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855 results on '"ESCAPE rooms"'

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1. A didactic experience for educating the youngest generations about seismic risk using an escape room.

2. Tetherless Reconfigurations at Actuator‐Structure Interfaces.

3. Creation and evaluation of an educational escape room for preclinical training on 3D printing in dentistry.

4. An Educational Escape Room Game to Develop Cybersecurity Skills.

5. Exploring Historical Monuments and Learning History through an Augmented Reality Enhanced Serious Game.

6. Students’ experiences of a GP escape room.

7. Informationskompetenz und Künstliche Intelligenz bringen Fachleute des Informations- und Bibliotheksbereichs (wieder) ins Gespräch: 112. BiblioCon vom 4. bis 7. Juni 2024 im Congress Centrum Hamburg (CCH).

8. Low-Threshold Digital Educational Escape Rooms Based on 360VR and Web-Based Forms.

9. Escape Rooms as Tools for Learning Through Failure.

10. Strong-correlation density functionals made simple.

11. Escape Rooms as a Tool for Sustainable Knowledge Transfer in Learning Factories on the Topic of Lean Management

13. Medical Education Escape Room Aligned with Flipped Classroom and Powered by Mobile Augmented Reality.

14. Escape the Professor's Office: An Exercise of Collaboration and Game‐Play.

15. Escape Room como Herramienta Didáctica en la Enseñanza de la Histología.

16. A Generic Multilevel Structure for Educational Escape Rooms.

17. Perceptions of medical students on narrow learning objectives and structured debriefing in medical escape rooms: a qualitative study.

18. Gamifying the university classroom: a comparative analysis of game dimensions through educational Escape Room and a digital board game.

19. Faultlines, Familiarity, Communication: Predictors and Moderators of Team Success in Escape Rooms.

20. Spiel oder Lernangebot? – Eine analytische Sicht auf den Einsatz von Educational Escape Games im Chemieunterricht.

21. Save the Forests!—Gamified Learning.

22. Turret escape differential game.

23. Science-Based Educational Escape Games: A Game Design Methodology.

24. Can pre-service teachers learn about fake news by playing an augmented reality escape game?

25. A case report of Moodle-based escape room education for medical students through synchronous distance learning.

26. Adventures for Families.

27. Un BreakoutEDU para evaluar contenidos de expresión genética en 4 ESO. Diseño, aplicación y evaluación de las emociones de su puesta en práctica.

28. Marie Curie Lab STEAM Room: Una experiencia educativa de inmersión.

29. „Der Gourmet Mörder" – ein mobiler Escape Room zur Lebensmittelchemie.

30. Designing learning experiences on climate change for undergraduate students of different majors.

31. Humanoid robot as a tutor in a team-based training activity.

32. The Great Accounting Escape: A Teaching Tool for Relevant Costing and Short-Term Decisions.

33. Los Terremotos a través de un Escape Room Educativo para 4º ESO.

34. Augmented Reality Escape Classroom Game for Deep and Meaningful English Language Learning.

35. Escape Room as a Stimulus for Experimental Activity.

36. Escape room jako metoda aktywizująca w nauczaniu języka niemieckiego na uczelni wyższej.

37. Escape Rooms virtuales: una herramienta de gamificación para potenciar la motivación en la educación a distancia.

38. Employing Escape Rooms in Medical Education to Deliver Engaging and Immersive Learning: Brief Review.

39. PLAYING TOWARD MULTIPLICITY: DISORIENTING INTRA-ACTIONS WITH MATERIALS & LEARNING IN AN ESCAPE ROOM

40. EDUCATIONAL INNOVATION THROUGH INFORMATION AND COMMUNICATION TECHNOLOGIES: THE CASE OF PEOPLE ANALYTICS COURSE

41. An Educational Escape Room Game to Develop Cybersecurity Skills

42. Kick Starter.

43. Create NPCs and their conversations.

44. THE MAKING OF SPELLBOUND DIZZY.

45. The effect of an escape room game on college nursing students' learning attitude and game flow experiences in teaching safe medication care for the elderly: an intervention educational study.

46. Better together: utilizing an interprofessional course and escape room to educate healthcare students about opioid use disorder.

47. "I Need an Escape Room": Issues of Privacy for Muslim Women.

48. Development and evaluation of an escape room based on general pharmacokinetics: Students' perceptions of its motivational climate.

49. "Travelling to Greek Neighborhoods with English": Design and Implementation of a CLIL Program at a Primary School.

50. ESCAPE the Boring Lecture: Tips and Tricks on Building Puzzles for Medical Education Escape Rooms.

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