42 results on '"Durelli, Vinicius H. S."'
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2. On Capitalizing on Augmented Reality to Impart Solid Geometry Concepts: An Experimental Study
3. An Evaluation of Low-Quality Content Detection Strategies: Which Attributes Are Still Relevant, Which Are Not?
4. A Link Between Worlds: Towards a Conceptual Framework for Bridging Player and Learner Roles in Gamified Collaborative Learning Contexts
5. On transforming model-based tests into code : A systematic literature review
6. The Most In-Demand Soft Skills for QA Professionals in Brazil.
7. Gamificação Aplicada à Aprendizagem de Critérios de Teste de Software
8. Divinator: A Visual Studio Code Extension to Source Code Summarization
9. On Capitalizing on Augmented Reality to Impart Solid Geometry Concepts: An Experimental Study
10. The Effectiveness of Supervised Machine Learning Algorithms in Predicting Software Refactoring
11. What do software team managers want from a skills identification?
12. On the Relation between Code Elements and Accessibility Issues in Android Apps
13. A Preliminary Investigation into Using Machine Learning Algorithms to Identify Minimal and Equivalent Mutants
14. CleanGame
15. Machine Learning Applied to Software Testing: A Systematic Mapping Study
16. Automated Tests for Mobile Games: An Experience Report
17. Please please me
18. Are you still smelling it?
19. Understanding vulnerabilities in plugin-based web systems
20. Getting Started with Eclipse Juno
21. Towards a Conceptual Framework for Bridging Player Roles and Learner Roles in Gamified Collaborative Learning Contexts
22. Improving the structure of KDM instances via refactorings
23. On the costs of applying logic-based criteria to mobile applications
24. Brazilian Portuguese Cross-Cultural Adaptation and Validation of the Susceptibility to Persuasion Scale (Br-STPS)
25. Are Deletion Mutants Easier to Identify Manually?
26. Please please me.
27. Are you still smelling it?
28. A systematic literature review on methods that handle multiple quality attributes in architecture-based self-adaptive systems
29. Getting Started with Eclipse Juno
30. An analysis of automated tests for mobile Android applications
31. On how characteristics that hinder test data generation using symbolic execution combine: An analysis of the SF100 benchmark
32. On the costs of applying logic-based criteria to mobile applications.
33. Evaluation and assessment of effects on exploring mutation testing in programming courses
34. Mutation testing in practice using Ruby
35. A systematic mapping on gamification applied to education
36. Getting Started with Eclipse Juno
37. Gamificação Aplicada à Educação: Um Mapeamento Sistemático
38. Towards Envisaging Software Testing in a Pervasive Computing World
39. IBM Software Development Kit for PowerLinux
40. F2MoC: A Preliminary Product Line DSL for Mobile Robots
41. What a Long, Strange Trip It's Been: Past, Present, and Future Perspectives on Software Testing Research
42. Systematic mapping study on high-level language virtual machines
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