CodeIgniter 77, Laravel 75, and Ktupad 99, and security values from CodeIgniter Medium, Laravel Medium, and Ktupad Low. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
36. The adoption of Software Engineering practices in a Scrum environment.
- Author
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Dada, Oluwaseun Alexander and Sanusi, Ismaila Temitayo
- Subjects
- *
SOFTWARE engineering , *SOFTWARE engineers , *AGILE software development , *SCRUM (Computer software development) , *COMPUTER software development , *COMPUTER software developers - Abstract
The competition in the software market demands that the time required for any software product to reach the market be reduced if the product is to survive competition from other developers. The pursuit of this goal has led to the adoption of agile software development methodologies. While other agile methodologies provide guidelines as to the software engineering (SE) practices to be used during the development lifecycle, Scrum does not. The purpose of this study is twofold: first, to identify the usage and level of importance of software engineering practices in the Scrum development environment; and second, to investigate how Scrum teams adopt an appropriate set of SE techniques and whether a hybrid Scrum/Extreme Programming (XP) methodology is an appropriate approach to take. This research was conducted by examining sample data from five organizations using the Scrum methodology. The sample included a range of industries including communications and embedded systems, financial asset management, software development houses and consulting firms in South Africa. The study employed a mixed method approach. A key finding was that, regardless of the fact that Scrum does not explicitly recommend engineering practices, there was extensive use of these practices by all of the participating organizations. The study also found that the lack of software engineering practices in Scrum does not constitute a barrier to a successful adoption of Scrum, provided the 'inspect and adapt' principle inherent in Scrum is properly followed. The study discusses the findings, explains the implications and suggests future research. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
37. Extreme Programming Method Dalam Pengembangan Aplikasi Gamified Learning.
- Author
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Khasanah, Fata Nidaul, Iin, Nurmanto, David, As-Sanaj, Tyathanesia Dianfiri, and Prasetiya, Tio
- Subjects
AGILE software development ,LEARNING Management System ,EDUCATIONAL innovations ,SATISFACTION ,COMMERCIAL product testing ,USER interfaces - Abstract
Copyright of Techno.com is the property of Universitas Dian Nuswantoro, Fakultas Ilmu Komputer and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2022
- Full Text
- View/download PDF
38. The Agile Deployment Using Machine Learning in Healthcare Service
- Author
-
Verma, Shanu, Popli, Rashmi, Kumar, Harish, Bansal, Jagdish Chand, Series Editor, Deep, Kusum, Series Editor, Nagar, Atulya K., Series Editor, Dave, Mayank, editor, Garg, Ritu, editor, Dua, Mohit, editor, and Hussien, Jemal, editor
- Published
- 2021
- Full Text
- View/download PDF
39. Scrum with eXtreme Programming: An Agile Alternative in Software Development
- Author
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Barahona Rojas, S., Pucha Guzmán, L., Villamarín Coronel, P., Yunga Benítez, A., Kacprzyk, Janusz, Series Editor, Pal, Nikhil R., Advisory Editor, Bello Perez, Rafael, Advisory Editor, Corchado, Emilio S., Advisory Editor, Hagras, Hani, Advisory Editor, Kóczy, László T., Advisory Editor, Kreinovich, Vladik, Advisory Editor, Lin, Chin-Teng, Advisory Editor, Lu, Jie, Advisory Editor, Melin, Patricia, Advisory Editor, Nedjah, Nadia, Advisory Editor, Nguyen, Ngoc Thanh, Advisory Editor, Wang, Jun, Advisory Editor, Botto-Tobar, Miguel, editor, Zambrano Vizuete, Marcelo, editor, and Díaz Cadena, Angela, editor
- Published
- 2021
- Full Text
- View/download PDF
40. Optimization of Extreme Programming Methods in Plastics Waste Management Company Websites
- Author
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Linda Perdana Wanti, Oman Somantri, Annisa Romadloni, and Eka Tripustikasari
- Subjects
extreme programming ,plastics waste ,information system ,optimization ,usability ,Information technology ,T58.5-58.64 ,Computer software ,QA76.75-76.765 - Abstract
Plastic waste needs to be handled properly according to its type to reduce its negative impact on the earth, such as the issue of global warming which is still being widely discussed among the public. Good and correct plastic waste management has a significant long-term impact on the issue of global warming. Using the optimization of the extreme programming (XP) method to develop a plastic waste management system. With the system development method used, namely extreme programming, this system helps the community to be aware of waste and manage waste as well and wisely as possible. Extreme programming flexibility supports all changes that occur during the process of building this plastic waste management system. The output produced in the construction of this system is the management and sale of plastic waste that can be recycled according to its type. With usability testing that has been carried out, this system has been evaluated and shows a result of 88.07%, this value means that the plastic waste management system is well accepted to be used in plastic waste management.
