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1. PROJECT-BASED TEACHING IN THE ONLINE MEDIUM: ADVANTAGES AND DISADVANTAGES -- CONCLUSIONS AFTER AN ONLINE STUDY MODULE FOR DESIGN STUDENTS.

2. INDIVIDUALIZATION IN ENGINEERING DESIGN EDUCATION: IMPLEMENTATION OF AN ADAPTIVE E-LEARNING ENVIRONMENT (ADE-LE).

3. Correlation between the composition of personalities and project success in project-based learning among design students.

4. Student Perceptions of Ideation and Prototyping Tools in an Introductory Engineering Human-Centered Design Course.

5. Decreasing Student Stress Through Multi-Attempt Digital Engineering Assessments with Rotating Questions.

6. Teaching Engineering Design with Materials Selection and Simulation through Case Studies: A Work in Progress.

7. MAPPING OF ABET REQUIREMENTS THROUGH SENIOR DESIGN PROJECTS.

8. Case Study: Engineering Marvels for Study Abroad and Global Learning.

9. WIP: A Comparison and Assessment of Capstone and Cornerstone Students' Perceptions of the Application of ABET Design Criteria.

10. Work-In-Progress: Teaching Innovation, Design Thinking, and Leadership through Origami.

11. Integration, Authenticity, and Relevancy in College Science Through Engineering Design.

12. Project-based learning in engineering design in Bulgaria: expectations, experiments and results.

13. Meaning profiles of dwellings, pathways, and metaphors in design: implications for education.

14. Models as artefacts of a dual nature: a philosophical contribution to teaching about models designed and used in engineering practice.

15. Fostering Creativity and Innovation in Engineering Design Education: A case study.

16. Modeling as an Engineering Habit of Mind and Practice.

17. Effects of cloud-based m-learning on student creative performance in engineering design.

18. Positioning Students to Understand Urban Sustainability Strategies through Vertical Integration.

19. Porting a University Introduction to Design Course to a Semester Long High School Course Based on Open-Source Hardware and Arduino - Evaluation.

20. Learning from Experiences: Examining Self-Reflection in Engineering Design Courses.

21. Implementing and Assessing a Flipped Classroom Model for First-Year Engineering Design.

22. The use of engineering design scenarios to assess student knowledge of global, societal, economic, and environmental contexts.

23. Using an evidential reasoning approach for portfolio assessments in a project-based learning engineering design course.

24. Requirements change: Understanding the type of changes in the requirements document of novice designers.

25. Prior Educational Experience and Gender Influences on Perceptions of a First-Year Engineering Design Project.

26. Work in Progress: International BME Capstone and Summer Design Experience.

27. What is Design for Social Justice?

28. Using an Engineering Design Center to Infuse Design Experience into a Mechanical Engineering Program.

29. Using Curriculum-Integrated Engineering Modules to Improve Understanding of Math and Science Content and STEM Attitudes in Middle Grade Students.

30. Understanding How Students' Value the Behaviors of Individuals in Engineering Teams.

31. Undergraduate Research and Development Explores new Technologies in Energy Conservation Innovations.

32. The Innovation Canvas as a Teaching Tool in Capstone Design: A Reverse- Engineering Case Study.

33. The Effects of Interdisciplinary Collaboration in Completing a Radiological Engineering Design Project.

34. Teaching Freshman Design Using a Flipped Classroom Model.

35. Student Autonomy: Implications of Design-Based Informal Learning Experiences in Engineering.

36. Synchronized Robot: A PID Control Project with the LEGO Mindstorm NXT.

37. Student use of design ethnography techniques during front-end phases of design.

38. Student Perceptions of Design Projects That Involve Developing Assistive Devices for Elementary School Children with Disabilities.

39. Simulation and Control of an Unmanned Surface Vehicle.

40. Satellite Design for Undergraduate Senior Capstone.

41. Review of a First-Year Engineering Design Course.

42. Rethinking Automotive Engineering Education -- Deep Orange as a Collaborative Innovation Framework for Project-Based Learning Incorporating Real-World Case Studies.

43. Reframing Engineering Capstone Design Pedagogy for Design with Communities.

44. Reinforcing a "Design Thinking" Course by Restructuring Student-Instructor Interactions.

45. Prototype Design of a Solar Greenhouse Incorporating Clean Energy Manufacturing Concept.

46. Project based Learning in Engineering Design Education: Sharing Best Practices.

47. Press Play: A Course in Interactive Device Design.

48. Online modules enable prerequisite review and mastery during design courses.

49. Multidisciplinary Construction Engineering Design Projects.

50. Multidimensional Assessment of Creativity in an Introduction to Engineering Design Course.

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