1. The effect of gamified e-learning on marine ecology education: insights from Iranian maritime students.
- Author
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Sadeghi, Sayed Hadi
- Subjects
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IRANIAN students , *MARINE ecology , *MANGROVE forests , *ECOLOGY education , *ENDEMIC species - Abstract
AbstractThis study aimed to evaluate the effectiveness of a gamified e-learning experience in marine ecology among Iranian maritime students. A pre-test/post-test design was adopted to achieve this purpose, focussing on the gamified experience itself rather than comparing it with traditional instructional approaches. The statistical population consisted of 15 undergraduate students at a maritime institute in Tehran, Iran, who were randomly selected. Reliability tests were conducted to collect data, and the test’s validity was approved by teachers and experts in the field of environmental education. Its reliability was determined to be 0.75 using the Kuder-Richardson methodology. Participants engaged in a gamified learning experience over a 2-week period. The study highlighted the post-test results and participants’ perceptions within the gamified learning environment. The results revealed that e-learning paired with gamification had a positive impact on students’ engagement and understanding of geographically remote ecological topics, including coral reefs, mangrove forests, seagrass beds and endemic species of the regions. These findings provide valuable insights for environmental teachers, learners, authorities and curriculum developers in maritime educational systems, emphasising the potential benefits of incorporating gamified learning experiences in educational curricula. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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