- Published
- 2021
- Full Text
- View/download PDF
41. IMPLEMENTASI APLIKASI WEB FULL STACK PENDATAAN CLOVERSY.ID
- Author
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Eric Prima Wijaya, Sandy Kosasi, and David
- Subjects
aplikasi web ,full stack ,extreme programming ,unified modelling language ,Information technology ,T58.5-58.64 - Abstract
Pendataan memiliki pengaruh yang besar dalam kelancaran dan keefektifan proses usaha. Pendataan yang dilakukan dengan metode manual dapat menimbulkan berbagai kendala seperti sulitnya akses terhadap informasi, keterbatasan akses, dan proses penelusuran histori yang memerlukan banyak waktu. Tujuan penelitian menghasilkan aplikasi pendataan yang dapat dipergunakan untuk mengelola pendataan mencakup pengelolaan keuangan, produk, vendor, dan pekerjaan. Data yang digunakan merupakan data faktual dari Cloversy.id mencakup data keuangan, produk, vendor, dan daftar pekerjaan. Penelitian ini merupakan penelitian studi kasus. Metode pengembangan aplikasi menggunakan pendekatan Extreme Programming. Hasil dari penelitian ini adalah aplikasi web pendataan full stack yang dibangun dengan Node.js, Express, Ejs dan MongoDB sebagai teknologi utama. Dengan adanya aplikasi pendataan ini, kendala yang dialami Cloversy.id teratasi karena aplikasi pendataan yang dibangun dapat menyediakan informasi dan dapat mengelola berbagai jenis pendataan dengan cepat. Pengujian aplikasi dengan black box menunjukkan aplikasi berfungsi dengan baik.
- Published
- 2021
- Full Text
- View/download PDF
42. Pengembangan Sistem Informasi Manajemen Bahan Baku Makanan dan Penggajian Karyawan Berbasis Website Menggunakan Metode Extreme Programming
- Author
-
Muhammad Rosyid Ridho, Nur Fajri Azhar, and Tegar Palyus Fiqar
- Subjects
Bahan Baku ,Extreme Programming ,Penggajian ,Sistem Informasi Manajemen ,Engineering (General). Civil engineering (General) ,TA1-2040 - Abstract
Toko Kanas Kitchen merupakan salah satu toko yang bergerak pada bidang makanan dan minuman yang berlokasi pada kota Balikpapan. Saat ini semua proses pendataan bahan baku dan penggajian karyawan masih dicatat manual yang mengakibatkan keterlambatan dalam pencatatan. Oleh karena itu, pada penelitian ini mengusulkan Pengembangan Sistem Informasi Manajemen Bahan Baku Makanan dan Penggajian Karyawan Berbasis Website. Pengembangan sistem informasi manajemen bahan baku dan penggajian karyawan menggunakan framework Laravel dan basis data MySQL, dan menerapkan metode Extreme Programming. Adapun tahapan dalam Extreme Programming mulai dari perencanaan, perancangan, pengkodean, dan pengujian. Terdapat beberapa fitur pada penelitian ini yaitu, fitur bahan baku, fitur kehadiran karyawan, dan fitur penggajian karyawan. Dalam pelaksanaan perancangan sistem informasi manajemen bahan baku dan penggajian karyawan didapatkan user stories dari hasil wawancara kebutuhan sistem yang berjumlah 35 user stories, lalu dilanjutkan dalam membuat perancangan desain database dan use case diagram. Dalam penyelesaian pengembangan website sistem informasi manajemen bahan baku dan penggajian karyawan dengan jumlah 35 user stories dan diimplementasikan sebanyak 5 iterasi. Metode extreme programming dapat diimplementasikan pada penelitian pengembangan sistem manajemen bahan baku dan penggajian karyawan. Hasil dari penelitian aplikasi Sistem Informasi Manajemen Bahan Baku Makanan dan Penggajian Karyawan dibuktikan dengan hasil dari pengujian dengan metode unit testing dan dapat dijalankan sesuai dengan memenuhi user acceptance test.
