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1. Pilot Study of a Brief WeChat Intervention in China to Increase Students’ Willingness to Assist a Flushing Student to Reduce Alcohol Use

2. Effects of selected socio-demographic characteristics on nutrition knowledge and eating behavior of elementary students in two provinces in China

3. Relationship Between Implicit Intelligence Beliefs and Maladaptive Self-Regulation of Learning

15. Shifting Beliefs in Computer Science: Change in CS Student Mindsets

21. Motivation and Self-Regulated Learning in Computer Science: Lessons Learned From a Multiyear Program of Classroom Research

22. Can Web-based preenrollment alcohol brief interventions be effective screening tools? Precollege drinking behavior predicts college retention and alcohol violations

23. Cognitive Intelligence

24. Effects of a web-based pre-enrollment alcohol brief motivational intervention on college student retention and alcohol-related violations

25. Helping Engineering Students Learn in Introductory Computer Science (CS1) Using Computational Creativity Exercises (CCEs)

26. Career aspirations, perceived instrumentality, and achievement in undergraduate computer science courses

27. Effect of a Comprehensive Health Education Program to Increase Physical Activity among Primary School Students in China

28. Influence of Peer Pressure and Self-Efficacy for Alcohol Self-Regulation on Chinese University Physical Education Students’ Drinking Behaviors

29. Computational Creativity Exercises: An Avenue for Promoting Learning in Computer Science

30. Effects of selected socio-demographic characteristics on nutrition knowledge and eating behavior of elementary students in two provinces in China

31. Implicit intelligence beliefs of computer science students: Exploring change across the semester

32. Affordances and Attention

33. Effects of a comprehensive nutrition education programme to change grade 4 primary-school students' eating behaviours in China

34. University Students’ Willingness to Assist Fellow Students Who Experience Alcohol-Related Facial Flushing to Reduce Their Drinking

35. Examining the Impact of Computational Creativity Exercises on College Computer Science Students' Learning, Achievement, Self-Efficacy, and Creativity

36. Computational Creativity Exercises for Improving Student Learning and Performance

37. Future-Oriented Motivation and Retention in Computer Science

38. Cognitive Informatics and Computational Intelligence

39. Modeling Self-Efficacy as a Dynamic Cognitive Process with the Computational-Unified Learning Model (C-ULM)

40. Disentangling the effects of interest and choice on learning, engagement, and attitude

41. Cognitive Informatics and Computational Intelligence

42. Motivational and Self-Regulated Learning Profiles of Students Taking a Foundational Engineering Course

43. Comparison of Patterns of Use of Unrecorded and Recorded Spirits: Survey of Adult Drinkers in Rural Central China

44. How Social Reactions to Alcohol-Related Facial Flushing Are Affected by Gender, Relationship, and Drinking Purposes: Implications for Education to Reduce Aerodigestive Cancer Risks

45. Improving Students' Learning and Achievement in CS Classrooms through Computational Creativity Exercises that Integrate Computational and Creative Thinking

46. The educational potential of alcohol-related flushing among Chinese young people

47. Learning through computational creativity

48. Profiles of Motivated Self-Regulation in College Computer Science Courses: Differences in Major versus Required Non-Major Courses

49. Perceived Instrumentality and Career Aspirations in CS1 Courses

50. Modeling chunking effects on learning and performance using the Computational-Unified Learning Model (C-ULM): A multiagent cognitive process model

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