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195 results on '"EDUCATIONAL technology software"'

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1. Preparing Students for a Digital Work-Life Using Student-Centred Methods: A Case Study from Music Production.

2. Training Νovice teachers to design moodle‐based units of learning using a CADMOS‐enabled learning design sprint.

3. A Gamification-Motivation Design Framework for Educational Software Developers.

4. IR and Vendors: Selecting the Right Product.

5. Brief Review of Educational Applications Using Data Mining and Machine Learning.

6. A platform for creating Smartphone apps to enhance Chinese learning using augmented reality.

7. Trends in EFL technology and educational coding: A case study of an evaluation application developed on LiveCode.

8. Feedback in technology-based instruction: Learner preferences.

9. Benefits and drawbacks of computer-based assessment and feedback systems: Student and educator perspectives.

10. Mobile apps for reflection in learning: A design research in K-12 education.

11. واقع توظيف الحاسوب في التعليم وصعوبات اس&#1578...

12. Instant feedback in the classroom.

13. software & online.

14. 3D face model dataset: Automatic detection of facial expressions and emotions for educational environments.

15. FROM WEB X.0 TO UNIVERSITY X.0: RE-IMAGINING EDUCATION.

16. STUDY ON THE OPPORTUNITY INCLUSION OF eLEARNING AND eTESTING IN SPORT SCIENCE AND PHYSICAL EDUCATION STRATEGIES.

17. EXPERT SYSTEM FOR DIAGNOSING COGNITIVE LEARNING STYLES APPLIED TO DISTANCE EDUCATION STUDENTS.

18. Awards of Excellence.

19. In Harmony: A technology-based music education model to enhance musical understanding and general learning skills.

20. Better Than Expected: Using Learning Analytics to Promote Student Success in Gateway Science.

21. GETTING READY FOR THE SCHOOL YEAR.

22. Mimi and Homeroom: Homegrown Educational Software Solutions at Pacific Northwest College of Art.

23. HaD, herramienta de apoyo docente.

24. Turn on, tune in, don't drop out.

25. DISCURSOS CONSTRUÍDOS PELOS EDUCADORES SOBRE O USO DA TECNOLOGIA NO SEU FAZER PEDAGÓGICO.

26. What Happens When the Research Ends? Factors Related to the Sustainability of a Technology-Infused Mathematics Curriculum.

27. THE USE OF ENGAGING AND EXPERIENTIAL LEARNING INNOVATIVE TEACHING PRACTICES FOR GRADUATE STUDENTS.

28. The applicability of interactive item templates in varied knowledge types

29. An e-portfolio Design Supporting Ownership, Social Learning, and Ease of Use.

30. Effect of instructional software on achievement of undergraduate students in Digital Signal Processing.

31. The Effects of Using Educational Software in the Computer-Assisted Instruction (CAI) Method to Increase Adult Learners' Achievement.

32. Educational software for improving learning aspects of Newton’s Third Law for student teachers.

33. Computing Accurate Grammatical Feedback in a Virtual Writing Conference for German-Speaking Elementary-School Children: An Approach Based on Natural Language Generation.

34. Enhancing Children's Conceptual Understanding of Mathematics Through Chartworld Software.

35. Robotics and Discovery Learning: Pedagogical Beliefs, Teacher Practice, and Technology Integration.

36. ANÁLISIS DEL PROCESO Y LOS RESULTADOS DE LA OPERACIÓN DEL PROGRAMA ENCICLOMEDIA EN TABASCO.

37. The current status of instructional design theories in relation to today's authoring systems.

38. USING TEXT-TO-SPEECH SOFTWARE WITH STRUGGLING READERS.

39. Facilitating Pedagogical Practices through a Large-Scale Tablet PC Deployment.

40. Protecting the Solution: A 'High-Tech.' Method to Guarantee Individual Effort in Accounting Classes.

41. DIALANG: A diagnostic language test in 14 European languages.

42. Interview with Michael W. Allen.

43. software & online.

44. Multimedia development software: Object-oriented interface-based simulation.

45. Media reviews.

46. A reply: Media and methods.

47. Electronic Resources for Schools.

48. Keeping Track of Technology.

49. New Products.

50. In the Driver's Seat.

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