- Published
- 2023
43. Learning Application Design Using Predict Observe Explain (POE) Model for Computer Practicum in the COVID-19 Pandemic Period in Higher Education.
- Author
-
Zulhalim, Sianipar, Anton Zulkarnain, and Saprudin
- Subjects
COVID-19 pandemic ,HIGHER education ,CORONAVIRUS diseases ,EXTREME programming ,DISTANCE education - Abstract
The COVID-19 pandemic forced STIE & STMIK Jayakarta to use the distance learning process for students. Institutional policies to use the Google Workspace for Education application as a Learning Management System (LMS) are deemed appropriate, but they are still experiencing difficulties in learning computer practicums. The use of the Google Forms feature as a computer practicum worksheet is considered less effective in increasing student independence in completing their practicum assignments. This study aims to design a web-based learning application that uses the Predict-Observe-Explain (POE) learning model which has advantages, such as being used to express students' initial ideas, generate discussion, provide information to lecturers about students' thoughts and motivate students to want to explore concepts, and arouse the desire to investigate. The application development method in this study uses Extreme Programming (XP) as an agile approach model for responsive application programming, with user needs that are rapidly changing and always changing. The result of this research is the design of a web-based application that uses a POE card as a computer practicum worksheet with a web page link from the LMS so that it can accommodate the learning outcomes of computer practicum courses. [ABSTRACT FROM AUTHOR]
- Published
- 2022
44. The Impact of Agile Development Practices on Project Outcomes.
- Author
-
Ghimire, Dipendra and Charters, Stuart
- Subjects
AGILE software development ,EXTREME programming ,JUST-in-time systems ,RESEARCH methodology ,SELF-adaptive software - Abstract
Agile software development methods were introduced to minimize problems faced using traditional software development approaches. There are several Agile approaches used in developing software projects, these include Scrum, Extreme programming and Kanban. An Agile approach focuses on collaboration between customers and developers and encourages development teams to be self-organizing. To achieve this there are different Agile practices teams choose to use in their projects. Some teams only use one practice whilst others use a combination of practices. The most common practices used are stand-ups, user stories, Burndown chart/Burnup chart, pair programming, Epic and User stories. This paper reports on the analysis of the data collected from people involved in Agile software development teams and identifies that the combination of practices in Agile software development have an impact on the communication in the team, project requirements and project priorities, with more practices being adopted correlating with better project outcomes. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
45. User Story Quality in Practice: A Case Study.
- Author
-
Kuhail, Mohammad Amin and Lauesen, Soren
- Subjects
AGILE software development ,EXTREME programming ,STAKEHOLDERS ,SCALABILITY ,DOMAIN-specific programming languages - Abstract
(1) Background: User stories are widely used in Agile development as requirements. However, few studies have assessed the quality of user stories in practice. (2) Methods: What is the quality of user stories in practice? To answer the research question, we conducted a case study. We used an analysis report from a real-life project where an organization wanted to improve its existing hotline system or acquire a new one. We invited IT practitioners to write requirements for the new system based on the analysis report, user stories, and whatever else they considered necessary. The practitioners could ask the authors questions as they would ask a customer in a real setting. We evaluated the practitioners' replies using these IEEE 830 quality criteria: completeness, correctness, verifiability, and traceability. (3) Results: The replies covered only 33% of the needs and wishes in the analysis report. Further, the replies largely missed other requirements needed in most projects, such as learnability and maintainability. Incorrect or restrictive solutions were often proposed by the practitioners. Most replies included user stories that were hard to verify, or would have caused a cumbersome user interface if implemented independently. (4) Conclusion: In this project, relying on the user stories would have been a disaster. Although the user stories could have been improved, they wouldn't cover the necessary requirements in the project. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
46. Pengembangan Sistem Manajemen Event Pameran Karya Mahasiswa Menggunakan Metode Extreme Programming
- Author
-
Ahmad Ali Mutezar and Umniy Salamah
- Subjects
event ,extreme programming ,black box ,Systems engineering ,TA168 ,Information technology ,T58.5-58.64 - Abstract
An event is a means for students to improve their soft skill and hard skill. In college, one kind of event that usually held regularly is an exhibition. It is usually held around the universities environtment, but in practice there are still some shortcomings, such as the registration process is done manually, attendance of participants that are not integrated with the system, and unavailability of certificates for participants who have attended the event. Since the outbreak of Covid-19, organizing the events must be done online, so we need a system that can accommodate this. Therefore, this study aims to create an event management system that can manage exhibition event data. Besides, the system is also equipped with a feature to generate an E-Certificate that has a QR Code embedded. The method used in this study is Extreme Programming, with its flexible nature toward changes to facilitate the process of system development. The testing in this study is using black box method, with the test results show that all functional in the system can run well in accordance with user expectations. The use of the Extreme Programming method produces a quality system, because users are involved during the system development process.
- Published
- 2021
- Full Text
- View/download PDF
47. Software Process Improvement Based on Defect Prevention Using Capability and Testing Model Integration in Extreme Programming
- Author
-
Rahman, Md. Habibur, Rahman, Ziaur, Al - Mustanjid, Md., Uddin, Muhammad Shahin, Jany, Mehedy Hasan Rafsan, Akan, Ozgur, Editorial Board Member, Bellavista, Paolo, Editorial Board Member, Cao, Jiannong, Editorial Board Member, Coulson, Geoffrey, Editorial Board Member, Dressler, Falko, Editorial Board Member, Ferrari, Domenico, Editorial Board Member, Gerla, Mario, Editorial Board Member, Kobayashi, Hisashi, Editorial Board Member, Palazzo, Sergio, Editorial Board Member, Sahni, Sartaj, Editorial Board Member, Shen, Xuemin (Sherman), Editorial Board Member, Stan, Mircea, Editorial Board Member, Jia, Xiaohua, Editorial Board Member, Zomaya, Albert Y., Editorial Board Member, Bhuiyan, Touhid, editor, Rahman, Md. Mostafijur, editor, and Ali, Md. Asraf, editor
- Published
- 2020
- Full Text
- View/download PDF
48. APLIKASI LAPORAN KEHADIRAN DOSEN DAN KARYAWAN STMIK PALANGKARAYA
- Author
-
Muhammad Erfan
- Subjects
attendance management system ,extreme programming ,performance ,presence ,Technology (General) ,T1-995 ,Computer engineering. Computer hardware ,TK7885-7895 - Abstract
Attendance is one of the benchmarks for employee development methods and related to attendance. STMIK Palangkaraya has used the Attendance Management System (AMS) application but the report format is not as needed. This study seeks to develop a web-based data bridge application to process attendance data for lecturers and employees. The research approach used is descriptive qualitative with eXtreme Programming as a system development method. The result of this research is an application that reports the attendance of lecturers and employees in a matter of hours and minutes as well as a detailed recapitulation per person. This application can be used as a component of performance appraisal.
- Published
- 2021
- Full Text
- View/download PDF
49. Optimizing Management of Lost and Found Items: Web-Based Solutions Using Extreme Programming Methods
- Author
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Devi Miftahul Jannah, Faldi Firmansyah, Nurhidayat, Nur Aisyah, Devi Miftahul Jannah, Faldi Firmansyah, Nurhidayat, and Nur Aisyah
- Abstract
Perkembangan teknologi yang pesat telah mempengaruhi berbagai bidang, termasuk pengelolaan barang hilang dan ditemukan. Artikel ini membahas solusi berbasis web menggunakan metode Extreme Programming (XP) untuk mengoptimalkan sistem informasi pencarian barang hilang, yaitu "I Found". Sistem ini dirancang untuk memudahkan pengguna dalam melaporkan dan mencari barang hilang melalui fitur seperti sign-up, login, laporan barang hilang, klaim barang, validitas barang, dan notifikasi penemuan. Metode penelitian menggunakan XP melibatkan tahapan planning, design, coding, dan testing. Hasil penelitian menunjukkan bahwa penerapan XP dalam pengembangan sistem ini menghasilkan platform yang efisien dan user-friendly, yang dapat diakses melalui berbagai perangkat. Sistem ini tidak hanya meningkatkan efisiensi pengelolaan barang hilang dan ditemukan, tetapi juga memastikan keamanan dan validitas data yang dikelola. Integrasi prinsip XP memungkinkan pengembang untuk beradaptasi terhadap perubahan persyaratan dengan cepat, sehingga meningkatkan kepuasan pengguna dan efektivitas operasional. Dengan demikian, sistem "I Found" menawarkan solusi inovatif dan efektif untuk masalah pencarian barang hilang di era digital.
- Published
- 2024
50. Describing the design thinking and extreme programming activities during a technology innovation academic workshop
- Author
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Freitas da Silva, Ivonei
- Published
- 2020
- Full Text
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